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Old 07-06-2012, 07:56 AM   #1
Stiebler
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Default Stiebler4A_V16B1_Addon Patch (Released)

UPGRADED AGAIN to Stiebler4B_V16B1_Revised.7z (for_Hsie_V16B1 patch).

Small revision to the 4B patch, descibed more fully here:
http://www.subsim.com/radioroom/show...&postcount=142

Following is the original explanation for the 4b Patch:

In view of the feedback that I have received, that it is the CAM-SHIP file in the earlier Stiebler4A_Addon_for_V16B1 patch (and the 3A patch) that can cause CTDs for users of some supermods, I have supplied new detailed documentation with the latest Stiebler4B patch that explains how to avoid this CTD. Just read the instructions file after download.

This is an updated version of my earlier patch Stiebler3B_Addon_for_Hsie_V16B1, with three extra mods and a few minor improvements. It contains a patch for your HSIE V16B1 SH3.exe file. (That is, for a copy of SH3.exe patched with H.sie's V16B1 patch - no substitutes allowed!)

The original patch contained the following:
Silent-Running mod
Surrender mod
Smoke on Horizon mod
CAM-ship mod
Asdic mod
Reduce Ship Warnings mod
Change Patrol Grid mod
Minimum TC mod
Improved BdU Congratulations Fix

Additions: for Patch4A:
Null Grid Mod (Depart with an assigned grid from ports that are not home bases)
Weather Meter (See the current fog-visibility on screen, instead of the Stealth Meter)
Ship Speed Fix (As requested by Hitman - ships slow in strong winds/heavy seas)

Addition: for Patch4B:
Air Torpedo (FIDO) Mod (Aircraft sometimes now drop an acoustic torpedo onto you)

ALSO:
NYGM weather improvement mod updated (self-contained - can be used by players of all super-mods that have the H.sie V1.6B1 patch installed.)

I have slowed down ships quite a lot in heavy winds. Fehler (U 234) made this remark in his biography ("The Warring Seas", A.V. Sellwood, Tandem paperbacks), as his large fat Type XB U-boat crashed on the surface through a strong gale:
"On paper a surfaced U-boat should have no hope at all of outstripping a destroyer. Seventeen knots against thirty-five? The proposition is ridiculous. But [...] in the rough weather we were then encountering the weight of the destroyer would count against her, while the fine lines of the U-boat would carve cleanly through the [sea]. I estimated that the British could make twelve knots, with luck. But, given equal luck, the U-234 would do fourteen [knots]."

Before you do anything else, after downloading this mod package, read the key text file READ_ME_FIRST_Stiebler4B_Patch.txt, which directs you how to proceed.

It is becoming increasingly difficult to make new code mods for SH3 that do not cause collisions with other mods. For example, the Weather Meter contained in this patch will cause odd effects (not CTDs) with just about every mod that alters the GUI of Silent Hunter III. This means that every such mod would have to have an alternative version created if it is to show proper results with the Stiebler4B Patch.

This is not practical, and therefore:
This Stiebler4B patch is only appropriate for users with the knowledge and experience to adjust their own files as they wish (full instructions provided in the documentation). I really cannot recommend this mod to those who claim that they are 'not very good with computers'; or have experienced difficulty with the installation of this patch's predecessor, the Stiebler3B_Patch kit.

Finally, let me emphasise to those who will attempt to make the patch: Start with a fresh copy of SH3.exe, newly patched with H.sie's V16B1 patch-kit (available on this web-page). Do not make any alterations to your new file at all (do NOT use the provided Options Selector at this stage), before you apply the Stiebler4B_Patch kit.
1. Take a legitimate copy of SH3.exe
2. Patch it with H.sie's V161B according to his instructions. Do NOT make any changes to this patched SH3.exe.
3. Use the file SH3.exe created in (2) with the Stiebler4B patch-kit.
4. Now you can use the Options Selector to determine which mods you want ON or OFF.

Download patch from here:
http://www.subsim.com/mods1/nygm/Sti...6B1_Revised.7z

Stiebler.

Last edited by Stiebler; 08-07-2013 at 03:36 AM. Reason: Edited - reason: patch revision (3)
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Old 07-06-2012, 09:48 AM   #2
reaper7
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Another excellent addition to the list, thanks steibler for your continued development into hardcoded exe fixes.
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Old 07-06-2012, 02:25 PM   #3
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Great work, and great timing. Weekend sailing Ahoy!

Kudos mate!
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Old 07-06-2012, 03:25 PM   #4
Friede Rösing
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Excellents mods, thanks for you work
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Old 07-06-2012, 05:25 PM   #5
Obltn Strand
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Quote:
Originally Posted by Stiebler View Post
Additions: for Patch4A:
Null Grid Mod (Depart with an assigned grid from ports that are not home bases)
Nice. I rename this "No more Kiel canal mod"
Quote:
Originally Posted by Stiebler View Post
Weather Meter (See the current fog-visibility on screen, instead of the Stealth Meter)
Nice, if I´am able to make it work.
Quote:
Originally Posted by Stiebler View Post
Ship Speed Fix (As requested by Hitman - ships slow in strong winds/heavy seas)
Very nice. Perhaps tailing convoys and avoiding escorts will be easier now.

Thank you very much and have a very pleasant summer.
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Old 07-06-2012, 05:32 PM   #6
LGN1
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Very nice work, Stiebler!

Thanks a lot.

I don't know how much work it is, but would it be possible to provide a SH3Sim.act that contains only the 'Ship Speed Fix' and is compatible with H.Sie's exe file

Regards, LGN1
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Old 07-07-2012, 12:22 AM   #7
Victor Schutze
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Thank you for your good work, Stiebler.
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Old 07-07-2012, 10:07 AM   #8
Stiebler
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@LGN1:
Quote:
Would it be possible to provide a SH3Sim.act that contains only the 'Ship Speed Fix' and is compatible with H.Sie's exe file
Unfortunately the SHip Speed Fix requires also a change to SH3.exe, as well as the main code in SH3Sim.act.

The code in SH3Sim.act is called by all ships, by your U-boat, and by aircraft. Aicraft can be filtered out by their high maximum speed, but the U-boat has much the same maximum speed as corvettes and frigates. There is, of course, no purpose in slowing down the ships AND the U-boat - the ships can then still catch the U-boat. The only way to distinguish a U-boat from a ship in the SH3Sim.act code is to set a flag in the code that calls SH3Sim.act from SH3.exe.

The effect on aircraft is quite interesting too. In tests, it became apparent that heavy bombers had insufficient speed in strong winds in order to complete manoeuvres - they crashed shortly after approaching the U-boat. (Hurricane aircraft had sufficient speed still to maintain altitude.) I thought for a while that perhaps I should leave this effect in the ShipSpeed Fix - Nature's way of telling bomber crews not to fly in strong winds. However, one day I found I had a map screen (F5) view filled with crashed bombers, and it seemed likely that a lot of users would complain! Therefore, the aircraft are also not now affected by strong winds, as well as the U-boat.

Stiebler.
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Old 07-07-2012, 04:18 PM   #9
makman94
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ahoy Stiebler,
it is getting more and more interesting , satisfing and absolutely necessery the work you and H.Sie are doing

thank you
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Old 07-07-2012, 09:43 PM   #10
drakkhen20
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very very good and does make you think ahead while diving and escaping escorts. hope theres more where this one came from.
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Old 07-08-2012, 09:20 AM   #11
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Nice work Stiebler and H.sie

But - this is embarassing - I can't enjoy it.
Let me make myself clear:

I am using GWX and H.sie V16B1 realism patch (all otions exept repair times (use LRT) and wolfpack)
I follow the procedures as described step by step but the addon crashes when I try to begin a patrol in my career.
My specs :
Windows XP SP3
Intel Core Duo CPU E8400 3,00 GHz
2,00 GB RAM

and mod list - which is running (now) perfectly
Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft GWX\SilentHunterIII\MODS]
GWX
Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) Alt Grill + 3x MG-34 version for GWX
Aces' Crew On Deck - Stand alone mod v1 GWX Version
Aces' Radio Room Postcards
Aces' Modified Headphones
Alt Msg Font Typewriter
Carotio_SH3-Seafloor2_128mb
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Foam 512x512
GWX - Enhanced Damage Effects
GWX 3 - Msn Os Lite
GWX_DFa-Flag&Pens_2010
LifeBoats&Debris_v4
Wooden_Lifeboats_Mod_1.1
LRT v2.04 Full
TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
SH-5 Water for GWX 3.0 V0.9 08 Km Atlantic campaign (default)
SH4Style_flagS_midSpeed
Thomsen's Depth Gauge
Thomsen's Dials V2.0
Thomsen's Sound Pack V3
Deck gun sound
BritishAsdicMkIFinal
New Uboat Guns 1.2
New 20mm Flak beta v1.1
SeaWolf S.Cut Bar
SH3-Blue Night Map
Torpedo_HAHD_1024_GWX
Torpedo damage Final
TorpedoTubesFfireFinal vGW
Waterstream+Exhaust Combi V2.3 for GWX3
Elite U-boat Binoculars
Fishing Trawler
DD_OH_V3.09_20091209162038
WB's Fuel Economy v1.2
Flecktarn Protective Helmet Cover
Scir***923;-Tikigod- repeated order
Water Droplet Mod
Ricks_Alt_RecManual_v1.0
Flags_enlighten
Remove Searchlights from Merchants
Remove Searchlights from Warships
Sergbutos WolfpackMod V3 Reloaded
Increased ASW
AFB_Fairy_Fulmar
Supplement to V16B1 (JSGME)
O2 gauges
FROM THE MFM (manually inserted)
Tankers : 01 02 03 04 05 06 07 08 10 13(T2 SE A1) 16 18 tanker CAM ship
Attack cargo ships: 1 2 3
Medium merchants : 6 7 8 9 11 13 15 17 22 24 25 29 31 39 40 CAM ship UK/US Hog Island
Heavy merchants : 1 2 3
Naval oilers : 1
Repair ships : 1
OTHERS
Q ships : Jimbuna + Q01B
Amphibious vessels: Appalachian - A.Middleton
Liners: Blue star liners - Cunard liners 1,2,3,4 - Large liner - Olympia class - Empress of Britain - Normadie
Troop ships: USS West Point
Others: Fleet tender - Ranger type tanker - Hansa freighter - Medium freighter
- Whale factory ship(not the GWX one) - Whale chaser - Fishing trawler
US Navy: BB New York - CVE Long Island - APD Clemson
RN Ships: Queen Elizabeth class - Renown class - Ark Royal - Glorious - Bellona class
Leander class - Armed merchant cruiser(not the Aux cruiser of GWX)
Flower class corvette (from SH5) - Empire MAC Alpine - Algerine class

Merchants: War melody class - Medium merchant type C1 - Small cargo type N3 SA1

Any ideas on that?
Thank you.
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Old 07-09-2012, 11:45 PM   #12
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SSS
Your needed 4Gb RAM
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Old 07-10-2012, 02:36 AM   #13
Stiebler
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@VonHarris:

First of, remove ALL the long list of mods that you have listed. Retain just your basic GWX installation. (Probably best to make a new reinstallation.)

Then test whether the Hsie V16B1 patch works by itself. If not, then you have not installed it properly. (Install it with JSGME, and also its folder of additional files.)
Once the V16B1 patch works by itself, add the Stiebler4A_Addon patch, again with JSGME and its folder of addons (Stiebler4_Addon_for_V16B1). Test to see if this functions correctly.

Do not add any other mods until you have got this combination working correctly in a normal career patrol.

After that:
1. Remove the Stiebler4A and Hsie V16B1 patches.
2. Add the other mods in batches of four at a time. Then add the additional mod folders for V16B1 and for the Stiebler4A_Addon after each additional batch of 4 files - all mods to be added with JSGME.
3. Test after each batch. Then you will know where the problem lies, and can narrow down the batch of four files to one offending file.

I would guess that probably several of your mods will cause collisions.

Good luck,
Stiebler.
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Old 07-10-2012, 04:20 AM   #14
VONHARRIS
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@ Stiebler

Thank you for your reply. I will do as told!

If I do all that and both H.sie v16B1 patch and the addon are working , can I copy the whole data folder of my current installation to the new or it will cause another CTD?
I hate reinstalling all those things manually once again!
(The H.sie V16B1 patch is working properly for every option I have selected with this list of mods.)

@ Anvar1061
Thank you but, 4 GB memory in 32bit XP OS is useless.
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Old 07-10-2012, 05:31 AM   #15
Anvar1061
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SSS
I remember there was a decision for 4Gb patch from XP by DD
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