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Old 01-06-2013, 11:37 PM   #2161
Searaven
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The mod enabler is giving me a conflict warning when going to activate RSRDC after TMO 2.5. Is this normal?

The TMO RSRDC is compatible with TMO 2.5, right?

Thanks in advance.
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Old 01-07-2013, 12:41 AM   #2162
TorpX
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Yes, it is normal.

Oh, and welcome aboard!
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Old 01-07-2013, 11:10 AM   #2163
fitzcarraldo
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Quote:
Originally Posted by Searaven View Post
The mod enabler is giving me a conflict warning when going to activate RSRDC after TMO 2.5. Is this normal?

The TMO RSRDC is compatible with TMO 2.5, right?

Thanks in advance.
Of course, mate! RSRDC overwrite many files in TMO 25. But it is compatible, no problem.

Welcome aboard and SINK'EM ALL!

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Old 01-11-2013, 10:16 AM   #2164
zeus
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Is it necessary to apply the mod "Easier IA TMO 2.5" for the IA dds easier or applying the mods "Fixed_CD_sonar_RSRDC", "TMO_visuals_for RSRDC",etc.. or not necessary?
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Old 01-28-2013, 07:42 PM   #2165
larsonboram
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Default Failed to load up

Um...dunno if I'm doing this wrong but I only have RFB_2.0 on a V1.4 silent hunter 4 and I go to load it but then it doesn't get past the screen with the progress bar giving me alot of errors when I minimized.
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Old 02-26-2013, 07:33 AM   #2166
Leemon
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Firstly big THANK YOU for all mods around here to make SH really impressive game.

Just wanned get some info, im sure its lurking around in forums, but till now I was not able to locate it. Seeing some stuff in game files, I wanna check with You how actually traffic mechanics working on SH4 and RSRDC mod. My questions are:

1. Does AI single (single merchants or warships) ships are generated by probability around You or they actually traveling a assigned routes?
a) what about convoys?
b) Task forces?
c) Planes

2. If using RSRDC mod, and i found a merchant, does other time with identical situation (same time and same place) Me or other person with other PC, but same RSRDC mod will also found him as same ship, heading same bearing and on same speed?
a) What about convoys?
b) Task Forces?
c) Planes

3. Can someone explain just basics of editing a ships traffic, just wanna know how it difficult is to edit a single ship traffic?
a) Editing convoy route?
b) Editing task force route?
c) Editing planes appearance?

4. Also creating new or editing existing one mission, for non campaign, how difficult it is?
a) For single payer mission...
b) For multi players mission

I would be really thankfull for time to answer these questions, which is already headache for some time with trying found out it my self
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Old 02-26-2013, 07:50 AM   #2167
CapnScurvy
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Quote:
Originally Posted by larsonboram View Post
Um...dunno if I'm doing this wrong but I only have RFB_2.0 on a V1.4 silent hunter 4 and I go to load it but then it doesn't get past the screen with the progress bar giving me alot of errors when I minimized.
RFB 2.0 is not compatable to Silent Hunter patched to version 1.4.......only works with version 1.5 (either the Gold Edition, or the U-Boat Missions Add-on).

Always read the given documentation, or at least the mods "main" thread to learn what it works with. This thread we're posting in is the "main" thread for Run Silent, Run Deep Campaign (RSRDC).
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Old 02-26-2013, 12:13 PM   #2168
Armistead
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Quote:
Originally Posted by Leemon View Post
Firstly big THANK YOU for all mods around here to make SH really impressive game.

Just wanned get some info, im sure its lurking around in forums, but till now I was not able to locate it. Seeing some stuff in game files, I wanna check with You how actually traffic mechanics working on SH4 and RSRDC mod. My questions are:

1. Does AI single (single merchants or warships) ships are generated by probability around You or they actually traveling a assigned routes?
a) what about convoys?
b) Task forces?
c) Planes

2. If using RSRDC mod, and i found a merchant, does other time with identical situation (same time and same place) Me or other person with other PC, but same RSRDC mod will also found him as same ship, heading same bearing and on same speed?
a) What about convoys?
b) Task Forces?
c) Planes

3. Can someone explain just basics of editing a ships traffic, just wanna know how it difficult is to edit a single ship traffic?
a) Editing convoy route?
b) Editing task force route?
c) Editing planes appearance?

4. Also creating new or editing existing one mission, for non campaign, how difficult it is?
a) For single payer mission...
b) For multi players mission

I would be really thankfull for time to answer these questions, which is already headache for some time with trying found out it my self
90% Groups in RSRD are fixed groups, simply they always spawn once, follow the exact same course, speed, etc., to maintain historical realism. When building any group, you have a number of parameters and percentages that determine the make up of the group, spawn instances, generic ships. RSRD basically uses 100% probabilites and spawns groups once., except for sub hunting groups, planes, etc.. RSRD is historic, the only downside is groups have no random factors, so once you learn the traffic, you can always find it in the same place.

Explaining the basics of editing is difficult. There is a manual somewhere explaining how to use the ME. It's not that difficult, but it does take time to learn what each setting does.

Be warned making changes with the ME to RSRD can mess it up if you start making changes to the wrong groups as stated in the RSRD doc. You don't want to make changes to group properties to RSRD using the ME, change courses, etc. He did a lot of hand editing outside the ME, so the wrong changes can screw things up. It's not that you can't make changes, you just have to follow the same protocol he used.
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Old 03-01-2013, 12:37 PM   #2169
Leemon
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Thanks mate, that is more less what i needed to know
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Old 03-14-2013, 01:40 PM   #2170
Father Goose
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Sorry, I had a recent computer crash and purchased new computer.
Loaded clean install of SH4 Gold 1.5

To be clear a good JSMGE load order is:
1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Convoy Routes TMO+RSRD

I had accidentally added RSRDC v550 which is the stock version not TMO.
This version obviously overwrites some TMO files.
Question is when I use JSGME to deactivate the mods to correct this, do I need to place a fresh version of TMO 2.5 in the mod folder or will the original file unchanged by v550 be available?

By the way, any other mods recommended? OTC?

Thanks
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TriggerMaru_Overhaul_2-5 /1_TMO_25_small_patch /TMO_Aft_deckguns
RSRDC_TMO_V502 /RSRDC_V5xx_Patch1 /Convoy Routes TMO+RSRD
1.5_Optical Targeting Correction 031312 for RSRDCv502
1.5_OTC_Realistic Scopes for 16 to 9 RSRDCv502
Improved Stock Environment_v3_TMO&RFB /#2 ISE Realistic Colors
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Old 03-15-2013, 06:50 AM   #2171
BigWalleye
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JSGME does not write to the /Mods folder. It copies from the Mods folder to the /Data file and its subtree. It saves a copy of every file it over-writes in /Mods/!BACKUP!. When it uninstalls, it replaces the uninstalled file in /Data with the saved backup. Everything in your /Mods folder remains exactly as you put it there. The copy of TMO v2.5 in the /Mods folder should be just fine.

But it is onlythe work of a second to click on your copy of the zipped TMO file you downloaded and then drag the unzipped file from WinZip to your /Mods folder. Of course, you did save the download, didn't you?
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Old 03-15-2013, 03:33 PM   #2172
Father Goose
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Yes, copy of download saved. Thanks for the detailed explanation. Well done and appreciated.

Also after reading CapnScurvy's recommendation, backup of almost prestine SH4 folder acquired...but after a few JSMGE transfers. Rats! I transferred mods out of JSGME then made copy of SH4 folder in case of future corruption. Don't know if the few transfers would have messed up the original folder, hope not.

Thanks all for your help.
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TriggerMaru_Overhaul_2-5 /1_TMO_25_small_patch /TMO_Aft_deckguns
RSRDC_TMO_V502 /RSRDC_V5xx_Patch1 /Convoy Routes TMO+RSRD
1.5_Optical Targeting Correction 031312 for RSRDCv502
1.5_OTC_Realistic Scopes for 16 to 9 RSRDCv502
Improved Stock Environment_v3_TMO&RFB /#2 ISE Realistic Colors
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