SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-12-15, 05:32 PM   #241
Ketoujin
Swabbie
 
Join Date: Jun 2012
Posts: 9
Downloads: 42
Uploads: 0
Default

Salve All,

I'd very much love to see another episode of the SH franchise - whether by the last developers or a newcomer to the fold.....the only criteria for me is that they don't deliver a bug-ridden game and one that is functionally and historically accurate.

Like many here though, I think both US fleet-boats and German U-Boat action has been done and done again. As for the Second World War, a Japanese I-boat or even midget simulator would be good - I know of Keltos' campaign mod but was thinking of something stock, from the ground up, that was centered on the IJN's submersible operations. The simulation could, perhaps, have a dynamic campaign engine that would deliver more North American coastal shelling missions, attacks on capital ships, and base resupply operations, than the German/US interdiction of merchant shipping, in keeping with the basically sub-as-fleet-scout-marauder-of-warships Japanese doctrine pertaining to submarine use.

An expansion which allowed you to captain a Dutch submarine in either the ETO or early stages of PTO would also be great.

Cold War-period simulations (from either side and with a full selection of NATO submarine commands to choose from - UK, US, Norway, The Netherlands, Italy, Turkey, France, West Germany, et al.) would be good also or Soviet subs in the Great Patriotic War. Aware that I'm thinking fairly ambitiously but simply just a few suggestions of what I, and likely some others, would like to see in upcoming games.

Best,

Gunnar
Ketoujin is offline   Reply With Quote
Old 09-12-15, 07:07 PM   #242
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,709
Downloads: 22
Uploads: 0


Default welcome aboard!

Ketoujin!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 09-13-15, 01:04 AM   #243
Ketoujin
Swabbie
 
Join Date: Jun 2012
Posts: 9
Downloads: 42
Uploads: 0
Default

Hello Acktungbby and Everyone,

I've lingered or lurked on these pages awhile and I thought it was only right to join. Thanks a bunch for the nice salutation!

Best,

Gunnar
Ketoujin is offline   Reply With Quote
Old 09-22-15, 05:16 AM   #244
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 180,310
Downloads: 63
Uploads: 13


Default

Welcome to SubSim Ketoujin
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 09-29-16, 10:40 PM   #245
jayv2251
Swabbie
 
Join Date: Sep 2016
Posts: 10
Downloads: 4
Uploads: 0
Default

I know this is a really old thread. But I just felt I had to add my 2 cents to the discussion. While I didn't read every comment on the now 17 page long thread, I did see one major theme. And that's having a game that isn't all buggy! I remember SH1, and how buggy that was, ships that would sail right onto land. Doing a real time stalk on a tanker convoy only to suddenly have the ships be sticking up and down.

If anyone from UBI is possibly lurking here. This would be my suggestion. Make solid core game that would include both Atlantic and Pacific campaigns for American, English, German, Japanese...ect sub fleets. Then UBI or any other developer could then offer add-ons for WW1, Cold War, Modern Day. Combined with a flexible, user friendly editor for moding I think would work the best.

So there's my 2 cents worth, if anyone cares. Silly me, last time I programmed anything it took me 2 weeks to make a commodore 64 do twinkle twinkle little star.
jayv2251 is offline   Reply With Quote
Old 09-30-16, 02:20 AM   #246
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default



But jokes aside, yes I think every single member of Subsim would like to
see a SH6, but only if it mixed all the great features of SH3, all the magical
graphics of 2016, all the features released by mods throughout these 10 years
and none of the bugs.

But there is hope... not exactly from Ubisoft, but from this:
http://www.subsim.com/radioroom/showthread.php?t=226836

Why don't you donate what you'd spend on SH6 and help us make this happen?

Based on my experience, there's enough will and modpower here at Subsim
to make SH5 better than Ubisoft could possibly make SH6 (or any other big
developer company for that matter), if we manage to get that tool.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 10-01-16, 09:23 PM   #247
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

I've donated $50 to the tool, but let's face it, the SH5 engine is already over-taxed. If you try to play TWOS at anything over 256 TC you are almost guaranteed a CTD. Even as low as 128 I get them.

We really need a new engine that is capable of high TC for transit but is able to drop out of TC when an event triggers it without making the software crap itself.

Steve
maillemaker is offline   Reply With Quote
Old 10-02-16, 12:23 AM   #248
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by maillemaker View Post
I've donated $50 to the tool, but let's face it, the SH5 engine is already over-taxed. If you try to play TWOS at anything over 256 TC you are almost guaranteed a CTD. Even as low as 128 I get them.

We really need a new engine that is capable of high TC for transit but is able to drop out of TC when an event triggers it without making the software crap itself.

Steve
That's pretty sad to hear.
Personally, I cannot play with anything less than 1024
Specially when travelling from point A to B when I know there's
nothing interesting in between and no danger of aircraft
or when returning home.

SH3 is damn stable even with 8192x contantly.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 10-02-16, 01:24 AM   #249
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,434
Downloads: 453
Uploads: 0


Default

I have run at 128 with one crash with TWoS, and it was my fault. I am currently in the Happy Times campaign. I have only gone as high as 128 because that is my playing style.

P.S. This is my 8th patrol with just the one crash that was my fault for not saving and reloading while starting across the Biskay Shelf towards Lorient. The previous save loaded right up, and I have had no problems since. I find TWoS to be much more stable than SH3/GWX is. Also no corrupted save problems.
__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is offline   Reply With Quote
Old 10-06-16, 11:11 PM   #250
agathosdaimon
Planesman
 
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
Default

i would be happy to see another SH6 - who wouldnt, and more strategy/wargame and less rpg would be good, but if there is going to 3d interiors and npcs i would love to see a crew that go about doing things - i guess thats just cosmetic but still adds to the atmosphere which i do like as much as anything else.

this being said, if the graphics are to be put aside, what would there be left to do for a sh set in the atlantic or pacific that has not yet been done and which a new iteration could feasibly do?
agathosdaimon is offline   Reply With Quote
Old 10-07-16, 03:24 PM   #251
mapuc
Fleet Admiral
 
Join Date: Sep 2003
Location: Denmark
Posts: 17,710
Downloads: 37
Uploads: 0


Default

I have written about it before in other related thread

I'm dreaming of wining the big jackpot and the day I should be so lucky, I would take contact to game developer like Ubisoft. I would sit together with the top leaders and those who have huge knowledge in creating games.

I would then explain to them what my idea is- Going to use some of my friends here throughout the development, just so the game is almost perfect when it's finished

Then I would give it free to my subsim friend or to Neal as a gift bonus to those who contribute.

Nothing but a dream.

Markus
mapuc is online   Reply With Quote
Old 10-08-16, 05:01 PM   #252
mapuc
Fleet Admiral
 
Join Date: Sep 2003
Location: Denmark
Posts: 17,710
Downloads: 37
Uploads: 0


Default

^ I hope your dream will come true and you one day will have enough money to pursue this dream, however....

This is not my dream of a futuristic sub-based game

First a little prolog around the sub games there have been developed until now-

Most of them have been based on WWII and in the Atlantic and some around the Pacific.

I wish to create a sub-based game where the player can choose

Time: from the time where the very first sub was invented, to the most modern sub there is today
Country: from the fist time a country used a sub for the fist time in a war
Area of playing:
Here the player choose time period-WWII-Japan and a sub from Japan. Thereafter he or she choose area of operation. The game will give the player a first choice-in this case, the Pacific, the play can though choose another area.

Or the player choose-WWI, England and some of the English sub that was available in that time period

So there you have my dream.

I'm even thinking of making a cheat mode, where the player can put a modern sub in WWII or similar or use and old VII sub in a modern warfare.

Edit:

I forgot something important

When the player has made his or her choice of time, country and sub, the player can then choose some historical mission and some not so historical correct(but still in this period of time)mission or the player can choose a campaign. * or a mission of own creation

* I'm also thinking of making a "Mission Editor"
End of Editing
Markus

Last edited by mapuc; 10-08-16 at 05:54 PM.
mapuc is online   Reply With Quote
Old 10-17-16, 08:16 AM   #253
Jmack
Seasoned Skipper
 
Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
Default

SHIII is in fact the best subsim i ever played, in terms of imersion is better than any of the ones that followed.

But ... we need SHVI ... first world war scenario, or a better and realistic version of SHIII in the same WWII scenario. VR should be added for imersion. In fact VR would be awsome for this kind of simulator.
__________________
"victim's ? ... arent we all ? "
Jmack is offline   Reply With Quote
Old 01-24-17, 04:58 PM   #254
Chakal
Nub
 
Join Date: Aug 2007
Posts: 2
Downloads: 26
Uploads: 0
Default

Do we realy need a SH6...

Good question!

Answer: Defenetly.

ANd it can be exactly like SH3 (the king of seas) with better graphics of course and with a little new things...

Did you ever thought guys of a Silent Hunter tittle that works with the HTC Vive VR kit.

I mean Silent Hunter and the VR gears of HTC Vive could be a perfect fit.

HTC Vive offers a virtual reality experience with room scale recognition... wich mean walking in front of sensor that locates you in a limited area of your place and reproduce the action in game...

Not very usefull for a open island for a 3d shooters, but for the small living area of a WWII Sub its perfect.

Imagine having to make the move and motions to lift up and down and turn the periscope...

"Physicly" manipulate hand wheels of all kind to avoid a flood... I mean reparing a pump or reloading a torpido can be kind off a mini game in a VR environnment...


I just hope that one day, a game programmer will connect the dots and see the real potential in combining Sub Simualation and Virtual Reality as the HTC Vive offer.
Chakal is offline   Reply With Quote
Old 01-24-17, 06:39 PM   #255
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,709
Downloads: 22
Uploads: 0


Default Welcome back!

Chakal! After a decade long silent run!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:06 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.