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11-17-16, 07:01 PM | #1 |
Admiral
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Question - damage effects and library
Hi everyone!
A question for all modders here: I'm working to a new ship model, and i'm using library objects to compose unit in different configurations during war. My question is: how can i render damage effects on a library object (bullets and torpedo holes) ? Thanks everyone! Best regards, Vd.
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
11-19-16, 04:25 AM | #2 |
Sea Lord
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Well... if you ask me I would say that it is the same behaviour like in a ship folder! Make a .val file with the visual damage controller (which is assigned to your .dat file)
But ... plz be sure every ID is new! |
11-19-16, 06:27 AM | #3 | |
Stowaway
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11-19-16, 07:02 AM | #4 |
Sea Lord
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Ok, maybe I am wrong... but it should be testet!
Otherwise... maybe it is possible to have several "visual damage controlers" in the ship. val file !? |
11-19-16, 09:35 AM | #5 | |
Sonar Guy
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The turms have hit points in "Zones.cfg" (31=TowerWatch), but "VisualDamage" controller maybe read hit points only from "ColisionableObject" controller and the turms don't have this controller, only submarine's body have it. Just speculate, I don't have time for tests.
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If you ride like lightning, you're gonna crash like thunder. |
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11-19-16, 11:08 AM | #6 | |
Stowaway
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11-19-16, 02:44 PM | #7 |
Sea Lord
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It is definitely possible. I know there were mods Made for the player sub which had the conning Tower destroyable.
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11-21-16, 06:02 PM | #8 | |
Admiral
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It work!!! Now my unit can change main hull design year by year (I've a couple of different hulls, with different details, livery ecc into a library\lib.dat file and the original one hidden into sea\ship.dat file)... and damage can be seen!! Thanks! Vd
__________________
Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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11-22-16, 12:26 AM | #9 |
Sea Lord
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Great!
EDIT: Just got my beer Last edited by HanSolo78; 11-22-16 at 04:50 PM. |
11-22-16, 07:45 AM | #10 | |
Helmsman
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Quote:
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Prometheus Mod for SH3 - Hull damage made by torpedo impact. http://www.subsim.com/radioroom/down...o=file&id=5060 |
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