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Old 05-18-11, 04:19 AM   #106
DrJones
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Greeting@All

Here i got a new Screenshot for the work on the obs scope. because i had also some trouble like reaper7 i had to start once again with this.

The Screenshots are made in the smallest Resolution for this Interface 1280 * 960.

With TDC


Without TDC


There is still some Details i have to work on.
What is missing:

Control Panel Tube Control (Still waiting for it)
Panel for the Stadimeter
Recognition Manual from reaper7 has to be included.

I'am still working on a solution for the user options you can make on your own using a sql database to make them easy to change by the fly while you are ingame.

So far

Greetings

DrJones

Last edited by DrJones; 05-18-11 at 04:57 AM.
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Old 05-18-11, 07:04 AM   #107
Stormfly
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wow, this looks realy good !

i would like to see a kinking termination for the upper frame which hold the tube status light`s, like you made for the lower left panel above the digital clock.

...say the weapons officer icon (which is expanding normaly after locking on a target), can we have something like a fixed communication frame/area (also darkened) or solution, not showing his icon but the area even if we havent a locked target ?

this area could maybe grayed out if no target is locked, i dont like his icon visible hanging arround in the UI, its looking disorganised.

can you also hide the "erfassen (lock)" frame and text, its to "housewife like" looking

cant wait for the final torp panel, but art need time...

changing options on the fly is a very important feature, THX for your hard work !
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Old 05-18-11, 10:19 AM   #108
DrJones
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Quote:
Originally Posted by Stormfly View Post
wow, this looks realy good !

i would like to see a kinking termination for the upper frame which hold the tube status light`s, like you made for the lower left panel above the digital clock.

...say the weapons officer icon (which is expanding normaly after locking on a target), can we have something like a fixed communication frame/area (also darkened) or solution, not showing his icon but the area even if we havent a locked target ?

this area could maybe grayed out if no target is locked, i dont like his icon visible hanging arround in the UI, its looking disorganised.

can you also hide the "erfassen (lock)" frame and text, its to "housewife like" looking

cant wait for the final torp panel, but art need time...

changing options on the fly is a very important feature, THX for your hard work !
Thank You Stormy..

the weapons officer will leave out, because i use reaper7 recognition manual.

The Hide and Lock Frame and the Toggle Lock Frame will be optional to hide and shown....also still waiting for the art from naigth.

Beta release will follow after i have it.

Cu

DrJones
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Old 05-30-11, 04:38 PM   #109
Sepp von Ch.
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Any news or updates DrJones?
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Old 05-30-11, 04:50 PM   #110
DrJones
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Quote:
Originally Posted by Josef von Posorschitz View Post
Any news or updates DrJones?

Of Course....Persicope and Obsscope are finished. Working on the uzo view and Stadimeterfix....still waiting for the textures for the tubecontrols by naigths.

I think there will be a beta release on the end of july. It depends on the time i have to work on it.

I will inform here if there are any news..

Regards

DrJones
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Old 05-30-11, 05:02 PM   #111
Sepp von Ch.
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Thank you for your answer!
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Old 05-30-11, 05:04 PM   #112
reaper7
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Quote:
Originally Posted by DrJones View Post
Of Course....Persicope and Obsscope are finished. Working on the uzo view and Stadimeterfix....still waiting for the textures for the tubecontrols by naigths.

I think there will be a beta release on the end of july. It depends on the time i have to work on it.

I will inform here if there are any news..

Regards

DrJones
Hi DrJones - Just noticed the Periscope Raise/Lower handle in your pics above. I solved a method to get this working correctly via scripting in my UI.
Take a look at my script and the Menu Editor for any of the Periscope Stations to see how I did it. (You don't get the 3 positions always showing this way)
Works perfectly in-game
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Old 05-30-11, 11:54 PM   #113
DrJones
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Quote:
Originally Posted by reaper7 View Post
Hi DrJones - Just noticed the Periscope Raise/Lower handle in your pics above. I solved a method to get this working correctly via scripting in my UI.
Take a look at my script and the Menu Editor for any of the Periscope Stations to see how I did it. (You don't get the 3 positions always showing this way)
Works perfectly in-game

Hey Reaper....Thank you....i still had a look at your solution...made my own and it is still working perfect.

Regards

DrJones
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Old 05-31-11, 01:09 AM   #114
BossMark
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This mod looks good but when I enable it, it puts my main menu into German
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Old 05-31-11, 08:20 AM   #115
DrJones
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Quote:
Originally Posted by BossMark View Post
This mod looks good but when I enable it, it puts my main menu into German
Hey Bossmarck,

the reason is, that it is in German. The english version will be contained
by the final release

Best Regards

DrJones
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Old 05-31-11, 11:59 PM   #116
BossMark
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Quote:
Originally Posted by DrJones View Post
Hey Bossmarck,

the reason is, that it is in German. The english version will be contained
by the final release

Best Regards

DrJones
OK thank you DRJones
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Old 06-03-11, 02:27 PM   #117
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How is the work preceeding? news?
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Old 06-03-11, 06:16 PM   #118
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Quote:
Originally Posted by DrJones View Post
I think there will be a beta release on the end of july. It depends on the time i have to work on it.
Quote:
Originally Posted by andycaccia View Post
How is the work preceeding? news?
Looks like we may expect something near end of July.
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Old 06-04-11, 01:22 AM   #119
PL_Andrev
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Why do not use a higher obs viewer? You have many place not used.
I think about it:

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Old 06-04-11, 02:40 AM   #120
DrJones
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Quote:
Originally Posted by Antar View Post
Why do not use a higher obs viewer? You have many place not used.
I think about it:

Hey Antar...thats what i still did so long. there is just no actual screenshot.

Thanks so far.

Best Regards

DrJones
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