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Old 03-01-15, 06:28 PM   #16
Tupolev
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http://uboatarchive.net/Manual/Manual.htm

Check out page 17 & 18. The speeds for the given engine telegraph and RPMs are on page 14.

Unfortunately, the the to reciprocal heading data for submerged isn't available, but I think the rest kinda helps drawing a good mental picture of what a VIIC can do.

Turning a small circle doesn't mean much if it takes nearly 3 minutes to turn 180 degrees.
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Old 03-02-15, 12:28 AM   #17
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sorry i had to delete this reply because i uploaded it in the wrong thread..sorry

Last edited by Nemo66; 03-02-15 at 12:35 AM. Reason: posted in the wrong tread sorry
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Old 02-25-17, 10:27 AM   #18
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Quote:
Originally Posted by UKönig View Post
Ironically, the best maneuver in that regard would have been to speed up and then hard over.
Wow. If the officer had done that, he would have been called a "hero" !
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Old 02-25-17, 03:34 PM   #19
Von Due
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What I hate the most right now is the save game corruption bug that just hit my current career. If this extends to all my careers then to hell with this.
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Old 02-26-17, 06:27 AM   #20
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What I hate the most about SH3 is that it is very far from a simulation ! A good SH game should be built by historians and engineers.
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Old 02-26-17, 07:51 AM   #21
Von Due
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Quote:
Originally Posted by Kendras View Post
What I hate the most about SH3 is that it is very far from a simulation ! A good SH game should be built by historians and engineers.
I agree that SH3 is a game with an identity crisis. It wants to be a simulation but gets so much of it factually wrong that it more than anything simulates a fantasy submarine in a fantasy war setting. It wants to be a point and shoot for the casual gamer and sales volumes but is too complex for the casual gamer to be interested.

Luckily the modders have done spectacularly in turning this game into something that could pass for a WW2 submarine sim. At least, it's the closest thing the gaming world has ever come a WW2 war in the Atlantic sim. Now we need a true sim. DCS quality *drool*. My amateur marketing analysis and sales analysis however tell me that game will never come to be.

Last edited by Von Due; 02-26-17 at 11:33 AM.
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Old 02-26-17, 08:15 AM   #22
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Your all right gentlemen,

Thank goodness there's mods to play. Like good old NYGM.

How about it?
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Old 03-02-17, 01:42 AM   #23
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Most of my beefs are minor.

Number 1: planesmen at their station while boat is on surface. Nope. No bench and crew position for helmsman. This is big because when you run with crew fatigue, your watches are all screwed up. Everyone on the crew is trained to do basic planesmen duties. So your lookouts, when the order is given to dive, become your planesmen.

Number 2: No chief petty officer quarters/Officer's quarters goofed up. Sounds small, but again if you are running with game fatigue, it is a big deal. And while doing that, might as well also run the position for cook and assistants as they do other things at battle-stations. If the cooks position is not occupied, you can assume crew fatigue would go toward the bad. Including damage of this station.

Number 3: starting a career in the stock game without proper ratings for the ALL Petty Officers (Bootsman) as a minimum. Just didn't happen as the crew, even if it had no combat experience, was trained to a reasonable level in the Baltic workups.

Number 4: fatigue. I think it is a great idea, but if you tired at your post after only an hour, your bootsman would have a very serious talk with you. Potential crewmembers were culled heavily. Those that didn't have what it takes didn't get on a boat, at lease the first few years.

Number 5: skills given to officers are goofy. All were trained to a reasonable level to be an officer on watch that could also organize diving, surfacing and running the boat while on watch. So as a minimum they would have a helm and watchman rating by default.

Number 6: the navigator was a senior enlisted guy. Not an officer and could also run the third watch.

Your officers that you had under your command were the first watch officer W01, second watch officer, WO2 and chief engineer LI. Sometimes you went to sea with an extra officer. For example, an LI that never was there at the boats launch and came out of LI school. So he had to learn the ropes.

Nitpick? Probably, but anyone designing a game would have picked this up.
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Old 03-02-17, 06:14 AM   #24
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For me, a few of what already was mentioned:

corrupted save files, unexpected CTD and the micro-manage crew+fadigue.
Also unable to save a game near a ship/convoy, since it leas to the corrupted save files and of course a few things that tends to be historical inaccurately, plus the how the game AI reacts, since even during the happy times is hard to get very near a convoy at night.
Of course it is also a game and old one, and limited by various factors.
At least, super-mods+ several mods manage to get the game more realistic.
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Old 03-02-17, 08:41 AM   #25
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Quote:
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Also unable to save a game near a ship/convoy
^So much this. A royal pita for sure.
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Old 03-03-17, 02:25 PM   #26
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Sometimes I get agitated when I quickly need "sonarshmuck's" bearing info and he replies "no sound contact" and just before he was tracking the nearby ship.
So I have to go to sonar station myself.
At these kinda situations I'm groping my Walther pistol.

Last edited by fumo30; 03-03-17 at 02:47 PM.
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Old 03-15-17, 12:29 AM   #27
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Quote:
Originally Posted by Rhodes View Post
For me, a few of what already was mentioned:
..........
Also unable to save a game near a ship/convoy, since it leas to the corrupted save files .....

I think that is a Windows issue. When I still had WinXP installed on my old computer, I occasionally would have save game issues when saving near a convoy/land...

But after WinXP cratered the partition, I decided to do what I had been wanting to do for years, and I installed Linux. Using a program called Wine, I can run SH3 and SH4 (and most of my other Windows games) in Linux, and with SH3 I can save ANYWHERE I WANT.

Underwater? Check.
Near Land? Check.
Close to ships? Check.
Save over old saves? Check.
While under attack by escorts? Check.
With nearby aircraft? Check.
With a torpedo in route to hit a ship? Check.

With all of the above? Check.

Most (all?) of the save game issues went away for me.
I've yet to have a game fail to load. Unless I use SH3 Commander, and I accidentally load an older game. Then it gives me grief. But only if SH3C is used before I start the game.

Personal complaint with SH3? I can't sit on the bottom.
I did it in Aces of the Deep. Attack a convoy, sink a ship, get hounded by the escorts...
"bottom the boat", and the Escort would "lose" me and run off to go catch up to the convoy.
Then I would surface and make an "end run" while reloading, and do it again.
I was a really massive pain in the caboose with a Type IIB.
I was even more so with a VII and a IX.
AND I usually did this in the "lethal" English Channel.
Now in SH3 I usually prefer deep water, for obvious reasons. (unless I decide to hunt the DDs....)


Barracuda

P.S. Sad part is, I remember reading this thread when it was "new", long before I joined subsim...
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Old 03-15-17, 06:37 AM   #28
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If you use GWX, use this.

Made for GWX 2-but works great for GWX 3.

I have used it for years.

http://www.subsim.com/radioroom/down...do=file&id=957

One complaint resolved I hope.
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Old 03-15-17, 12:17 PM   #29
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Thanks for the link, but I was mostly referring to the destroyers losing contact when I "bottomed the boat".
I still took some damage if I was moving too fast, but, a small leak was preferable to a large breach by a depth charge.


Although in C:AOTD you always had a small leaks, which is why silent running was a bit harder at greater depths.
You could go so deep that the pumps couldn't keep up. If you sat on the bottom from too
long on silent running, the CE would use compressed air to blow the water out of the boat.

Which was an added "resource management"... 'on the bottom' so he (the DD) can't ping me.
'Silent running' and stopped so he can't hear me.
But slowly flooding so 'hurry up and go away!' so I can turn on the pumps... a few
minutes later he's gone "secure from silent running"... CE "Pumps can't keep up" or
"we are too deep for the pumps to work"... Great!
"Blow ballast!"... and we inch toward the surface, slowly, a meter every 4 seconds,
but we are rising... then "we are out of the mud", Ahead standard! Surface!....

Eventually you are up top, set course for the convoy, or home... and fix what you broke!

Barracuda

P.S. My current install of SH3, which I haven't played for several months (SH4 and Mass Effect 2, various half-life games, WORK ) is GWX3.
Although I've done a few tweaks to it.
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Old 10-27-19, 04:17 AM   #30
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Also a nice thread, Nemo.
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