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Old 04-01-10, 09:47 AM   #31
keltos01
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Default MAD on US Blimps

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While the L-type airships would earn their keep in the massive blimp hangers primarily as training ships for up-and-coming pilots and crews, the K-type blimps would earn the reputation as the "work-horse" of World War II LTA missions.
Just over 250 feet in length, the K-ship was well equipped with communications gear and instruments for "blind" and night flying. Each airship had an ASG-type radar with a 90-mile detection radius, Loran long-range navigations systems, and underwater search equipment, such as sonobuoys and MAD (magnetic anomaly detection) gear.

The blimp's arsenal usually consisted of four depth charges, two on the control car's external bomb racks and two in the bomb bay, and a .50-caliber aircraft machine gun in the forward turret. Some blimps were equipped with automatic rifles that could be fired from removable windows in the aft of the control car.

By war's end, LTA squadrons had performed 35,600 operational flights in the Atlantic and 20,300 flights in the Pacific. There was a total of 5.5 million hours in the air, escorting nearly 90,000 ships loaded with cargo, troops, weapons, and supplies.
http://findarticles.com/p/articles/m...4/ai_87423966/

Quote:
WWII K-ships had radar, sonobuoys, MAD, depth charges, contact bombs, a machine gun, and during the latter stages of the war, homing torpedoes


http://battleblimps.com/k-ships.html

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Old 04-01-10, 11:34 AM   #32
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The japanese also had something like SOSUS, with both MAD, and listening gear.
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Old 04-01-10, 03:08 PM   #33
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did the US already have them ?

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Old 04-01-10, 03:11 PM   #34
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Honestly not sure, we didn't have much trouble sinking IJN subs without MAD, LOL.

The IJN campaign should have objectives that require the boat make a contact report at noon at a specific lat/long, then have a decent % of those meeting have a USN ASW asset (sub, ideally) waiting for them, LOL.
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Old 04-02-10, 01:17 AM   #35
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we'll have MAD, homing air torpedoes, and lots of other goodies too !

we have our own Narwhal type too : the J1M

and a double 5.5 inch DG


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Old 04-12-10, 04:32 AM   #36
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What ships did carry MAD gear in WWII ?

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Old 08-05-10, 02:33 AM   #37
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bump since Ducimus said :
Quote:
- Visual sensor that allows underwate detection changed to that of a psuedo MAD. Comes into play in october 1944, and only on planes that would have had MAD.
Duci can you help me with my MAD ?


http://www.mediafire.com/file/jmxn40n1niu/MAD IJN v1.1.7z

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Old 08-05-10, 03:19 PM   #38
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bump since Ducimus said : Duci can you help me with my MAD ?
What are you having problems with? I honestly haven't done anything tricky or fancy to my sensors other then specifying a -2.2 or so minsurface factor.

One part of the puzzles however, is environmental mods. I forget the exact variable, but it deals with the min distance of fog rendering in the 4 states of fog in the scene.dat. Unfortunatly RE and EE tend to use a setting that is a big myopic for AI visuals, Looks great, but it handicaps visual detection. Best to use stock values on this particular variable. MinZfactor or something like that, id have to have the file in front of me to tell you. Feel free to rip the fog values out of TMO 2.0 if you want. Don't forget to adjust the sim.cfg as well.
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Old 08-05-10, 03:43 PM   #39
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What an IJN sub campaign needs are missions that are VERY specific. Go to lat/long and radio base at noon. Then have that mission file generate a US sub or air assets to come and attack that sub.

Failure to follow orders should give the player a huge renown hit to encourage them to meet their ambush in a timely fashion.
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Old 08-06-10, 05:34 AM   #40
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What an IJN sub campaign needs are missions that are VERY specific. Go to lat/long and radio base at noon. Then have that mission file generate a US sub or air assets to come and attack that sub.

Failure to follow orders should give the player a huge renown hit to encourage them to meet their ambush in a timely fashion.


Peabody's covering all that !

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Old 08-23-10, 06:45 AM   #41
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changed from -2.5 to -2.2

testing...
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Old 08-24-10, 02:48 AM   #42
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plane sensor set at -2.2, dove when I spotted the planes with the obs scope, went to 150 feet and didn't get spotted although that PBY came close.
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Old 08-25-10, 03:09 PM   #43
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Did you check your enviormental settings? That will screw it up.

Also, i'm not 100% positive, but i think what dictates if a plane will attack or not, is if it has any bombs attached to it or not. If the game spawns a plane with no bombs, i suspect it will cruise right on by, and not make the slightest inclination it spotted you.

Also single missions are poor test beds for planes. For some reason they have never behaved in single missions exactly like they will in the campaign. I could be wrong in that though.
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Old 08-25-10, 06:31 PM   #44
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Yeah, planes must have bombs to attack. You can place dummy bombs, though (invisible, no splash, no damage), then they will hang around.
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Old 08-25-10, 11:11 PM   #45
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then they will hang around.
The bombs will just hang around?

I have found that setting the planes to elite seems to work better too. I don't know if that is just coincidence or not.

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