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Old 06-14-11, 02:44 PM   #1486
JeromeHeretic
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Great!

BTW: h.sie, do you know something about astronomical model in SH3? Is it hardcoded in core of game, or is it possible to modify/study it in some easier way? I know about real navigation mod and read some things about troubles with astronomical model in game, but i want to know closer info.
I have a idea, that when i will exactly know, how astronomical model in game is working, i will be able to do some "fake" celestial tables, which will allow to get actual longitude (latitude is not problem, surely on north hemisphere in latitudes where Polaris is visible, what to do on south, it depends on astronomical model, so i don't know answer just now...). Other way is modify astronomical model to work with real celestial tables.
I was looking about some info and didn't find anything. Can you push me a bit, where is it stored and what i'm exactly looking for?
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Old 06-14-11, 04:25 PM   #1487
h.sie
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@Jerome: I fear I cannot help you. Since I never saw any config or dat file of sh3 containing astronomical data, I guess that this stuff is hardcoded. But I've not seen any codesegment dealing with that.
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Old 06-15-11, 05:33 AM   #1488
Robin40
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geezzzz...V15G1 loaded fine!...I will try if there any conflicts

I'm so excited, so pardon me if I ask this (maybe there is an answer in the docs)...but I can't wait

How can I modify the options?
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Old 06-15-11, 07:12 AM   #1489
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What do you think of the idea that future patch out the possibility of accelerating the time during the game.
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Old 06-15-11, 07:28 AM   #1490
Aces
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Hi h.sie,

Thank you very much for the latest version. I only had a very short time to fire up the game yesterday evening but it loaded up just fine.

Many thanks an d kind regards.

Leigh
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Old 06-15-11, 07:42 AM   #1491
h.sie
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@Aces: I know this situation very well: No time for playing. Thanks anyway.

@Silent_Ace: I don't understand what you mean.....could you explain?

@Robin: Just use the OptionsSelector.
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Old 06-15-11, 08:05 AM   #1492
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Quote:
Originally Posted by h.sie View Post
@Aces: I know this situation very well: No time for playing. Thanks anyway.

@Silent_Ace: I don't understand what you mean.....could you explain?

@Robin: Just use the OptionsSelector.
just as many times as I wish?
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Old 06-15-11, 08:29 AM   #1493
h.sie
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@Robin: Yes.
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Old 06-15-11, 08:55 AM   #1494
flakmonkey
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Re: war news, in latest v15G beta version, for some reason im still dropping to 1x when messages are received, otherwise all is working as advertised.

*edit* scratch that, issue seems to have fixed itself, first few messages dropped my TC, since then they have been okay, strange... Maybe i should stop messing with the game mid-patrol!
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Old 06-15-11, 09:02 AM   #1495
Sachse
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Moin h.sie and Stiebler

I used the V15F3 mod with all options on. The vanilla game bug fixing is great and i love all new function. Great, great work.
Thank you.
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Old 06-15-11, 09:25 AM   #1496
Robin40
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Quote:
Originally Posted by frau kaleun View Post
Did you copy the files from the Supplement folder into your game folder? There should be three: CameraBehavior.act, EnvSim.act, and SH3Sim.act. The first one gives you the blur effect on the 'scopes as you increase speed, if you don't use h.sie's version you will not see the effect.
In V15G there is no EnvSim.act
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Old 06-15-11, 09:32 AM   #1497
Aces
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Hi folks,

Maybe I read it wrong but I thought the suppliment from V15F works with all mods from V15F onwards so you could use the suppliment folder supplied with V15F with V15G1.

Regards

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Old 06-15-11, 09:53 AM   #1498
h.sie
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@Sachse: Selber Moin und danke!

@Robin: Right, there is no EnvSim.act.

@Aces: Nooooo. Fatal error! Use

Supplement for V15G1 only for V15G1

and

Supplement for V15F3 only for V15F3.

Otherwise you risk CTD.
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Old 06-15-11, 10:04 AM   #1499
Aces
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Thanks mate,

Regards

Aces
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Old 06-15-11, 12:01 PM   #1500
Salvadoreno
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Hey guys

Why cant the silent running slow sinking be utilized with GWX?
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