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Old 01-24-15, 07:14 AM   #1111
álvaro
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@ pedalboat

Every detail, thank you very much my friend. I´m downloading but my connection is not very fast, so I'll make a little things in between. After I tell you something.

Un abrazo
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NYGM Tonnage War Mod - More than a mod: it's an experience!
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Old 01-26-15, 03:35 PM   #1112
hauangua
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Default Hitman gui1.1 and hitman 3.6 FIX

Kaleun Stiebler I have a couple of questions
I used hitman_gui_NYGM3_1.1 ... now I tried 3.6fix
I have a couple of problems ... can I get / I install (as I do) LAGEWINKEL dials?

The "ENTFERNUNGSTABELLE FÜR NLSR 9 BIN / MON" is ideal for Hitman 1.1 .... with 3.6 FIX is not so simple (for me) it is possible to regain the optics of 1.1?

thanks Stiebler
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Old 01-30-15, 06:14 AM   #1113
ConteBlecio
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Default Ops..

Sorry for the inconvenience, but I'm a bit confused.
What can I install between:
Merchant_Fleet_Mod_3.2
IABLShips_NYGM3

In such cases I have to install the MFM-Interim-Beta_NYGM ?
I have to avoid copying the file ZOnes.cfg of these addons and preserve
that available with the patch NYGM3_6F?
And about the Campaign_RND ?

Tips for proper installation sequence?

Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\NYGM\MODS]

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
1500 meter bearing overlay
3rd Flotilla Mod
Harbor Traffic Add-In
Enhanced Nav Map Plotting Tools
Hitman_GUI_NYGM3_1.1
Hitman Optics NYGM 3.6 (Fixed)
Alternate Dial Faces
CaptainAmericaOfficerIcons
NYGM Tonnage War Minefield Mod
NYGM_HiRes_Submarines_3_6F
Stiebler4C_Addon_for_V16B1
Stiebler4C_SubsFlag

Thanks again for such trivial questions, but not finding

IABLShipsforNYGM_New2 I would avoid doing damage.

P.S: _OT_ You can not use the disc AOB of the first version of
Hitman_GUI_NYGM3_1.1 ?

Last edited by ConteBlecio; 01-30-15 at 07:31 AM.
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Old 01-30-15, 07:10 AM   #1114
hauangua
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Quote:
Originally Posted by ConteBlecio View Post

P.S: _OT_ You can not use the disc AOB of the first version of

Hitman_GUI_NYGM3_1.1 ?

I have the same problem .... I asked for help for this too .... but all is quiet
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Old 01-30-15, 07:28 AM   #1115
ConteBlecio
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Quote:
Originally Posted by hauangua View Post
I have the same problem .... I asked for help for this too .... but all is quiet
Hi hauangua, mine was just a curiosity. Just to understand a little more about how the slides interact with the interface.
Tend to use the tools available on the map.

Greetings!
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Old 01-30-15, 08:02 AM   #1116
BigWalleye
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Quote:
Originally Posted by ConteBlecio View Post
Sorry for the inconvenience, but I'm a bit confused.
What can I install between:
Merchant_Fleet_Mod_3.2
IABLShips_NYGM3
Use one or the other, but not both. IABL's Ships for NYGM is a small subset of MFM. If your system can't handle the load of MFM, IABL's Ships is an alternative that requires less resources. MFM_Lite_Beta_v4 is another alternative, intermediate between the the other two in resource requirements and with more shipd than IABL's Ships.

Activate the 3rd Flotilla Mod only if you are starting a career in the 3rd Flotilla. The mod deactivates the 10th Flotilla.

Hitman's GUI and Hitman's Optics basically do the same thing: provide historically accurate optical devices (scopes, UZO). Hitman's GUI also includes (Wait for it!) a GUI. There is absolutely no reason to use both of them, and activating Hitman's Optics after Hitman's GUI will wipe out the GUI in Hitman's GUI.

Your problem with the RAOBF might be a result of installing Hitman's Optics over Hitman's GUi. AFAIK, the RAOBF in Hitman's GUI works fine.
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Old 01-30-15, 10:10 AM   #1117
ConteBlecio
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Thanks a lot BigWalleye, I thought they were the optics for the gui ... hehehe.
Regarding ships conclude there are no problems with other files, since you did not mention anything.

Have a great WE.
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Old 01-30-15, 01:05 PM   #1118
BigWalleye
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Quote:
Originally Posted by ConteBlecio View Post
Thanks a lot BigWalleye, I thought they were the optics for the gui ... hehehe.
Regarding ships conclude there are no problems with other files, since you did not mention anything.

Have a great WE.
You should install MFM-Interim-Beta_NYGM after MFM v3.2 (or whatever lighter version you are using). It corrects some ship parameters for proper behavior in NYGM. You can use it with MFM v3.2, MFM_Lite_Beta_v4, or IABL_Ships_for_NYGM.

I notice that Supplement_for_V16B1 is missing from your mod list. Did you use h.sie's V16B1 -Patch-Kit before you used Stiebler4C? Because the Stiebler patches will ONLY work if used on an SH3.exe file which has first been patched with V16B1-Patch-Kit. Stiebler4C is NOT a stand-alone. And the Supplement_to_V16B1 mod folder contains files that h.sie's patcher needs in order to function.
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Old 01-30-15, 02:16 PM   #1119
ConteBlecio
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Yep,patched first with V16B1-Patch-Kit but i have not installed the supplement.
Now I finalize everything. Thanks again.
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Old 01-30-15, 04:36 PM   #1120
BigWalleye
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Quote:
Originally Posted by ConteBlecio View Post
Yep,patched first with V16B1-Patch-Kit but i have not installed the supplement.
Now I finalize everything. Thanks again.
The Supplement to V16B1 contains, among other things, the AI subs for h.sie's wolfpacks. Don't leave Kiel without it!

Good luck and good hunting!
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Old 01-31-15, 06:24 AM   #1121
Stiebler
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Thanks for providing the answers, BigWalleye.
All your information is accurate.

IABLShipsforNYGM_New2.7z :

I replaced that file with this some time ago: IABLShipsforNYGM_New_Thomsen.7z
(The 'Thomsen' label denotes that IABL's ships have been modified to have modder Thomsen's manoeuvering abilities.)

The NYGM mod-list (click on my logo below) is now updated to show the change.

Stiebler.
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Old 01-31-15, 11:33 AM   #1122
ConteBlecio
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Now works,Bdu ordered to shadowing the convoy. Test few times.
About ships,I opted MFM 3.2 and the Interim patch.

Thanks Stiebler for this great mod, I used it long ago and now is a great pleasure to come back to use it and see the improvements continue.
The help of BigWalleye was useful!

Cheers!
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Old 02-19-15, 02:36 PM   #1123
Tupolev
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I've been away from the SubSim world for a bit and returning to an updated NYGM is an excellent Welcome Back.

My huge thanks to Stiebler and all the modders keeping this mod alive. You guys are all truly an inspiration.

Just got up and running again, so I'll be seeing you guys in the North Atlantic!

T
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Old 02-22-15, 06:30 PM   #1124
Schmonzo
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am I missing anything in my installation (the documentation folder confuses me quite a bit)
Generic Mod Enabler - v2.6.0.157
[D:\G\Sim\Silent Hunter 3\MODS]

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
IABLShipsforNYGM_New_Thomsen
Supplement to V16B1 (JSGME)
Stiebler4C_Addon_for_V16B1
Ahnenerbe WideGui 1920 x 1080 Final
Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D
O2-Gauges v2

I am asking this because never has silent hunter 3 loaded so fast.
Also I am having a question regarding the periscope. It is really hard to use the slide down dial with only 6x zoom and 2 unit steps. How do you guys aim on true 100% difficulty in nygm?

And another question: ist it right that the ground mount and the actual observation scope are in different locations in my uboat and that the observation scope does not actually work (i.e. can't deploy or use it, eventhough I can see it undeployed on the bridge)?

Last edited by Schmonzo; 02-23-15 at 10:29 AM.
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Old 02-23-15, 11:38 AM   #1125
Schmonzo
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only one more question (for now ):
I can't turn on the radar myself, I have to tell the radar guy via his menu to do a continus sweep and the I can control all buttons on the radar in the radio room, except for the on/off switch... Is that wanted or did I do something wrong?
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