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Old 06-09-08, 02:37 AM   #841
GOZO
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Another big THANKS to one of our favourite modders.

/OB
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SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack
SHIV: WDAD, Med Campaign
SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....
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Old 06-09-08, 03:53 PM   #842
Horsemann
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I am impressed...

I would name it "sufferings of perfection"... It does not matter, but what for each time anew to download the same mod (even such good), if changes have concerned only one file? By the way, I categorically do not agree with visibility in 50 meters even if the previous versions mismatch a reality... But in any case, this mod is oine of the best!
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Old 06-09-08, 04:21 PM   #843
onelifecrisis
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Quote:
Originally Posted by Horsemann
It does not matter, but what for each time anew to download the same mod (even such good), if changes have concerned only one file?
I understand what you're saying, and since you've worded it a bit more reasonably than the last guy I'll respond.

Each time I release an update there are two options:
1) I do extra work (which grows with each release) and support which isn't modding/fun, or...
2) You download a big file. Aww, didums.

Quote:
Originally Posted by Horsemann
By the way, I categorically do not agree with visibility in 50 meters even if the previous versions mismatch a reality...
I love the 50m visibility. It ain't going nowhere.

Quote:
Originally Posted by Horsemann
But in any case, this mod is oine of the best!
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Old 06-09-08, 04:51 PM   #844
tomfon
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Hallo OLC.

I was wondering... Wouldn't it be better, in the sense that it
might be more practical, having the nomograph as a fixed tool on
the navigation map (like in GWX 2.1) rather than providing it
as a separate tool?

...thank you for the 2.4.2 version. We are so lucky to have you with us sir!!!

best regards
/tomfon
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Old 06-09-08, 06:07 PM   #845
onelifecrisis
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Quote:
Originally Posted by tomfon
Wouldn't it be better, in the sense that it
might be more practical, having the nomograph as a fixed tool on
the navigation map (like in GWX 2.1) rather than providing it
as a separate tool?
This was discussed quite a bit during the development of OLC GUI.
The draggable nomo is a compromise (ugh, I hate compromise) between those players who want a nomo and those who don't.
At this stage I don't want to re-open that particular can of worms.
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Old 06-10-08, 07:45 AM   #846
tomfon
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Quote:
Originally Posted by onelifecrisis
This was discussed quite a bit during the development of OLC GUI.
The draggable nomo is a compromise (ugh, I hate compromise) between those players who want a nomo and those who don't.
At this stage I don't want to re-open that particular can of worms.
That's fine. I think i'll have a look to previous posts to see what has already been discussed.
Just keep it in mind. Don't throw away that can yet!..

Thanks.
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Old 06-10-08, 10:28 AM   #847
Horsemann
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By the way, will be reflections of the moon added? IMHO it is important and necessary detail.
Or I have not noticed them? :hmm:
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Old 06-10-08, 03:37 PM   #848
onelifecrisis
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Quote:
Originally Posted by Horsemann
By the way, will be reflections of the moon added? IMHO it is important and necessary detail.
Or I have not noticed them? :hmm:
I removed it. I agree with the SH3 devs - it doesn't look right!
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Old 06-11-08, 12:11 AM   #849
Horsemann
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Quote:
Originally Posted by onelifecrisis
I removed it. I agree with the SH3 devs - it doesn't look right!
So well. But it could look so...

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Old 06-11-08, 07:27 AM   #850
Marko_Ramius
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Hi guys,

Thanks again OLC for updates


For those who wish more underwater visibility, this can be done with SH3Cmdr and seems to work OK. It was causes of problems with very earlier Ver., but seems to be good now.
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Old 06-11-08, 07:46 AM   #851
onelifecrisis
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Quote:
Originally Posted by Horsemann
Quote:
Originally Posted by onelifecrisis
I removed it. I agree with the SH3 devs - it doesn't look right!
So well. But it could look so...



[sarcasm]
Wow, I never knew the moon reflection looked like that.
[/sarcasm]

Quote:
Originally Posted by onelifecrisis
It doesn't look right!
Meaning the moon reflection in SH3 doesn't look right. Meaning it doesn't look anything like your pictures. The small OLCE2 moon makes it look even worse.

It's probably possible to make it look better by adding a seperate moon model for the reflection instead of simply reflecting the OLCE2 moon as it is, but even if that worked there'd still be problems (for example, there would sometimes be a moon reflection even when there is no moon).

It's not like I haven't thought about this.

Sending photos of the moon on water to a guy who has lived on an island for 31 years isn't what I'd call "helpful". :p
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Old 06-11-08, 12:43 PM   #852
Horsemann
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Quote:
Originally Posted by onelifecrisis
It's not like I haven't thought about this.

Sending photos of the moon on water to a guy who has lived on an island for 31 years isn't what I'd call "helpful". :p
H'm... Very ridiculously... English humour... No, I really only have assumed, that you did not think of it, believing, that it is unimportant.
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Old 06-17-08, 04:19 AM   #853
nirwana
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Event camera annoiyence

Since checking if and where the torpedo hits in attackmap is virtually impossible i use this option checkmarked as a substitute. Sadly the stopwatch is hidden by the window and i cant move it around. Did i miss sth or is it non-dragable in this mod ?

If its the mod u might consider to modify it in further updates to be dragable.
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Old 06-17-08, 07:55 AM   #854
tomfon
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Quote:
Originally Posted by nirwana
Since checking if and where the torpedo hits in attackmap is virtually impossible i use this option checkmarked as a substitute. Sadly the stopwatch is hidden by the window and i cant move it around. Did i miss sth or is it non-dragable in this mod ?

If its the mod u might consider to modify it in further updates to be dragable.
As far as i know it is not draggable.
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Old 06-17-08, 08:27 AM   #855
Phoenix3000
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Hi OLC / Guys!!

Quick question if I may -

I'm seeing conflicting arguments on this and hop the record can be put straight, but is the XPSP2 Res Fix for SH3 (the latest one), compatible with the OLC Ubermod?

Reason I ask, I enabled it and was happy to see it scale up to 1920 x 1200 resolution (although the dials are still oval in shape because of the widescreen). Ships are very crisp in detail, rigging, bow wave etc.

However...

When looking through the periscope the ships are now VERY small in comparison to running in the default 1024 x768 res.

I use full manual targeting with the OLC mod, so to test I fired up the academy Torpedo mission where you sink several ships and concentrated on the small tanker going in a southern direction at approx 7kts.

Normally I have absolutely no problem hitting this vessel, so I use this mission to test mods like smoke, sound etc. etc. With the high res fix though, and apart from the ship appearing tiny, I plotted the solution as before into the TDC but when fired all torps went VERY wide of their mark. I restarted the mission several times and its exactly the same regardless of ship etc.

I also lowered the resolution, which is currently at 1440 x 900, and again the accuracy seems somewhat 'off'. Even when aiming at a stationary vessel - very odd.

So, is the res fix at fault? Does it not like the OLC mod? Am I a crap shot?

I read that the OLC GUI 1.2.6 works to an extent with different resolutions, but is that the same for the GUI included in the Ubermod?

I would just like to know if its ok to use with this mod, and to hear from other users' experiences with the different resolutions.

Cheers guys, and once again OLC - fantastic work mate!

Px3000

Last edited by Phoenix3000; 06-17-08 at 08:38 AM.
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