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Old 05-21-17, 10:25 AM   #1
Kendras
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gear The winter mods thread !

Hi !

I would like to make a list of all kind of mods which have something to do with winter, with the proper links for downloading them ! For example the frozen harbours, the winter u-boats' or ships' camo skins, special terrain mods with real snow, winter clothes for the crew, and so on ........

Please post the mods you know, with the author and the link if any !

Thank you !

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Old 05-21-17, 10:33 AM   #2
Kendras
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Default SKINS

- type VII (author = STEED) : http://www.subsim.com/radioroom/down...o=file&id=3040

- type IXC No.2 (GWX) (author = STEED) : http://www.subsim.com/radioroom/down...o=file&id=3012

- types VIIB/C/C3 U-408 (author = Wolfehunter) : http://www.subsim.com/radioroom/down...do=file&id=341

- type VII (author = Shaffer4) : ftp://Maik:Woelfe@hartmuthaas.no-ip....d_Type_VII.rar

Last edited by Kendras; 05-21-17 at 11:07 AM.
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Old 05-21-17, 10:37 AM   #3
Kendras
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Default Environment

- icebergs' new texture (author = Venatore) : http://www.subsim.com/radioroom/downloads.php?do=file&id=70

Last edited by Kendras; 05-21-17 at 10:57 AM.
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Old 05-21-17, 10:56 AM   #4
Kendras
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Default Discussions, unfinished mods, or WIP

- frozen u-boat's turm (author = Tomi_099) : http://www.subsim.com/radioroom/show...ghlight=frozen
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Old 05-21-17, 11:45 AM   #5
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Quote:
Originally Posted by Kendras View Post
For example the frozen harbours...


veers74
http://www.lsh3.com/dl/v5/LSH3_V5.1_Frozen-Harbors.7z
WIP
SNOW...its possible!
http://www.subsim.com/radioroom/showthread.php?t=190685
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Old 05-21-17, 01:13 PM   #6
Kendras
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Hey, is this mod (frozen harbours) compatible with vanilla game ?
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Old 05-21-17, 01:54 PM   #7
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Quote:
Originally Posted by Kendras View Post
Hey, is this mod (frozen harbours) compatible with vanilla game ?

You can experience it.
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Old 05-21-17, 03:06 PM   #8
ivanov.ruslan
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Fubars type VIIb and VIIc winter skin ftp://hartmuthaas.no-ip.org/Public/S...ITYMODS/FUBAR/and http://www.subsim.com/radioroom/downloads.php?do=file&id=316 and http://www.subsim.com/radioroom/down...do=file&id=314
And my favorite skin type VIIC and B Fubars U-552 skin
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Old 05-22-17, 06:29 PM   #9
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Icon12

Will try to create a little mod with new birds' sounds, from this video !

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Old 05-23-17, 08:33 AM   #10
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Nice stuff for a project I wanted to make long ago but lacked the time: Arctic war. I had planned a dedicated mini-campaign in arctic waters 1942-45, eliminating the rest of world traffic, cities, etc but adding high detail traffic, harbors, etc in the Artcic sea around Norway to play from the 11th and 13th flotillas with Luftwaffe cover, occasional support for Tirpitz/Scharhorst raids, etc. These add-ons would have just been brilliantf or it.
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Old 05-23-17, 12:53 PM   #11
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Like Hitman I also Started an Arctic Campaign Mod. From Lots of Research. The Arctic Campaign Began to Coincide with Barbarossa, U-boats arriving in July 1941. Norway had not the facilities yet for a refit, repairs were made by support ships refits back in Kiel. here are the locations I added to GWX 3.0 to support U-Boats Operating against the entire length of the PQ Convoys Course, and the Locations U-Boats Operated against Soviet Arctic Shipping as far east as the Kara Sea in the two months a year it was Ice Free. ( which is also the Location of operation Wunderland and Wunderland II )
[Location 781] ;Kirkenes
Long=30.035698
Lat=69.727821
Heading=-0
OnLand=true
ShowOnMap=true
FileName=Industry
LocationName=Kirkenes Mines

[Location 782] ;Hornøya/Vardø
Long=31.13586
Lat=70.399429
Heading=30
OnLand=false
ShowOnMap=true
FileName=Lighthouse
LocationName=Hornöya/Vardö lighthouse

[Location 783] ;Vardö
Long=31.094353
Lat=70.377846
Heading=-0
OnLand=false
ShowOnMap=true
FileName=KielCanaldock
LocationName=Vardö

[Location 784] ;Kjelmoy lighthouse
Long=30.076298
Lat=69.881973
Heading=30
OnLand=true
ShowOnMap=true
FileName=Lighthouse
LocationName=Kjelmoy lighthouse

[Location 785] ;Hammerfest
Long=23.665741
Lat=70.660561
Heading=327
OnLand=false
ShowOnMap=true
FileName=KielCanalPort
LocationName=Hammerfest

[Location 786] ;Kap Gorodetzki
Long=40.945423
Lat=67.712814
Heading=180
OnLand=true
ShowOnMap=true
FileName=Woodpier
LocationName=Kap Gorodetzki

[Location 787] ;Kap Tscherny
Long=38.643223
Lat=68.369774
Heading=180
OnLand=true
ShowOnMap=true
FileName=Woodpier
LocationName=Kap Tscherny

[Location 788] ;Swjatoi Noss
Long=39.737011
Lat=68.158943
Heading=180
OnLand=true
ShowOnMap=true
FileName=Woodpier
LocationName=Swjatoi Noss

[Location 789] ;Kanin Noss
Long=43.255665
Lat=68.663025
Heading=180
OnLand=true
ShowOnMap=true
FileName=Woodpier
LocationName=Kanin Noss

[Location 790] ;Bökfjord Lighthouse
Long=30.199564
Lat=69.882492
Heading=-0
OnLand=false
ShowOnMap=true
FileName=Lighthouse
LocationName=Bökfjord Lighthouse

[Location 791] ;Vadsö village
Long=30.114033
Lat=70.074387
Heading=180
OnLand=true
ShowOnMap=true
FileName=City_Fr_Gr_NO_Trees
LocationName=Vadsö

[Location 792] ;Vardö Town
Long=31.102654
Lat=70.378555
Heading=330
OnLand=true
ShowOnMap=true
FileName=City_Fr_Gr_NO_Trees
LocationName=Vardö Village

[Location 793] ;Makkaur Lighthouse
Long=30.072950
Lat=70.7054421
Heading=-0
OnLand=false
ShowOnMap=true
FileName=Lighthouse
LocationName=Makkaur Lighthouse

[Location 794] ;Kjolnes Lighthouse
Long=29.232226
Lat=70.852628
Heading=-0
OnLand=true
ShowOnMap=true
FileName=Lighthouse
LocationName=Kjolnes Lighthouse

[Location 795] ;Slettnes Lighthouse
Long=28.215965
Lat=71.0881983
Heading=-0
OnLand=false
ShowOnMap=true
FileName=Lighthouse
LocationName=Slettnes Lighthouse

[Location 796] ;Helnes Lighthouse
Long=26.212605
Lat=71.056328
Heading=-0
OnLand=false
ShowOnMap=true
FileName=Lighthouse
LocationName=Helnes Lighthouse

[Location 797] ;Nord Kap
Long=25.813967
Lat=71.168839
Heading=-0
OnLand=false
ShowOnMap=true
FileName=Nord Kap
LocationName=Nord Kap

[Location 798] ;Vadsö Harbor
Long=30.108633
Lat=70.078644
Heading=228
OnLand=false
ShowOnMap=true
FileName=Norway
LocationName=Vadsö Harbor

[Location 799] ;Batsfjord Harbor
Long=29.710674
Lat=70.629890
Heading=180
OnLand=false
ShowOnMap=true
FileName=KielCanaldock
LocationName=Batsfjord Harbor

[Location 800] ;Batsfjord Town
Long=29.777382
Lat=70.665886
Heading=330
OnLand=true
ShowOnMap=true
FileName=City_Fr_Gr_NO_Trees
LocationName=Batsfjord Town

[Location 801] ;Batsfjord Harbor
Long=29.749466
Lat=70.638054
Heading=180
OnLand=false
ShowOnMap=true
FileName=KielCanaldock
LocationName=Batsfjord Harbor

[Location 802] ;Petsamo
Long=31.119228
Lat=69.538555
Heading=45
OnLand=true
ShowOnMap=true
FileName=City_Fr_Gr_NO_Trees
LocationName=Petsamo

[Location 803] ;Liinahamari
Long=31.382210
Lat=69.651642
Heading=180
OnLand=false
ShowOnMap=true
FileName=KielCanaldock
LocationName=Liinahamari

[Location 804] ;Heinasaaret Insel
Long=31.566039
Lat=69.835565
Heading=-0
OnLand=true
ShowOnMap=true
FileName=Heinasaaret Insel
LocationName=Heinasaaret Insel

[Location 805] ;Vaiiolahti
Long=31.943181
Lat=69.937021
Heading=-0
OnLand=true
ShowOnMap=true
FileName=Vaiiolahti
LocationName=Vaiiolahti

[Location 806] ;Pummanki
Long=31.777954
Lat=69.819538
Heading=-0
OnLand=true
ShowOnMap=true
FileName=Pummanki
LocationName=Pummanki

[Location 807] ;Tarnet
Long=30.418653
Lat=69.671646
Heading=330
OnLand=true
ShowOnMap=true
FileName=City_Fr_Gr_NO_Trees
LocationName=Tarnet

[Location 808] ;Severomarsk
Long=33.4047869
Lat=69.033607
Heading=330
OnLand=true
ShowOnMap=true
FileName=City_Fr_Gr_NO_Trees
LocationName=Severomarsk Airfield

[Location 809] ;Yagodnik
Long=40.888611
Lat=64.402778
Heading=330
OnLand=true
ShowOnMap=true
FileName=City_Fr_Gr_NO_Trees
LocationName=Yagodnik Naval Airbase

[Location 810] ;Megra River
Long=41.555500
Lat=65.475600
Heading=330
OnLand=true
ShowOnMap=true
FileName=City_Fr_Gr_NO_Trees
LocationName=Megra River Airfield

[Location 811] ;Matochkin Straight
Long=55.258118
Lat=73.368881
Heading=-0
OnLand=false
ShowOnMap=false
FileName=Matochkin Straight
LocationName=Matochkin Straight

[Location 812] ;Port Dikson
Long=80.531021
Lat=73.480301
Heading=270
OnLand=false
ShowOnMap=true
FileName=PolarPort
LocationName=Port Dikson

[Location 813] ;Dikson
Long=80.548355
Lat=73.485550
Heading=-0
OnLand=true
ShowOnMap=false
FileName=City_Fr_Gr_NO_Trees
LocationName=Dikson

I beta tested adding Pack Ice, Ice Fields, and Ice Chunks to the Iceberg Models in GWX 3.0 with success. I stopped as work was lost in January 2017 due to a HDD Failure. and anything I had worked on was backed up, but not enough to replace 3 months worth of work. I am still browsing data to see what exists.
Kirkenes was the main forward operating base for U-boats, S-Boats ( withdrawn due to lack of success ) and the 6th Z-Flotilla of German Destroyers, and was the Base they were using to find and attack PQ 5, the most famous U-Boat encounter while operating from Kirkenes was PQ-17. Kirkenes was downgraded to Re-supply only in 1943, with the Formation of 13th U-Flotilla Narvik in March of 1943. This is when the 11th U-Flotilla Headquarters was moved to Bergen. The 11th was nearly destroyed in Black May ( 1943 ) when its Arctic Boats were diverted to The Atlantic Campaign and the U-Boat war changed dramatically as 45 boats were sunk in May 1943 forcing a complete abandonment of the Atlantic Campaign.
Reviewing some of my written notes I found several locations absent that I had lost in the HDD failure, they are important locations after the Petsamo-Kirkenes Offensive, when Finnmark changed hands to the Soviets. I think it is Lysingheit? ( spelling wrong ) the last small harbor north held until wars end. I know U-995 ( museum boat Laboe ) Passed here outbound for her last war patrol in Soviet waters, was a Secret Operation, U-995 still had a deck gun, and no Snorkel and bombarding shore facilities and landing special ops to interrogate locals and gather intel was the Orders they followed, U-995 operating close inshore and waiting till half the batteries were drained to surface and recharge, mission as ordered was successful and U-995 returned to Narvik for a much needed refit and to get her snorkel. At wars end U-995 was still waiting in the que for her snorkel and refit. The snorkel was finally added but after the war.
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Old 05-23-17, 01:10 PM   #12
Kendras
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@mikey117us : thank you very much !

What are these files ?

- City_Fr_Gr_NO_Trees
- Nord Kap
- Norway
- Heinasaaret Insel
- Vaiiolahti
- Pummanki
- Matochkin Straight
- PolarPort


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The snorkel was finally added but after the war.
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Old 05-23-17, 03:47 PM   #13
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Dat. Files created for Finnmark, No Trees grew there only Reindeer Moss, if those who build Models with Plants know Reindeer Moss as Lichen. So I removed trees, I reduced towns to very small for Norway/Russia, of course the Lighthouse mod would be great for these Lighthouses. Nord Kap is German for North Cape the utmost Peak Land Corner of Norway where Scharnhorst was Sunk. and provided to those that need Landmarks for Navigation.
- Heinasaaret Insel = Island
- Vaiiolahti
- Pummanki These are Finnish Locations occupied by Germans right on the Soviet Front lines and are provided for Surface Support Traffic of the German Landing Crafts I am Building. They are also the sight of Soviet Landings in the Petsamo-Kirkenes Offensive in the summer of 1944 to Support the right flank of the Soviet ground invasion. Therefore a Map Reference for U-Boats operating on the Coastal Front of an Embarkation Line to Hostile Seas East. Matochkin Straight is a undefended Navigable Waterway ( U-boat Shortcut and target for mining operations ) dividing North Novaya-Zemlya and South Novaya-Zemlya The Peninsula dividing the Barents Sea mostly Ice Free due to the Gulf Stream and the Kara Sea Ice Free for two Months every summer and Soviet Ice Breakers would escort small convoys from the North Siberian Passageway stopping over at Port Dikson and continuing through the Kara Straights or Yugor Straights Passed Kanin Noss ( cape ) to Archanglesk. therefore when PQ/QP Conoys Halt there is still convoys east, or single Soviet ships mad dashing to Iceland. Many of my Locations got lost that should be in there. that HDD Failure took the wind ut of my sails and I stopped any Mod/3D modeling for three months in Protest against my Computer. Lastly Polar Port, this is a .dat as a Placemark for future 3D Harbors I need to model. Think 1899 Alaska Gold Rush type Harbors. Unpainted cut Timber Wharves and Piers, Wooden Wharehouses, old time Ore Docks. I planned to ad to the Harbor_Kit.dat suitable models. This was a crazy task for one person to do. That said I have not Played a Campaign since 2016, Every EEL would Miss! if I can Collaborate I Will find time, everything I was working on was based in GWX 3.0 Gold, Locations are probably different for every mega mod. Some Important Locations I lost in HDD Failure. Pummanki is Located on the Srednii Peninsula the Connector to the Rybachii ( Fisher ) Peninsula this is the Eastern Front Lines on the Barents Sea Coast. The Opposing Lines held Titovka an Inlet from Motovskii Bay, next is Kola Bay Entrance to Murmansk and Next is Poliarnyia Naval Base ( Submarines )

Last edited by mikey117us; 05-23-17 at 04:51 PM.
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Old 05-23-17, 08:46 PM   #14
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*SCREENSHOTS ICEBERGS REVISED*
Here I resurrected part of my prior mod that was eaten into vaporware by the HDD Failure. I found phase I of the Iceberg/drift Ice/Ice Pack Beta that was left on my back-up Drive. Nothing is any different than when I first started it in summer of 2016.
Ice Floe:

Ships Passing Through Ice:






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Old 05-25-17, 09:11 AM   #15
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mikey117us There is lots of good stuff there, coupled with a properly tuned sky dome for the arctic nights this would be so awesome to have!!!!
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