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Old 01-07-13, 10:48 PM   #1501
THE_MASK
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Download here http://www.subsim.com/radioroom//dow...o=file&id=3869
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Old 01-11-13, 03:00 AM   #1502
DukeCZ
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Nice job, thanks
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Old 02-04-13, 05:31 PM   #1503
whiskey111
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This is really amazing !
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Old 02-09-13, 11:41 PM   #1504
Nico_101
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Awesome mod, many thankz!
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Old 02-10-13, 06:35 AM   #1505
bigboss65
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hello my friends,

The link does not work! ... Too bad!..
Can not download!?!

Thank you.
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Old 03-07-13, 01:19 PM   #1506
Deepinsteel
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Hi Guys,

Thanks for that, but it possible to reup it???
Because the Link is down
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Old 03-07-13, 01:44 PM   #1507
volodya61
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Quote:
Originally Posted by Deepinsteel View Post
Hi Guys,
Thanks for that, but it possible to reup it???
Because the Link is down
Welcome aboard!

http://www.subsim.com/radioroom/down...o=file&id=3936
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Old 03-07-13, 02:46 PM   #1508
Deepinsteel
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Thanks alot
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Old 03-25-13, 07:12 AM   #1509
Swimmer
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I'd like to know what have u done to certain submarine files, since this mod overwrites NewUIs with TDC for SH5 by TheDarkWraith version 7.1.0 files. I can't loose the UI mod, so how can I use this now?
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Old 03-25-13, 08:10 AM   #1510
gap
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Quote:
Originally Posted by Swimmer View Post
I'd like to know what have u done to certain submarine files, since this mod overwrites NewUIs with TDC for SH5 by TheDarkWraith version 7.1.0 files. I can't loose the UI mod, so how can I use this now?
Welcome aboard Swimmer

you can leave NewUIs to overwrite the conflicting files. Real Environment is probably affecting boat's pich, roll and general buoancy parameters located in those files, but you can discard its tweaks without major adverse consequences.
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Old 03-25-13, 08:10 AM   #1511
Trevally.
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Quote:
Originally Posted by Swimmer View Post
I'd like to know what have u done to certain submarine files, since this mod overwrites NewUIs with TDC for SH5 by TheDarkWraith version 7.1.0 files. I can't loose the UI mod, so how can I use this now?
Welcome to subsim

Install the UI after the environ mod
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Old 03-25-13, 08:31 PM   #1512
Silent Steel
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Quote:
Originally Posted by Trevally. View Post
Install the UI after the environ mod

Or, you could even go for (aUI needing less tweaking, IMO) the CSP Magui Interface for SH5 V3.01
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Old 05-10-13, 08:20 PM   #1513
Jace11
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Can I ask people who use this mod if they notice any problems with seatype 0 at 0 meters per second in the campaign. I found it to load ok now and again, but coming out of time compression from another seatype to this one would result in light reflections on top of water being gone and a bad reflection and refraction effect on the water near sub. This happened repeatedly and I also occasionally got cloud deformations, CTDs other graphics / shader related artifacts. I dont have any other env mods installed. After some testing, I managed to remove this problem by swapping in the stock seaparameters.cfg. This seems to fix it.

This could all be just me, my PC and graphics memory or something but I was abit concerned by some of zero values at the top of seatype0

[SeaType 0]
WindSpeed=0.000000
ScaleX=2.100000
ScaleY=0.005000
ScaleZ=3.000000
ScaleNormal=0.000000
BumpScaleU=10.000000
BumpScaleV=7.000000
NormalSharpness=0.015000
BumpScale=0.000000
BumpStrength=0.000000

Specifically whether it could be one of these that is screwing around with the shader as the game does a quick re-render coming out of time compression. I looked and no other seatypes have 0 for these values in this mod, or stock... and they all seem fine. Maybe not this, but trying to track it down.

P.S

I also managed to integrate "KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith" mod into Real Env. I intially thought this was the cause of the seastate bug I was getting but i tested with and without wetness integrated and it still occured... so wetness seems ok. Just W_clear's sub7xxx etc.val files required the hullwaterfilm controller on the sub hulls and decks etc. I have altered them and uploaded a zip to here:

http://www.gamefront.com/files/23295...o+Real+Env.zip

To use them download KZS hull wetness mod and copy above data folder over the one in the KZS mod, this will overwrite the sub.vals to new ones with the water file, but they also have all the new particle generators added by Real Env. Conning towers and the granny shader are in the KZS mod and should be installed normally.

P.P.S, this mod by W_clear is great, it looks fantastic!
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Old 05-25-13, 09:14 AM   #1514
Macardigan
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this is my favourite env. mod, thnks w_clear
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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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Old 08-04-13, 05:10 AM   #1515
SHPRotTED
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Thx man.
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