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Old 05-21-14, 08:29 AM   #1
Fahnenbohn
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Default The Flying Dutchman

My mod, called 74' ghost ship, is available at this address : ftp://hartmuthaas.no-ip.org/public/S...DS/FAHNENBOHN/
(User : Maik -- Password : Woelfe)

The mod contains the ship with her 74 guns () and a little surprise ...


README :

This mod is JSGME ready. If you don't have this tool (JSGME), you have to place manually the files into the appropriate folders.

For the historical background, the 74' ship (74 guns) was created by french engineers around the 1740s. At the time, that was a huge technical advance.

I didn't create the ship from scratch. I found her in LSH3_V5 supermod (NFD, for Flying Dutchman). But she had only 10 guns and there was a bug with them. It took me very big efforts and time, but with stubbornness and analysis of different files types' structure, i finally managed to make them work. And then, i decided to add as many guns that a real 74' ship had !

So, the ship is capable of firing a full broadside (37 shells) with three different types of guns (16 inch - 8 inch - 4 inch). As the ship is a ghost, her capabilities are formidable : high navigation speed, high rate of fire, huge firing power, and she's unsinkable ! Her default name is " L'Invincible ".

... and something else in the original readme ....


Cheers

F





--------------------
OLD POST

I have a strange story to tell.

In the middle of the North Sea, I was navigating in a heavy storm at night. Suddenly, I crossed the road of the Flying Dutchman himself ! I started to fire against him, but one moment later, he began to shoot me ! I was very surprised ! But I quickly found that there was something wrong. I was never damaged ! I approached the ship and I saw THIS :

dutsh-nav.JPG

I left the game and opened Silent 3ditor :

Attachment 970

Everything seems normal ! The guns are well placed !

Does anyone know how to solve the problem ??

Postscript : The flying Dutchman was in the LSH3 v5 mod. And I opened the mission with GWX v3.

Last edited by Fahnenbohn; 05-01-15 at 11:47 AM.
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Old 05-21-14, 08:15 PM   #2
Horst Degen
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Nope, I think you've found really a...."ghost" ..... .....
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Old 05-21-14, 08:22 PM   #3
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I thought the Dutchman was an SH4 Easter Egg or was that another thing the devs took from SH3 and imported over to SH4?
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Old 05-21-14, 10:33 PM   #4
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The Dutchman is a mod for SH3 titled NFD. My version of the mod has no name in the readme, so I can not say for certain who made it.
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Old 05-22-14, 01:48 AM   #5
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The FD travels the straits of Luzon in SH4; he is regularly attacked by Japanese destoyers who cant seem to understand that its 'not there'. It has been well documented in SH4 section
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Old 05-22-14, 07:08 AM   #6
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Quote:
Originally Posted by Red Devil View Post
The FD travels the straits of Luzon in SH4; he is regularly attacked by Japanese destoyers who cant seem to understand that its 'not there'. It has been well documented in SH4 section

Yeah, thats right!, I do recall now playing with SH4, found,em as well, tried to chase,em..... I said what the heck is that thing?...but they just dissapear in the horizon....so that,s the famous ghost then....
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Old 05-22-14, 09:22 AM   #7
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I ran an intercept course once in a Balao class, I got it right and passed alongside, nobody waved at me!!!!
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Old 05-22-14, 10:00 AM   #8
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I've actually got a funny story involving the Dutchman. I was playing with my normal setup of TMO+RSRDC and was heading to that Atoll south of Hawaii that serves as a refueling depot and my crew spotted what I though was a destroyer patrolling the Atoll. Well I went to bridge view and what do I see? The Flying Dutchman sailing right in front of me! No idea why she was patrolling the Atoll but I figured it must've been a one time thing and figured that next patrol she'd be gone. Well I was dead wrong as it seems that navy enlisted her to serve throughout the war as I could always find her patrolling that Atoll. I've still yet to see her in the Luzon Straits though.
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Old 05-22-14, 10:28 AM   #9
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Quote:
Originally Posted by Red Devil View Post
I ran an intercept course once in a Balao class, I got it right and passed alongside, nobody waved at me!!!!

Red Devil That,s a good one!..........

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Old 05-22-14, 10:53 AM   #10
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Admiral, good to see you again, been a while. It was the Johnson Atoll. Only seen by me at the Luzon Strait though
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Old 05-22-14, 11:19 AM   #11
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Quote:
Originally Posted by Red Devil View Post
Admiral, good to see you again, been a while. It was the Johnson Atoll. Only seen by me at the Luzon Strait though
I thought it was Johnston Atoll but I wasn't sure.
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Old 05-22-14, 07:31 PM   #12
Fahnenbohn
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The only way I've found to restore their normal shape to the barrels' guns is to delete the parent id of the guns in NFD.sim file.

Attachment 976

So, the guns are well placed and the barrels correctly displayed (compare with the previous picture), but they don't fire any more ...

Attachment 975

It's a pity ! It could be funny if the ghost ship was able to attack you ! But maybe is there a solution ... The gun could be placed into another files (dat and sim) as the guns.dat and guns.sim. In NFD.dat, the node "Flying_Dutchman_can01" should be replaced with "cfg#M01_NFD" for example. And in NFD.eqp, one should specify all the nods which have to be connected to the gun.dat !


Last edited by Fahnenbohn; 07-13-14 at 03:31 PM.
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Old 05-24-14, 12:34 PM   #13
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A couple of pictures from a GWX installation...I can post a download link to a video if anyone is interested.


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Old 05-24-14, 02:18 PM   #14
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Yes! please do
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Old 05-25-14, 05:41 AM   #15
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Quote:
Originally Posted by Horst Degen View Post
Yes! please do
Link:

http://www.mediafire.com/download/11...g_Dutchman.rar
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