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Old 04-12-07, 01:48 AM   #151
Sardaukar67
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Quote:
Originally Posted by jimmie
It was 80m but now it's gotta be 25m since v2.2 or v2.3. I've had the same problem. I also would like further information about this since I don't remember this explained in the later manual. This is a critical bug because we can be forced to underwater for very long hours while we can't afloat. I once opted for ordering max speed and dive instead of "crash dive" but sometimes, especially when an airplain attacks, I can't help pressing 'C' automatically.
If I got the idea right from "Crash Dive Blues" thread on this forum, one has to let the sub go to it's crash dive depth and level there (25m in NYGM ?) before ordering more depth changes. Changing speed and direction orders are fine. And if you accidentally change depth before that, you keep sinking..so just order another crash dive (it should take the sub 25 m deeper again ?) and let it settle before ordering new depth change. Not too bad, but very annoying.

Search forum for "crash dive blues" thread for more info from TeddyBar. Seems it's bug in game engine rather than NYGM bug..just more prevalent in NYGM for some reason.
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Old 04-12-07, 01:53 AM   #152
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Quote:
Originally Posted by jimmie
Quote:
Originally Posted by Salvadoreno
Well after about a year i have returned to SH3 just to see some of the new features 2.4 has. I was in love with NYGM and continue to be, thanks to NYGM i have had some of the best computer gaming experiences ever! Thanks to all and im sorry to see you go!!!

Anyway i had a question, i was off the east coast of britain in my lil IID trying to get the feel for SH3 again. After i dove avoiding a destroyer i came up to a nice Large Cargo off my bow. I wiped the dust of my tools and started calculating a good intercept route, had it figured, and was just buying my time till i got in range. Well as i had it in my binoculars BOOOOM!!!!!!!!!!! An explosion right in the middle of the ship!! I was astonished!! I didnt know wHAT to do! I figured it may have been an AI boat but i did not detect it. Then i stopped to watch, and then BOOOOM again and the ship exploded in 2!!!! What happened?!??!?!
wolfpack mod (included in NYGM) perhaps?
Yes, the Wolfpacks included in NYGM started with v.2.2
In v.2.2 the crash dive depth is set to 25m yes, but in 2.4 is return to 80m.
For crash dive blues I found this thread
http://www.subsim.com/radioroom/show...ash+dive+blues
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Old 04-12-07, 03:57 AM   #153
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Anyway it's always possible to edit the sub files and set the crash dive depth to your liking...
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Old 04-12-07, 07:07 AM   #154
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Quote:
Originally Posted by poor sailor
Yes, the Wolfpacks included in NYGM started with v.2.2
In v.2.2 the crash dive depth is set to 25m yes, but in 2.4 is return to 80m.
Ah, thanks for the info. I didn't know that. I've just fixed.
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Old 04-12-07, 08:23 AM   #155
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Salvadoreno; Mines?

btw could someone point out where a good d/l for 2.4 might be please? Thanx.
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Old 04-13-07, 01:37 AM   #156
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To all, I've found one link might works http://www.jeuxdeguerre.com/index.ph...4&id=1009&op=4 Try It!
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Old 04-13-07, 05:25 AM   #157
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I just love this mod (despite the Crash Dive Blues and been unlucky with enemy aircraft..now I can avoid it). I especially like the realism combined with playability.

And IMHO fatigue model is very good. Not too daunting but offers good incentives to actually think about promotions, awards and qualifications. I can rotate crew every 12 hrs if good weather..which is good for long cruises...and rotate bridge watch every 4-6 hrs if having rough weather.

I especially did like that after some combat lasting quite some time including torpedo reloads and moving torpedoes from deck to inside, I had to pass some contacts because my crew was just too tired for combat and I had to think ahead to get them back to combat readiness.

Good stuff !! I hope that someone will continue the developement of NYGM.
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Old 04-13-07, 09:28 AM   #158
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Someone was kind enough to post the file a few weeks back. I have been enjoying NYGM 2.4, I am beginning to see and appreciate the differences in this MOD to GWX.

I run three installs of SH3, (aren't these big HD's just great), the above posted link is working. I encourage all to try it....I think that with SH3 I have finally found a solid sim that can hold my attention for a long time.

Cheers

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Old 04-13-07, 03:13 PM   #159
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Ack!! My first patrol back after a year using NYGM was terrible!! (a good way ) But i have another question...

Er.. I understand the crash dive blues, but my lil IID had some problems. Matter of fact LOTS of problems.. I try to crash dive but my boat gets stuck at 20m.. Then when i just go down manually i can go down as far as needed. But then my boats hull integrity started getting damaged at 50m!! Then my damn top speed was 10 knots!! Ugh. After that i was too scared to dive, and the plans came right off the Shetlands. So basically. 5 dead.. 0 tonnage. U-12 heavily damaged. docked... lol.

Imma try a new patrol to see if this is a continuing problem.

Okay tried a new patrol. Crash dive set at 20m i guess. But whats up with the top speeds? Im in a VIIC and my top is at 12-13 knots. I remember before it was 17!!!
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Old 04-14-07, 02:12 AM   #160
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Quote:
Originally Posted by Salvadoreno
Okay tried a new patrol. Crash dive set at 20m i guess. But whats up with the top speeds? Im in a VIIC and my top is at 12-13 knots. I remember before it was 17!!!
Weather is rough ? That slows speeds quite a lot. Also if you don't have diesel engine superchargers (or what-the names-for engine-upgrade) you have less speed.
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Old 04-14-07, 02:14 AM   #161
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Quote:
Originally Posted by Salvadoreno
But then my boats hull integrity started getting damaged at 50m!! Then my damn top speed was 10 knots!! Ugh. After that i was too scared to dive, and the plans came right off the Shetlands. So basically. 5 dead.. 0 tonnage. U-12 heavily damaged. docked... lol.
You might have hit the bottom. Or maybe plane just got lucky with depth charges...some seem to carry those too.
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Old 04-14-07, 06:07 AM   #162
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Are there actually Escorts that do not have 100 % capability of locating you underwater ?

Been chased by Destroyer and 3 Flower corvettes SW of England..cannot get deeper than 110 m. Tried every evasive manouver I know from Aces of Deep experience and get about minute before "enemy is pinging us" every time. Getting really frustrated after 18 hrs or something underwater. Unreal detection capabilities, I'd say.

Hunter-killer groups in March 1940 ? Every time I get to like this mod, it throws another one at me...
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Old 04-14-07, 10:07 AM   #163
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My attention has been drawn to the fact that potential users of NYGM are having difficulty with downloads.

I have verified that you can still download NYGM2_2 and 2_4 correctly from the web-site given on the first page of this thread (FileFront/TeddyBar). The NYGM2_4.7z file is byte-identical to the original file I sent to FileFront. Thus, it cannot be corrupt.

I have added to the same site a collection of bits and pieces that I am now using for NYGM. This collection is flattered by the title NYGM2_5, although it contains very little new, as follows:

1. U-boats placed under their concrete pens, where available.
2. Morale affecting crewmen made less obtrusive.
3. The 'Empire Freighter' by Iambecomelife included.
4. Small changes to default torpedo load-out (necessary when you depart from a base that is not the home base).
5. 'Torpedo Damage Mod' by Ocean Blue included.
6. Longer ranges for electric torpedoes Types II and III. The original ranges assumed no preheating was allowed.
7. Mediterranean theatre overhauled, and target density reduced.
8. SH3Patrol v2.0.

The most useful addition is SH3Patrol v.2.0 (which can be run with any mod, not just NYGM). The original patrol grids assigned to a U-boat pay little attention to the type of U-boat that you have when assigned to the grid. SH3Patrol now allows random selection of patrol grids from a huge selection appropriate for your U-boat, based on a computer analysis of the options originally available in flotillas.cfg. All you have to do is just use SH3Patrol every time you are in port, after assigning crew medals.

This trick will not function if you change U-boat type while in base. In that case, you can now head to sea, save the game, and use SH3Patrol to select a random patrol area that will now be appropriate to your U-boat type. Another valuable function of SH3Patrol 2.0 is that it will automatically provide you with the latest radar detectors when you are at a distant base, starting some three months after first release of each radar detector. So you can now consider a trip to Penang and back during 1943-45, without worrying too much about lagging radar technology.

The existing functions of SH3Patrol remain, such as randomly setting a delay of 1-5 days for docking at a U-tanker.

All the above is explained in more detail in the readme.rtf file.

This post is just a public service for frustrated NYGM users, and I shall now return to my slumber. See you again in SH5 - if it's set in the Atlantic.

Stiebler.
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Old 04-14-07, 11:52 AM   #164
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Quote:
Originally Posted by Sardaukar67
Quote:
Originally Posted by Salvadoreno
Okay tried a new patrol. Crash dive set at 20m i guess. But whats up with the top speeds? Im in a VIIC and my top is at 12-13 knots. I remember before it was 17!!!
Weather is rough ? That slows speeds quite a lot. Also if you don't have diesel engine superchargers (or what-the names-for engine-upgrade) you have less speed.
No i dont have the superchargers yet. But top speed of 13 kknots?? ehh? that right? Then the crash dive at 20m?? wut is going on here!?
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Old 04-14-07, 01:57 PM   #165
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Quote:
Originally Posted by Stiebler
This post is just a public service for frustrated NYGM users, and I shall now return to my slumber. See you again in SH5 - if it's set in the Atlantic.

Stiebler.
Several files on the 2_4 update of DTB FF account are corrupted.... :hmm:
Please upload it one more time.
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