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Old 04-24-19, 05:46 AM   #1
Krieg Francis
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radar The hard choice between TMO and FOTRS

I have tried out both ofh these megamods but I still can't decide which one to keep.

TMO focuses more on challenges and realism than graphics and environment, while FOTRS on the other hand, has beautiful graphics and cool additions.

Based on your experience with either of these megamods, which one would you play, considering realism, graphics, challenge, subsim experience and overall status?

This will help me make up my mind lol

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Old 04-24-19, 06:48 AM   #2
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Well, for US side, without a doubt i go for FOTRSU

It’s a kind of TMO evolution anyway, cause it’s TMO 1.7 based...
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Old 04-24-19, 11:45 AM   #3
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You do realize you aren't hearing all contacts in TMO in hydro correct? A bug causes this issue.

They solved it in FotRSU, but the guy who did, doesn't really want to share it so TMO and OM can be fixed.

Which makes FotRSU, the only mod to play. Funny.......
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Old 04-24-19, 11:57 AM   #4
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You do realize you aren't hearing all contacts in TMO in hydro correct? A bug causes this issue.

They solved it in FotRSU, but the guy who did, doesn't really want to share it so TMO and OM can be fixed.

Which makes FotRSU, the only mod to play. Funny.......
OH.

First time I hear about this.
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Old 04-24-19, 12:12 PM   #5
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They solved it in FotRSU, but the guy who did, doesn't really want to share it so TMO and OM can be fixed.
say whuh?... the "fix" is in the files text-based files, and has been discussed ad infinitum ad nauseum. TMO (Ducimus) and OM (lurker_hlb3) are not our mods to alter. Not our "intellectual property". Anybody can use the files in FotRSU to their heart's content for their own use as they see fit - except they cannot "release" them to the public without prior consent of the team. The "fix" is a complicated process, in which each & every ship in the game had to have adjustments to its dat and sim files. Have at it.

http://www.subsim.com/radioroom/show...809#post554809
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Old 04-24-19, 01:08 PM   #6
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say whuh?... the "fix" is in the files text-based files, and has been discussed ad infinitum ad nauseum. TMO (Ducimus) and OM (lurker_hlb3) are not our mods to alter. Not our "intellectual property". Anybody can use the files in FotRSU to their heart's content for their own use as they see fit - except they cannot "release" them to the public without prior consent of the team. The "fix" is a complicated process, in which each & every ship in the game had to have adjustments to its dat and sim files. Have at it.

http://www.subsim.com/radioroom/show...809#post554809

That was not the impression I got from the guy. That was not his attitude about it.

Why would I do work that's already been done? I'll just wait till you guys finish. And once you do, I'll pack them and release it for people to apply to their mod of choice.

I've already done work helping your mod. I don't intend to do anymore if that's y'alls attitude about it. Got to protect my "intellectual property".

So have at it. Find out why the creak sounds aren't working? I have. And I've fixed it.
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Old 04-24-19, 01:12 PM   #7
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OH.

First time I hear about this.
Yea it's a huge bummer. I thought it was fixed also to just a week or so ago. I love TMO and it's "about as close to the real deal as SH4 can get". But if I can't use hydro, there isn't much point to it. It's heartbreaking how "keep off my lawn" this mod community has become.

Oh well, nothing a good kick in the pants can't solve. Atleast they aren't as bad as the Flight Sim community, yet. Those modders charge you for their work there!

Last edited by Slyguy3129; 04-24-19 at 02:08 PM.
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Old 04-24-19, 02:43 PM   #8
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Don't be too hard Sly, as you said, every work released on subsim (apart from bonus mods) is free and for everyone to have fun with.

Plus, if you have the skills to fix something yourself is even better, especially if you share your part of the loot.
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Old 04-24-19, 03:01 PM   #9
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Don't be too hard Sly, as you said, every work released on subsim (apart from bonus mods) is free and for everyone to have fun with.

Plus, if you have the skills to fix something yourself is even better, especially if you share your part of the loot.
Oh I get it. It stems from when their work was being stolen and put into unofficial paid DLCs.

That would upset me too. But the solution is not the way they went with things in my opinion.

Now we have Supermods "we can't tweak and release" anymore because that person is unable to be contacted or worse, has actually died....... So we are left with tons of work that has been done, but have to start over from scratch on. Not a fun prospect for anyone who might try their hand at making a mod.
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Old 04-24-19, 08:09 PM   #10
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Originally Posted by Slyguy3129 View Post
You do realize you aren't hearing all contacts in TMO in hydro correct? A bug causes this issue.

They solved it in FotRSU, but the guy who did, doesn't really want to share it so TMO and OM can be fixed.

Which makes FotRSU, the only mod to play. Funny.......
LOL
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Old 04-24-19, 08:19 PM   #11
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My vote is FOTRSU

"TMO focuses more on challenges and realism than graphics and environment, while FOTRS on the other hand, has beautiful graphics and cool additions."

I find this statement completely miss leading to those who haven't played FOTRSU yet and to those who have.

TMO is great especially with RSRD on top of it.

FOTRSU is not just about graphics. There are tonnes of new ships. More realistic AI mannerisms to not only groups such as size and times escorted or not but lovely additions such as DD and submarines shooting torpedoes at you if they spot your location.

Nothing will beat that first time looking through the scope as it is going down only to see two fish passing just astern of the conning tower.

Dive times, speeds, annoying bugs, renown point system, new shipping and traffic, AI adjustments all things you will find in FOTRSU and more.

The feedback giving by those who have been playing it for some time now has allowed the modders to make adjustments and tweaks to fix everything from graphics glitches to proper upgrades by date and points.
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Old 04-25-19, 04:36 AM   #12
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annoying bugs


lol
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Old 04-25-19, 08:26 AM   #13
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Originally Posted by Slyguy3129 View Post
Oh I get it. It stems from when their work was being stolen and put into unofficial paid DLCs.

That would upset me too. But the solution is not the way they went with things in my opinion.

Now we have Supermods "we can't tweak and release" anymore because that person is unable to be contacted or worse, has actually died....... So we are left with tons of work that has been done, but have to start over from scratch on. Not a fun prospect for anyone who might try their hand at making a mod.
I find your expressed attitude both funny and disturbing. On the one hand you complain that the modders won't share parts of a work that is still in progress, and on the other you state you will not be sharing your work. Nice attitude, man. You are not going to win any "Plays nice with others" awards. And I'm sure you don't care about that. It comes through loud and clear.
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Old 04-25-19, 08:44 AM   #14
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Originally Posted by Krieg Francis View Post
I have tried out both ofh these megamods but I still can't decide which one to keep.

TMO focuses more on challenges and realism than graphics and environment, while FOTRS on the other hand, has beautiful graphics and cool additions.

Based on your experience with either of these megamods, which one would you play, considering realism, graphics, challenge, subsim experience and overall status?

This will help me make up my mind lol

I played TMO and TMO/RSRDC for years, but found FOTRSU right after the project started and have been playing it ever since, through all the iterations. What I like about it is the unpredictablity of it.

In TMO/RSRDC you will find much historical movements and locations of ship movements and battles, but after a while it feels like cheating to me. For example, I know that on May 3, 1942 at a position 17NM due south of the large bay near the East end of San Cristobal island I will encounter a small IJN task group consisting of two DDE's and two large fleet carriers. While it was fun to ambush them several times over separate campaigns, it became boring, frankly. It was just too easy to sit in ambush position, take out the carriers, dive deep and evade the escorts. Once clear of them I knew if I went to the channel leading to Rabaul and made it by May 10, 1942 I could ambush the returning troop/cargo ship convoy from the failed Port Moresby invasion fleet. Like shooting ducks on the pond once you figure it out. And there are many more situations like that, including Leyte Gulf in late 1944 - more capital ships than you have torpedos, and the escorts are deadly. See what I mean? I haven't played TMO/RSRDC for several years now, but I stil remember where the "fun" is.

FOTRSU keeps evolving, with a few surprises with each release. As said in another post above, seeing torpedos speeding by your sub will give you pause, and they will come from planes and various war ships. Definitely can increase your heart rate!

So, bottom line, FOTRSU is my mod of choice and will be for as long as I can see ahead.

Good Hunting with whatever you choose!
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Old 04-25-19, 11:04 AM   #15
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What I like about it is the unpredictablity of it.
Yes! This is what I was looking for to be honest, you had me here hahah
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