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Old 05-14-11, 07:07 AM   #121
MCHALO12
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Hi Urfish,

I don't think the models of SH4 are very appropriate, at least as long as somebody creates textures that fit to the German Kriegsmarine... The models of SH5 would be a possibility if they do not have to many polygons.

But the problem of the stock crew still remains: I have very less motivation to redo the entire animations of the stock crew, so only the additional crew members would have the new, good looking models. In my opinion, the difference would look worse than using the old models for the whole crew...

What is your opinion on this topic?

Best regards, MCHALO12.
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Old 05-16-11, 10:42 AM   #122
urfisch
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i would help, to create new animations with new crew models! if you explain to me, how this works...
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Old 05-16-11, 04:35 PM   #123
MCHALO12
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Hi mates,

work is continued:



@Urfish: Thanks for offering your help! First, somebody had to send us the crew models of SH5 as I do not own the game. If the models aren't too detailed for SH3 (we have to save ressources for aft and bow torpedo room!) we could start replacing stock animations. Second, you had to be quite familiar with a 3D modeling software. I use Blender, but 3ds max or maya should work as well. Did you work with one of the programs mentioned? In order to create human-looking animations, I think using bone animations is the best way (or at least the best way I know). Therefore we have to create a skeleton for the mesh and assign the vertices to the bones. This process is called rigging. Afterwards we had to create new animations for the stock crew by using key frame mesh animations. The next, and probably most difficult, step was to figure out how the eye and lip movements are controlled in SH3 and assign these kinds of animations to at least the first watch officer and the ingeneer.

I really appreciate you wanting to help me, but do you really think this would be worth the effort?

Edit: Ich habe gerade deinen Wohnort gesehen :-) Lass uns das Gespräch über deine Hilfe doch über juergen_wellisch@web.de (mit Unterstrich!) fortführen! Ich freue mich auf deine Mail! (I just saw your location :-) Let's continue the chat about your help via juergen_wellisch@web.de. Really looking forward to your mail!)

Best regards, MCAHLO12.
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Old 05-16-11, 07:47 PM   #124
bojan811
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OMG....
Respect people!
Am speechless
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Old 05-16-11, 07:54 PM   #125
frau kaleun
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Quote:
Originally Posted by bojan811 View Post
OMG....
Respect people!
Am speechless
Ditto.

If you guys pull this off - and it sure looks like you're going to do just that - it is going to be awesome.
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Old 05-18-11, 06:45 AM   #126
sabretwo
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They look fantastic! It's really coming along well and will add a lot to immersion.

I think adding the static crew members in bunks was a very good idea for increasing the feel of crew presence.

One question...Will the final models be shaded more? The crew member on bunk looks a very bright in the lighting of the sub interior environment.
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Old 05-18-11, 08:35 AM   #127
MCHALO12
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Hi sabretwo,

first, the crew members are not static, the ones in the bunks do move, at least those that aren't asleep

But you are right reagarding shading. This was only a brief test of textures, so I did not include lightmaps. In the final version, all crew members are dynamically shaded by using bump maps.

Best regards, MCHALO12.
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Old 05-18-11, 11:16 AM   #128
sabretwo
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Thanks for the clarification.

Damn, I'm excited! Pretty soon SH5 isn't going to have anything over SH3 other than prettier graphics.

Awesome work, guys!!!
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Old 05-18-11, 12:24 PM   #129
Magic1111
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Quote:
Originally Posted by MCHALO12 View Post
Hi mates,

work is continued:



@Urfish: Thanks for offering your help! First, somebody had to send us the crew models of SH5 as I do not own the game. If the models aren't too detailed for SH3 (we have to save ressources for aft and bow torpedo room!) we could start replacing stock animations. Second, you had to be quite familiar with a 3D modeling software. I use Blender, but 3ds max or maya should work as well. Did you work with one of the programs mentioned? In order to create human-looking animations, I think using bone animations is the best way (or at least the best way I know). Therefore we have to create a skeleton for the mesh and assign the vertices to the bones. This process is called rigging. Afterwards we had to create new animations for the stock crew by using key frame mesh animations. The next, and probably most difficult, step was to figure out how the eye and lip movements are controlled in SH3 and assign these kinds of animations to at least the first watch officer and the ingeneer.

I really appreciate you wanting to help me, but do you really think this would be worth the effort?

Edit: Ich habe gerade deinen Wohnort gesehen :-) Lass uns das Gespräch über deine Hilfe doch über juergen_wellisch@web.de (mit Unterstrich!) fortführen! Ich freue mich auf deine Mail! (I just saw your location :-) Let's continue the chat about your help via juergen_wellisch@web.de. Really looking forward to your mail!)

Best regards, MCAHLO12.
WOW, looks absolutly fantastic !!!

Looking forward to an release.....

Best regards,
Magic
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Old 05-18-11, 12:57 PM   #130
Victor Schutze
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Originally Posted by Magic1111 View Post
WOW, looks absolutly fantastic !!!

Looking forward to an release.....

Best regards,
Magic
me too me too me too
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Old 05-19-11, 12:55 AM   #131
MCHALO12
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Hi mates,

thank you for your interest in this mod! I will post new screenshots when available!

Best regards, MCHALO12.
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Old 05-19-11, 03:18 AM   #132
Magic1111
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Quote:
Originally Posted by MCHALO12 View Post
Hi mates,

I will post new screenshots when available!
...looking forward...
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Old 05-19-11, 04:23 PM   #133
MCHALO12
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Hi friends,

I think everyone can imagine, that life in the torpedo room was very hard. But as you can see here, dining in the Unteroffiziersmesse was no comfortable thing, too.


Again, just a quick preview without any shading.

Best regards, MCHALO12.
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Old 05-20-11, 03:00 AM   #134
Magic1111
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Quote:
Originally Posted by MCHALO12 View Post
Hi friends,

I think everyone can imagine, that life in the torpedo room was very hard. But as you can see here, dining in the Unteroffiziersmesse was no comfortable thing, too.


Again, just a quick preview without any shading.

Best regards, MCHALO12.
Wonderful MCHALO, really nice !!!

Best regards,
Magic
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Old 05-24-11, 10:15 AM   #135
sabretwo
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Amazing work! I can't wait to see the final release!
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