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Old 11-15-15, 05:26 AM   #346
MaMa
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Quote:
Originally Posted by Choum View Post
For me the fix doesn't work (osi on high priority), on a vanilla game the tonnage bar on the tutorial doesn't work at all
on windows 10
Interesting ... one of my worst fears may be true ...

Since the problem is related to system resources allocation i was thinking if this fix would be valid for all OS versions, thus asking to everyone if it worked well in every condition in the past...

Your post troubles me a lot, unfortunately i have only Win7 based systems and i'm not able to do any test with another one . The first advice i can give you is to use the DBG viewer and run some tests with the vanilla game to see the OSI application behaviour (if you already have not done it) : particularly you need to check what happens immediately after the loading or start of a game (a campaign one or even the first tutorial at the game start is enough), load it, pause it after the start and Alt-TAB to the DBG view. Look at post #233 of this thread and compare the list there with your debug list of the running game.

This could be a first hint to understand what's going on... after that we can start with some other tests .

In the meantime i ask to all other people involved on playing SH5 under Win10 if this bug still exist or not (after my fix release), it could be interesting to know if it's an issue related to all or not ...
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Old 11-15-15, 05:50 AM   #347
Choum
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I just see that

[6148] Entities.cpp (83): Process Message:
[6148] Entities.cpp (91): Init OSI user profile
[6148] Entities.cpp (123): succeeded
[6148] Entities.cpp (83): Process Message:
[6148] Entities.cpp (94): Init OSI campaign objective
[6148] Entities.cpp (123): succeeded
[6148] Entities.cpp (83): Process Message:
[6148] Entities.cpp (97): Init OSI map zones
[6148] Entities.cpp (123): succeeded


If I relaunch a new campaign again it seems ok

[6148] Entities.cpp (83): Process Message:
[6148] Entities.cpp (91): Init OSI user profile
[6148] Entities.cpp (123): succeeded
[6148] Entities.cpp (83): Process Message:
[6148] Entities.cpp (94): Init OSI campaign objective
[6148] Entities.cpp (123): succeeded
[6148] Entities.cpp (83): Process Message:
[6148] Entities.cpp (97): Init OSI map zones
[6148] Entities.cpp (123): succeeded
[6852] Init Missions for Macro Objectives
[6148] Entities.cpp (83): Process Message:
[6148] Entities.cpp (114): OSI Ping
[6148] Entities.cpp (123): succeeded
[6852] Init Missions for Macro Objectives
[6148] Entities.cpp (83): Process Message:
[6148] Entities.cpp (114): OSI Ping
[6148] Entities.cpp (123): succeeded
[6148] Entities.cpp (83): Process Message:
[6148] Entities.cpp (114): OSI Ping
[6148] Entities.cpp (123): succeeded

Sink first vessel

[6148] Entities.cpp (106): Update OSI sink objectives
[6148] Entities.cpp (123): succeeded
[6148] Entities.cpp (83): Process Message:
[6148] Entities.cpp (109): OSI Eval campaign objectives
[6148] Entities.cpp (123): succeeded
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Old 11-15-15, 06:16 AM   #348
THEBERBSTER
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Hi Vecko
The download for some reason stopped working in my tutorial but is now fixed.
I have picked up on the point also that the information is not yours.

Peter
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Old 11-15-15, 06:46 AM   #349
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Hi Choum
I'm using Windows 7.

The downloaded app does not change > set priority from Normal.
Is that important?

Peter
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Old 11-15-15, 07:31 AM   #350
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Does the tutorial need to state that this is a Windows 7 fix only?
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Old 11-15-15, 07:32 AM   #351
vdr1981
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Choum
I'm using Windows 7.

The downloaded app does not change > set priority from Normal.
Is that important?

Peter
How did you launch your SH5, with OSIapp.bat file or with regular SH5.exe?
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Old 11-15-15, 08:17 AM   #352
MaMa
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Quote:
Originally Posted by Choum View Post
I just see that

[6148] Entities.cpp (83): Process Message:
[6148] Entities.cpp (91): Init OSI user profile
[6148] Entities.cpp (123): succeeded
[6148] Entities.cpp (83): Process Message:
[6148] Entities.cpp (94): Init OSI campaign objective
[6148] Entities.cpp (123): succeeded
[6148] Entities.cpp (83): Process Message:
[6148] Entities.cpp (97): Init OSI map zones
[6148] Entities.cpp (123): succeeded


If I relaunch a new campaign again it seems ok

[6148] Entities.cpp (83): Process Message:
[6148] Entities.cpp (91): Init OSI user profile
[6148] Entities.cpp (123): succeeded
[6148] Entities.cpp (83): Process Message:
[6148] Entities.cpp (94): Init OSI campaign objective
[6148] Entities.cpp (123): succeeded
[6148] Entities.cpp (83): Process Message:
[6148] Entities.cpp (97): Init OSI map zones
[6148] Entities.cpp (123): succeeded
[6852] Init Missions for Macro Objectives
[6148] Entities.cpp (83): Process Message:
[6148] Entities.cpp (114): OSI Ping
[6148] Entities.cpp (123): succeeded
[6852] Init Missions for Macro Objectives
[6148] Entities.cpp (83): Process Message:
[6148] Entities.cpp (114): OSI Ping
[6148] Entities.cpp (123): succeeded
[6148] Entities.cpp (83): Process Message:
[6148] Entities.cpp (114): OSI Ping
[6148] Entities.cpp (123): succeeded

Sink first vessel

[6148] Entities.cpp (106): Update OSI sink objectives
[6148] Entities.cpp (123): succeeded
[6148] Entities.cpp (83): Process Message:
[6148] Entities.cpp (109): OSI Eval campaign objectives
[6148] Entities.cpp (123): succeeded
One more answer Choum : are you having random issues with this bug ? or it behave Always in the same way ?
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Old 11-15-15, 08:28 AM   #353
MaMa
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Quote:
Originally Posted by THEBERBSTER View Post
Does the tutorial need to state that this is a Windows 7 fix only?
Hi Peter,

for sure we can confirm the fix under Win7 environments. I think we need more details to understand if other OS are still affected by this bug...

Maybe too many peoples are not using SH5 on Win10 ? or only some of them are having problems ? it would be interesting to know more about that and also about Win8/Win8.1 OS ...
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Old 11-19-15, 05:20 PM   #354
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Hey guys.. I was having this problem as well, and fixed it finally and have been playing for about a month now without no big problem.

Whoever stated before to turn the priority level on the osi.exe was correct. I turned it to the max setting "Realtime" and it worked. It may of not worked the first time doing it, or maybe later when I rebooted the game, but with that and reloading a saved point works 90% of the time.

Thank God, because I was seriously about to be fed up as I was anxious in reinstalling SH5 for good sakes but found this fix.
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Old 11-19-15, 06:47 PM   #355
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You will always know the first time that you use MaMa's fix if it is working as when you exit your saved game all the missions that were showing pending will now show as finished apart from the one you are still in.

I assume that those gamer's still using the tonnage bar will now see there missions show as completed.

I would be interested to know if those gamer's using the tonnage bar are no longer seeing the 0000.00.00 corruption in the Captain's Log?

Peter
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Old 11-20-15, 06:30 PM   #356
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Quote:
Originally Posted by THEBERBSTER View Post
You will always know the first time that you use MaMa's fix if it is working as when you exit your saved game all the missions that were showing pending will now show as finished apart from the one you are still in.

I assume that those gamer's still using the tonnage bar will now see there missions show as completed.

I would be interested to know if those gamer's using the tonnage bar are no longer seeing the 0000.00.00 corruption in the Captain's Log?

Peter
Just loaded up with the latest TWoS and OSIapp.bat. Just started the EBCW mission and got my first kill on the way to the patrol area. Still got the 0000.00.00 recorded in the Captain's log.
Also I'm showing "Breaking the Fortress" mission as completed but the rest are showing "pending", which I suppose should be correct as I have not started these mission yet.
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Old 11-20-15, 07:22 PM   #357
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Hi Kevin
Code:
Just loaded up with the latest TWoS and OSIapp.bat
Did you check the bat file had change the set priority on the OSI.exe from Normal?
Code:
Still got the 0000.00.00 recorded in the Captain's log.
I think this is because TWOS does not use the tonnage bar.
Anyone using the tonnage bar would probably find this working correctly?
Code:
Also I'm showing "Breaking the Fortress" mission as completed
I would have thought that it should only show completed if you actually did the mission otherwise it would first show as pending and when timed out by the date would show as finished.
Code:
which  I suppose should be correct as I have not started these mission yet
Missions not yet undertaken should be showing as pending?

Logical thinking at work

Peter
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Old 11-21-15, 05:20 AM   #358
MaMa
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Quote:
Originally Posted by THEBERBSTER View Post
You will always know the first time that you use MaMa's fix if it is working as when you exit your saved game all the missions that were showing pending will now show as finished apart from the one you are still in.

I assume that those gamer's still using the tonnage bar will now see there missions show as completed.

I would be interested to know if those gamer's using the tonnage bar are no longer seeing the 0000.00.00 corruption in the Captain's Log?

Peter
Hi Peter !

I usually play a tweaked stock campaign with SH5. The Captain's log problem still exist and i think it is related to TDW journal/Messaging system, born from one of the last updates made at the time... i can't be sure of this but seeing the files interested from this problem it's quite probable...
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Old 11-21-15, 06:50 AM   #359
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Hi MaMa

That is quite interesting to know.
Thanks for putting me straight.
sober has removed this 0000.00.00 from showing in his mega mod.

Peter
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Old 01-01-16, 04:09 PM   #360
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Hi,

i have Win 8.1 and MaMas fix with "real time" doesn't work.
No mods installed, and the original game didn't start the osi.exe
It only starts, when I start silent hunter with administrator mode, and osi.exe have adminstrator-mode.
But after that, it doesnt matter, if I set priority to real time or high or anything else. Nothing works.
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