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Old 02-14-2017, 05:37 PM   #1276
Victor Schutze
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Quote:
Originally Posted by desertstriker View Post
It is still HIGHLY recommended to use JSGME to install mods.
You can DL that from subsim at the link below

http://www.subsim.com/radioroom/down...o=file&id=4725 (JSGME)
This was not the question. I have JSGME.
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Old 02-14-2017, 05:39 PM   #1277
Victor Schutze
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I newly reinstalled Sh3 from Steam, can I install directly NYGM in the Steam folder? e.g:
C:/Steam/steamapps/common
or do I need another location to bypass Steam?
because Steam seems to be a problem to mod SH3!
Thanks for your help.
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Old 02-14-2017, 06:35 PM   #1278
J0313
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Quote:
Originally Posted by justaman View Post
Question about the "keeping depth" with NYGM. Currently running SH3+NYGM+S.hie+STiebler+Commander. I read in the readme before installing that you "slowly" sink if you dont maintain some speed underwater.

After the start of my carreer (VIIB) I intercepted a convoy after 11 day's of patrolling. When attacking(undamaged) I tried to penetrate the convoy while silent running. I went from periscop depth to 80meters in about 3 minutes... to just maintain depth I had to go "halbe kraft voraus". This does not really feel historically correct... from 15 to 80 meters in under 5 minutes of slow running would mean that in reallity a u boat crew could not maintain silent running for more than 10 minutes before going into critical depth? I read in some threads that the "sinking" effect is made worse by the stieblers patch? Is this correct? I can't attack anything while submerged unless I keep half to max speed?

I have the "sabotage and malfunctions" enabled in commander. Could this be a sabotage feature?

Just to be sure, I am not trying to question the research by modders or other individuals. It just does not feel correct...
Thx in advance
It tells you in the NYGM users manual that the SABOTAGE and MALFUNCTION option in Sh3 Commander should not be used.
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Old 02-14-2017, 08:05 PM   #1279
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Quote:
Originally Posted by Victor Schutze View Post
I newly reinstalled Sh3 from Steam, can I install directly NYGM in the Steam folder? e.g:
C:/Steam/steamapps/common
or do I need another location to bypass Steam?
because Steam seems to be a problem to mod SH3!
Thanks for your help.
Yes you will, especially if you use the hard code fixes.
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Old 02-14-2017, 08:38 PM   #1280
Victor Schutze
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I managed to solve my Steam issue after a (long) research in these forums. Thank you all!
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The bitch that bore him is in heat again.

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Last edited by Victor Schutze; 02-14-2017 at 09:42 PM.
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Old 02-15-2017, 05:06 AM   #1281
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@Justaman:
Quote:
I went from periscop depth to 80meters in about 3 minutes... to just maintain depth I had to go "halbe kraft voraus". This does not really feel historically correct... from 15 to 80 meters in under 5 minutes of slow running would mean that in reallity a u boat crew could not maintain silent running for more than 10 minutes before going into critical depth? I read in some threads that the "sinking" effect is made worse by the stieblers patch? Is this correct? I can't attack anything while submerged unless I keep half to max speed?
Yes, that rate of sinking really would be terrible! And very unrealistic unless the U-boat had massive flooding.

As JO313 has already said, disable the Sabotage and Malfunction options in SH3Commander.

The NYGM super-mod has Der Teddy Bar's original fix that causes the U-boat to sink slowly when stationary at any depth. You should not sink at slow speed.

The Stiebler patch provides additionally a separate slow-sinking function that is hard-coded, and operates only at 100m or deeper. It is a fudge-fix, that simply drags the boat down a little below these depths, and will always occur at slow U-boat speed. Thus, when attacked by escorts, you have to decide whether to keep sinking slowly and silently, or to go briefly and noisily to half-speed to restore your correct depth. This can cause some tricky decisions for the player - stay silent and sink a bit more, or recover depth by making some noise from the propellers at half-speed.

Stiebler.
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Old 02-15-2017, 12:05 PM   #1282
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Stiebler, thx for your reply. I am going to give you an exact account of a test patrol I did today.
I quit my carreer, disabled the sabotage and malfuntions option in commander and started a new carreer. Type IXC, 1940. First patrol started ok. Did some testing in deep waters. This time the boat kept periscope depth while silent running. After that I did an crash test dive and even this gave me no problems. At minimal speed I kept 80m depth for more than 30 minutes. A few days later(in the game) I got a contact report for a convoy. I raced my sub to intercept it about 12 hours later. Dived to 30 meters, did a soundcheck (convoy was closing). Decided to stay at periscope depth and manouvred my sub inside the convoy. Fired 6 torpedos (2hits2miss2duds) dove to 30 meters and came back to periscope depth behind the convoy. Escorts were looking in the wrong place. I resurfaced and started reloading while getting back in attack position. This time a did a surface attack, sunk a large tanker and I was discovered by a escort. I decided to to a crash dive and THAT is when I encountered the problem. The crash dive did nog stop at 80m, the boat kept dropping and could only rise at minimum of 5rpm with straight rudder. Even when I rised to 60 meters it kept dropping back. I had no damage to my sub and I was not hit by the escort. 3 times I tried to blow ballast only to rise 10 meters before going back down at a rate of 1m/3seconds. Because I had no change of evading in silent running a let my sub rest at the bottom at 138meters. I had to go to work so I saved the game a few times and will continue tonight. Do you have a clue as to what triggers this extreme sinking behaviour? Seems to be triggered by the crash dive but only during the convoy attack... not during my first test crash dive. Blowing ballast in this case does not help? If I survice the attack I am going to do some more testing. My realism settings are all checked exept for realistic repair time (becuase this is already in the patch) and external view. All advice is welcome
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Old 02-15-2017, 03:45 PM   #1283
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@Justaman:
Your problem seems like an extreme example of the 'Crash-dive blues'. If you make a crash-dive, and then interrupt the dive (eg, by levelling off) before reaching 80 metres, the U-boat will continue to sink. The problem is that the U-boat has not settled to an even keel, as it should, and the only long-term solution is to return to the surface and crash-dive again.

If you crash-dive, allow the U-boat to settle off at 80 metres before diving deeper. Use a crash-dive if attacked by aircraft, when you can level off safely at 80m. Otherwise, dive deep without a crash-dive.

Stiebler.
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Old 02-16-2017, 02:22 AM   #1284
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And 'Crash-dive blues' can be fixed with h.sie-fix...
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Old 02-16-2017, 02:27 AM   #1285
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Originally Posted by Obltn Strand View Post
And 'Crash-dive blues' can be fixed with h.sie-fix...
Thx for the answers. I have the h.sie fix installed with the stiebler patch. I found a work arround for the problem for now... I gave full power to go from 120 to 60 meters and then gave the order to crash dive again... it went to 80m and finally levelled of.
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Old 02-24-2017, 09:09 AM   #1286
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Default Can't seem to get NYGM working..

Hello,

i have downloaded NYGM, and it seems that i cannot get it to work. The 2.5 works perfectly, but when i put the New6.7z and 6F.7z it crashes when it is trying to load the menu.



need help.
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Old 02-24-2017, 09:29 AM   #1287
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Below is a copy of part of my mods. I am showing just the NYGM related mods. On the download section Stiebler lists the correct sequence in which to load the mods here ... http://www.subsim.com/mods1/nygm/


NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
Hitman 1.2 Optics NYGM 3.2
IABLShipsforNYGM_New_Thomsen
3rd Flotilla Mod
Supplement to V16B1 (JSGME)
NYGM_HiRes_Submarines_3_6F
Stiebler4C_SubsFlag
Kapstadt Blockade NYGM3.3
Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D

Are you installing zip files into your Mods folder? You need to unzip the files before inserting into the game. You may want to reinstall a new copy of 3_New and 3_6F as you may have a corrupt files. Also try installing each one, one at a time. Install the first and start up SH3. If everything is working install the next mod and test SH3 to insure every thing is working as it should.

Good Hunting
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Old 03-08-2017, 03:38 PM   #1288
justaman
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Default GWX vs NYGM

Dear members after some trial and error I finally succeeded in getting the Shie and stiebler patches working. Thx for the quick reply's and advice here.

I tested one carreer starting in 1944 and patrolled near freetown, to guantamo and back to lorient without spotting any enemy ships. Worried that it my have been a bug, so next patrol run for the closest English port and was hunted to death within 10minutes of being dedected. Problem solved. Sure as hell it was no bug.

I now started a carreer in 1939, Sunk 6 ships and had 4 dud torpedo's(loved the realistic torp crisis). Blew up one diesel engine while running at full speed. After 6 years of GWX, I cant help but say that I love NYGM more than GWX. I only miss the open hatch mode and the no medals on crew part of GWX although these are only details.
Thx for all the help
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Old 03-08-2017, 03:53 PM   #1289
FUBAR295
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Quote:
Originally Posted by justaman View Post
I only miss the open hatch mode and the no medals on crew part of GWX although these are only details.
Thx for all the help
You can run the Ace's Hi Res Uniform and Medals and also DD's Open Hatch mods with NYGM. That should put you back in eye candy bliss.

Good Hunting,
FUBAR295
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Old 03-08-2017, 05:39 PM   #1290
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Default welcome aboard!

TheBadCaptainOfAU-Boot!
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