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Old 02-12-10, 05:45 PM   #91
RickC Sniper
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Originally Posted by Darkbluesky View Post
http://www.subsim.com/2010_02/sh5/previe12.jpg

14 fps! Gosh! I don't know in which computer Neal is testing it, but I hope, not too modern...
If Neal is on his own rig he should be doing better than that since that is just an interior shot.
He has, based on the hardware and tech forum: Maybe he can confirm this.
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Last edited by RickC Sniper; 02-12-10 at 06:16 PM.
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Old 02-12-10, 06:22 PM   #92
Galanti
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Originally Posted by Heretic View Post
I understand why it's there and all. It looks cool and you can include it in the guys backstory and whatnot. Helps bring in new blood. I'm all in favor of getting as many people playing subsims as we can.

But in my game, he's gone.
Reminds me, do we know yet if your core crew officers like Cyclops and the brooding poet guy can be killed or transferred?
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Old 02-12-10, 09:44 PM   #93
onelifecrisis
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Originally Posted by Galanti View Post
I never said anything about realistic, I'm talking about immersive. It's a game that takes place in world war 2. It's not too much to expect that all the UI elements look like they belong in that era, too. Especially when Ubi claims to be delivering the most immersive sub experience yet.

I'm not bitching about a 2 cm height discrepancy on the wintergarten that's only visible from the external camera. I'm bitching about something that surrounds the player, that's visible in every screen he/she uses.

Bah, it's probably just me, and like you said, I'll probably be able to change much of it anyway. I'll shut up now and enjoy the rest of my Firday. Judging from your sig, I doubt you and I are going to agree on this one in the near future anyway.

I will say this, though. I do really like the message window in the lower right hand corner, that's a clear improvement over SH3/SH4.
Good point (the bold bit). Having given this some thought I've realised I wasn't really looking at things from your POV.

I was a big fan of FEAR. Then when FEAR 2 was released I griped about some things that made it "arcadey" like the little yellow X that appears on the HUD over a foe every time a bullet hits them, and the yellow HUD lines that trail behind grenades, and the blue HUD boxes that surround pick-ups like big neon signs saying "PICK ME UP!" Just little HUD elements, but for me in that game they were immersion killers.

I don't think that the SH5 GUI is anywhere near as "arcadey" as the HUD in FEAR 2, but I can understand how a GUI that doesn't feel right can ruin a game, especially given that - like you say - it's visible all the time whether you like it or not.
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Old 02-12-10, 09:50 PM   #94
Onkel Neal
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Originally Posted by RickC Sniper View Post
If Neal is on his own rig he should be doing better than that since that is just an interior shot.
He has, based on the hardware and tech forum: Maybe he can confirm this.
Intel core 2 E8400
dual 9800GT in sli

Remember, the game's a preview copy, not optimized, I have all the settings on high, the cook was using all the electric burners, yadda yadda yadda....
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