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Old 02-04-19, 06:00 AM   #1
bstanko6
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Default Mods I would like to see!

My top 3 mods I would like to see in SH5...

1) Cranes moving in port!

2) The band at dockside of course!

3) instead of sub pen before mission, make it the cat house like Das Boot!!!!
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Old 02-04-19, 06:32 AM   #2
gap
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Originally Posted by bstanko6 View Post
1) Cranes moving in port!

2) The band at dockside of course!
Both possible, but the tools we have so far don't allow us to edit GR2 animations, so the band and the moving cranes should be made as .dat objects.

IIRC there was a mod by HanSolo (the author of the WAC megamod for SHIII) called "enhanced ports" or so which had the features you are looking for, but I seem to remember that it severely slowed down the game. In the meanwhile its author lost interest in SH5 and he stopped supporting his old mods, to the point that today they are unknown to most players.

EDIT: this is the mod I was talking about: http://www.subsim.com/radioroom/show...43#post1332943
The download links are down, but I should have that mod somewhere in one of my old HD's...


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3) instead of sub pen before mission, make it the cat house like Das Boot!!!!
What do you mean
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Old 02-04-19, 06:43 AM   #3
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The cat house!!! The french swing band!! everyone drinking!! make that the start of the game instead of walking up to the officer and getting a mission!!

Thanks for the link!
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Old 02-04-19, 06:45 AM   #4
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Links are no longer valid unfortunately
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Old 02-04-19, 06:47 AM   #5
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wait i got it! and wanted to say your eco mod is pretty cool.
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Old 02-04-19, 06:53 AM   #6
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http://www.mediafire.com/file/s61tcb...en_Horizons.7z
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Old 02-04-19, 07:24 AM   #7
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The only mod i would like to see in TWOS would be the SH3/SH4 damage management window!
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Old 02-04-19, 08:29 AM   #8
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The cat house!!! The french swing band!! everyone drinking!! make that the start of the game instead of walking up to the officer and getting a mission!!
I am sorry bstanko6 but my advise is to forget about that.

You can do a video montage with portions of that long scene and use it as the intro video of any of the SH games, but I don't think that having such a scene as an actual in-game sequence is going to be possible, and even if it was, imho its implementation would require a lot of work for a nice addition that... we would skip most of the times

...and, on a side note, that scene takes place in France, after its occupation; the OHII/TWoS campaign starts in Lithuania on the eve of the war

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Thanks for the link!
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Originally Posted by bstanko6 View Post
Links are no longer valid unfortunately
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wait i got it!
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If memory serves me well, there were more versions of this mod. As I said before, I should have saved several of them somewhere in one of my HDs, but beware: the mod has not been supported in a long time, and it might not be entirely compatible with TWoS nor with the latest OHII versions.

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and wanted to say your eco mod is pretty cool.
Thank you!

Some of the ideas and contents in the EcoMod are of mine, many others are not and I owe them to some well known and well respected names here on subsim.

The mod itself is still an embryo of what could be in future, and more lively and realistic ports are part of the ideas I want to implement in the near future, starting from Helgoland and probably Brunsbuttel whose stock layouts leave much to be desired.

Ambitious plans require a good team though; despite the fact that we are still at the beginning, I am already proud of the list of collaborators of the mod, but my dream is to extend the list, adding to it also the names of some new and promising modders, and to convert the EcoMod into a community mod fully compatible with OHII and TWoS.

Ideas and contributions from anyone well accepted!

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The only mod i would like to see in TWOS would be the SH3/SH4 damage management window!
I am afraid that that's going to be complicated mate. I don't mean the UI part, that's relatively easy, but the code required for changing SH5's oversimplified damage management and non-existing crew management systems...
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Old 02-04-19, 08:56 AM   #9
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Error please delete this post
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Old 02-04-19, 10:59 AM   #10
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Quote:
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I am afraid that that's going to be complicated mate. I don't mean the UI part, that's relatively easy, but the code required for changing SH5's oversimplified damage management and non-existing crew management systems...
i know...as we already talk...this is the only thing i really hate in SH5. All the rest look quite very good to me (of course in TWOS)
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Old 02-09-19, 06:48 AM   #11
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I know people have tried in SH3, but I would love a mod that finally gives a blue night light in all compartments except command room and conn tower... those remain red! Can this ever be done?
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Old 02-10-19, 11:11 AM   #12
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How about making the option to switch off an engine a Job for the chief instead of a button on the hud? Have it an option when speaking to him in his conversation menu.
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Old 02-10-19, 01:03 PM   #13
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I want two fully operational new subs in the game and new missions for them.

A Milchkuh

A typeIX minelayer.

One can dream...
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Old 02-10-19, 02:19 PM   #14
bstanko6
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A guy was working on a type IX but stopped all of a sudden!
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Old 02-10-19, 02:37 PM   #15
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A guy was working on a type IX but stopped all of a sudden!
Vecko was following closely his progress and he might know more on why mkiii abandoned so abruptly his project, but imho we shouldn't despair. Maybe someone will remember SkyBaron and his In-game naval Enigma machine now part of TWoS. I am sure this is not the only case of an amazing projects whose completion was postponed by several years. Let's be positive guys
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