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Old 11-15-2017, 01:57 PM   #9271
vdr1981
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Originally Posted by Sauroketh View Post
So, there's one more question, sir:
can the player intercept Ark Royal in course of South-Western Approaches objective?
Or is this carrier deliberately removed from the ship traffic by the TWoS mod [in this campaign, at least]?

Details which you request in Problem Reporting, are comprehensively in my last post http://www.subsim.com/radioroom/show...8&postcount=14

in the Ark Royal thread:
http://www.subsim.com/radioroom/show...08#post2525408

Thank you in advance.
Probably, but scripted traffic may not always follow exact historical route or even exact date due to random nature of the campaign.
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Old 11-16-2017, 01:59 PM   #9272
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just totally reinstalled after a ccleaner run and installed 2.09E do I need to use the TWoS neutral exclusively illuminated optional mod from the compatible mods pack ? as see this also in the 2.09e notes but not clear if adds anything.

also was there a change to the binoculars as watched the comparison vids on an earlier post and I still have the circular old type one ?

running
TWoS 2
TWoS 2.0.9e update
TWoS encrypted BdU orders
TWoS Real Nav
TWoS glass gui dials
TWoS harbours chimney smoke
TWoS Neutrals Exclusively illuminated
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Old 11-16-2017, 03:35 PM   #9273
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Quote:
Originally Posted by fire-fox View Post
just totally reinstalled after a ccleaner run and installed 2.09E do I need to use the TWoS neutral exclusively illuminated optional mod from the compatible mods pack ? as see this also in the 2.09e notes but not clear if adds anything.



also was there a change to the binoculars as watched the comparison vids on an earlier post and I still have the circular old type one ?
Hi FireFox

Its sort of self explanatory, choice of optional mods are up to you, there is a screenshot of the illuminated ship on the Update page . It looks cool in my opinion and neutral ships being lit up a good idea

The binoculars have been the circle type for a long time not sure what video you saw

Searching back thru the post there was a video with a wide view type Binos but that was just a post suggesting a change

Simon

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Old 11-16-2017, 03:57 PM   #9274
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ok my bad on the Byno's

my question was looking at the change log for 2.09e looks like the lights are included - but then there is the entry in the compatible mods that looks to be for the same thing.

so is that extra addon needed ? dose it make any changes ?
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Old 11-16-2017, 04:15 PM   #9275
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Originally Posted by fire-fox View Post
ok my bad on the Byno's

my question was looking at the change log for 2.09e looks like the lights are included - but then there is the entry in the compatible mods that looks to be for the same thing.

so is that extra addon needed ? dose it make any changes ?
My interpretation of it is that the default illumination is neutral ships 'may' be lit up at night. With the additional mod they 'will' be lit up.
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Old 11-16-2017, 04:17 PM   #9276
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My interpretation of it is that the default illumination is neutral ships 'may' be lit up at night. With the additional mod they 'will' be lit up.
Thats right.
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Old 11-16-2017, 04:18 PM   #9277
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@ Firefox

Good question,

I can see your point looking at the changelog, I read it as Included in the main mod there are both Illuminated and Darkened Neutral ships depending on Country and Date

The optional Illuminated Ships being "Exclusively Illuminated until [Date]" that being all neutral ships lit up


At least I think that's the case
Its all down to the Definition of Exclusively, Maybe it could be worded a little different.

Simon
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Old 11-16-2017, 06:18 PM   #9278
vdr1981
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Quote:
Originally Posted by Cyborg322 View Post
@ Firefox

Good question,

I can see your point looking at the changelog, I read it as Included in the main mod there are both Illuminated and Darkened Neutral ships depending on Country and Date

The optional Illuminated Ships being "Exclusively Illuminated until [Date]" that being all neutral ships lit up


At least I think that's the case
Its all down to the Definition of Exclusively, Maybe it could be worded a little different.

Simon
That is correct Simon...Exclusively in this case means "only"...
https://www.collinsdictionary.com/di...sh/exclusively
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Old 11-16-2017, 06:35 PM   #9279
vdr1981
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Quote:
Originally Posted by fire-fox View Post
ok my bad on the Byno's

my question was looking at the change log for 2.09e looks like the lights are included - but then there is the entry in the compatible mods that looks to be for the same thing.

so is that extra addon needed ? dose it make any changes ?
For example...Without the addon , Belgium will use both illuminated and darkened vessels until German occupation. With the addon enabled, Belgium will use only illuminated merchants.

You guys are aware that if you hover your mouse over specific jsgme addon , you will see more detailed informations about it?

Last edited by vdr1981; 11-16-2017 at 06:43 PM.
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Old 11-16-2017, 07:43 PM   #9280
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Originally Posted by vdr1981 View Post

You guys are aware that if you hover your mouse over specific jsgme addon , you will see more detailed informations about it?

Ah yeah

but ...................

the Tooltip still uses "Exclusively" in it

so the Collins English Dictionary would still be required
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Old 11-17-2017, 12:53 PM   #9281
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Yes that's what stumped me. Thanks guys, I'll be taking that one out of the installed mods than.

Wouldn't won't to be unrealistic
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Old 11-18-2017, 04:21 AM   #9282
Werner von Schmidt
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SHO Target identification / set_course

vdr1981,
first of all, since I work on a German version of TWoS I realized how much work this modification is and want to express my appreciation for your (and all the others) work. (You must have the one or other grey hair by this)

Nevertheless I collected some wishes / ideas by some German players and I have two questions:
  1. I understand that a lot of players wanted the Auto Target Indentification back, so I've been thinking abt. a compromise. Is it possible to order Identify Target with a delay (maybe 5 minutes or sth)? Maybe it is also possible, that the officer makes a mistake (by 1% for example). This would be realistic and relieves the Cpt. in stressful situations.

  2. The second question is about the set_course cmd. Do know sb I can ask about this? I mean, technically it is possible to press for example X + 002 (like a string) to set course to 002. Same with set_depth. This would be also more realistic for a Cpt. in stressful situations.

Thanks a lot in advance and keep up the excellent work.
Werner von Schmidt,
KptLt

Last edited by Werner von Schmidt; 11-18-2017 at 06:04 AM.
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Old 11-18-2017, 04:38 AM   #9283
fire-fox
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Quote:
Originally Posted by Werner von Schmidt View Post
vdr1981,
first of all, since I work on a German version of TWoS I realized how much work this modification is and want to express my appreciation for your (and all the others) work. (You must have the one or other grey hair by this)

Nevertheless I collected some wishes / ideas by some German players and I have two questions:
  1. I understand that a lot of players wanted the Auto Target Indentification back, so I've been thinking abt. a compromise. Is it possible to order Identify Target with a delay (maybe 5 minutes or sth)? Maybe it is also possible, that the officer make a mistake (by 1% for example). This would be realistic and relieves the Cpt. in stressful situations.

  2. The second question is about the set_course cmd. Do know sb I can ask about this? I mean, technically it is possible to press for example X + 002 (like a string) to set course to 002. Same with set_depth. This would be also more realistic for a Cpt. in stressful situations.

Thanks a lot in advance and keep up the excellent work.
Werner von Schmidt,
KptLt
Would second that as would like to use without the GUI readouts. For depth / speed / heading and use the crew dials.

And also like the delay idea - kind of like the radio operators delay in sending reports or the real Nav delays.
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Old 11-18-2017, 06:40 AM   #9284
excel4004
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Quote:
Originally Posted by Werner von Schmidt View Post
vdr1981,
first of all, since I work on a German version of TWoS I realized how much work this modification is and want to express my appreciation for your (and all the others) work. (You must have the one or other grey hair by this)

Nevertheless I collected some wishes / ideas by some German players and I have two questions:
  1. I understand that a lot of players wanted the Auto Target Indentification back, so I've been thinking abt. a compromise. Is it possible to order Identify Target with a delay (maybe 5 minutes or sth)? Maybe it is also possible, that the officer makes a mistake (by 1% for example). This would be realistic and relieves the Cpt. in stressful situations.
  2. The second question is about the set_course cmd. Do know sb I can ask about this? I mean, technically it is possible to press for example X + 002 (like a string) to set course to 002. Same with set_depth. This would be also more realistic for a Cpt. in stressful situations.

Thanks a lot in advance and keep up the excellent work.
Werner von Schmidt,
KptLt
PLayers who want a Auto Target Identififcation have the option to add this addon via JSGME (TWoS UI cmd_Auto Target ID). Available here: Iam happy that this is an opptional addon, for me its a big gamebracker to know what kind of ship is coming next when these a 5km away, so i use manuel identifacation to get a stressful Kaleun life in the game.
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Last edited by excel4004; 11-18-2017 at 06:59 AM.
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Old 11-18-2017, 06:56 AM   #9285
Werner von Schmidt
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SHO Target identification

Quote:
Originally Posted by excel4004 View Post
PLayers who want a Auto Target Identififcation have the option to add this addon via JSGME (TWoS UI cmd_Auto Target ID). Available here: [URL="http://www.subsim.com/radioroom/Check her for more TWoS 2.x.x compatible optional mods and addons"]
I know, I just thought it would be nice to have a compromise between the "arcade-like indentification" and the "Why I have to identify every ******* nutshell in the dark while my officer twiddle his thumbs?". So IMO a delay would give a better feeling of being the captain / interaction with the crew.
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