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Old 07-23-17, 09:38 PM   #1
Bubblehead1980
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Default Longest have been hunted?

Longest you have been hunted? anyone else ran into this? Given I changed up my sim.cfg but surprised me were this persistent. Believe the escorts skill were set to 3(Veteran) seas were calm.


TMO RSRD
USS Nautilus(Donation Narwhal)


Encountered a task force(Port Moresby invasion force, departing ) south end of st georges channel(Rabaul) on May 5th 1942 around 0530. Fired four torpedoes at Yubari light cruiser, two prematurely exploded, one ran under target, one missed just ahead of the bow when Yubari CL turned toward the torpedo.

TF had numerous transports and 6 or so DD's escorting. Four about two hours the were on me even at 300 feet, did some minor damage, minor flooding. Two persistent vessels(assume DD's, external cam off) kept pinging, making dry runs and dropping a few charges. Finally they seemed to lose contact but would come back and ping, drop a charge here or there.

( I had somewhere to leave so paused the game) came back this evening, continued evasion. One DD after what was now in the game six hours of being hunted, seemed to have a fix on me and dropped a couple close ones before going ghost(assuming to listen) while other one pinged around dropping charges in distant. One point they both went silent for about 20 minutes, then suddenly a few explosions which I assume was aircraft from Rabaul.

Then they started hunting again, each time I seemed to slip away, they seemed to get back on my trail. After 11 hours under, sonar reported "warship moving away very fast" and soon lost contact. Did they both leave or just one? Waited until after dusk. With air supply getting low, battery power below 50 percent and no sound contact for hours, decided to try for scope depth.Just as passed 100 feet, sound contact reported closing from 174 very fast.Back down we go to 300 feet. Few charges rocked the boat as passed 180 feet, minor damage to pumps.

Now had the former sleeper pinging away, dropping charges.Some came shockingly close, causing damage to conning tower.

Went to 350 feet, pushing it for the old boat.The persistent DD continued to hunt dropping charges here or then, going back to "sleep". Battery power was now below 25 percent, air getting low. Crew getting exhausted.

After more time silently creeping away.Guessing the even silent DD would be about 5000 yards astern, could surface and creep away in the dark and if needed, put the Nautilus's big guns to work.

Just as was about to order periscope depth, sonar reported a new warship contact closing. Sound check revealed what sounded like another destroyed, coming down the channel from Rabaul. Reinforcements. About this time, A nearby sound contact started up and began pinging, although the pings were quieter and seemed to not be reflecting directly off my boat. The DD roared by at high speed estimated distance about 800 yards away and dropped 6 charges.Six explosions follow by silence as engines stopped.

Soon the second warship arrived on scene, then sound reported both leaving area at very high speed.

Waited another hour, came to scope depth, all clear.Surfaced and headed away from area to charge batteries and regroup.

Nautilus had been under water evading for 21 1/2 hours. Battery was down to 10 percent.

Really been a long time since have been hunted like this. Reminds me of the old TMO days.

Last edited by Bubblehead1980; 07-24-17 at 06:57 PM.
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Old 07-24-17, 06:07 PM   #2
Rockin Robbins
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Yes, TMO has those hunt times set for 30 minutes. And if they get a whiff of you during the 30 minutes, the timer starts all over again. Newbie players are convinced that escape is possible. Vets know it MIGHT be possible but nobody gets off for free. Interestingly, my most intense hunts have been from sub chasers and gunboats, not just the DDs.

It's been a year since I was held down like that. FOTRSU usually has Superpoop on deck who drops one charge on your conning tower. And I don't get as much chance to play as I once did with the modding going on. Somewhere, Ducimus is laughing at me.
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Old 07-24-17, 06:49 PM   #3
fireftr18
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Quote:
Originally Posted by Rockin Robbins View Post
Yes, TMO has those hunt times set for 30 minutes. And if they get a whiff of you during the 30 minutes, the timer starts all over again. Newbie players are convinced that escape is possible. Vets know it MIGHT be possible but nobody gets off for free. Interestingly, my most intense hunts have been from sub chasers and gunboats, not just the DDs.

It's been a year since I was held down like that. FOTRSU usually has Superpoop on deck who drops one charge on your conning tower. And I don't get as much chance to play as I once did with the modding going on. Somewhere, Ducimus is laughing at me.
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Old 07-24-17, 07:19 PM   #4
Bubblehead1980
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Quote:
Originally Posted by Rockin Robbins View Post
Yes, TMO has those hunt times set for 30 minutes. And if they get a whiff of you during the 30 minutes, the timer starts all over again. Newbie players are convinced that escape is possible. Vets know it MIGHT be possible but nobody gets off for free. Interestingly, my most intense hunts have been from sub chasers and gunboats, not just the DDs.

It's been a year since I was held down like that. FOTRSU usually has Superpoop on deck who drops one charge on your conning tower. And I don't get as much chance to play as I once did with the modding going on. Somewhere, Ducimus is laughing at me.

Running my "early war" sim.cfg have been testing so DD's in 41/42 and early 43 are not such pushovers, liking results so far as they pose a threat but are not on the level of 1944. Typically when hit 250 feet is when they start having trouble keeping up with sub, so venture to 300 as many boats rated for 250 learned to do. Noticed their charges were often exploding above at 250 feet or so. Kind of mimics what was happening before Congressman May ran his mouth.Thing is quickly learn to not assume as may drop 4 charges and 3 may explode at 250 but one may drop to 300 or so and give a shock. The hunt time is set to 900 minutes as found in RSRD with TMO they were giving up too soon, but even so have not them hunt like did in the encounter mentioned above. Thinking the donation narwhal even at silent running and running at 2 knots is a noisy boat
compared to others, so they would lose contact and get back in touch.

Same in my experience as well, subchasers as well Type A C D escorts are usually the toughest opponents. I will never forget one encounter with the aux subchaser in TMO many moons ago.Short version, I had been playing maybe a month. Slipped inside the screen of a convoy , sunk two tankers, really thought I had done something lol.Two DE types left me alone after a while dropping charges, rejoined convoy. This aux subchaser stayed behind, hunting me. Dropping one or two charges here and there, causing damage. Everytime I would believe he was gone, boom right there.

Finally when came scope depth after 18 hours, seas had picked up which masked my sounds. Saw him sitting still listening for me. Fired a Mark 18 , sunk him. Never could regain contact on the convoy though so served his purpose.



For some reason in RSRD fleet destroyers were handicapped. Many are not equipped with the proper sonar gear etc. Many are missing one or both DC racks and just have the y guns which Makes them unable to lay down effective patterns. Thinking may have been an oversight, error , cant think why it would be done on purpose. Part of my reworking of the ship pack i released is reworking SNS and EQP files for the IJN destroyers.
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