SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-08-14, 03:45 AM   #1
depthtok33l
Sparky
 
Join Date: Feb 2014
Location: Auckland, New Zealand
Posts: 156
Downloads: 61
Uploads: 0
Photo Recon of Hostile Port Mission Approach

Good day fellow skippers,

I really need help in approaching a hostile port without getting caught by the DD's guarding it. IT'S SO ANNOYING - the waters are shallow, boat rigged for silent running, always trying to evade them but somehow I always end up getting depth charged and nearly getting blown out of the water. Sometimes there are 2 vessels guarding these ports, 1 DD and a boat with depth charges.

I've tried a few hopeless tricks like torpedoing the DD which is stupid in my opinion. I've tried going in fast, submerged, took a picture but before I manage to get out I get depth charged so hard.

Tips and tricks are greatly appreciated.
depthtok33l is offline   Reply With Quote
Old 04-08-14, 04:21 AM   #2
ddales
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default Very slow and quiet

I try to stay as close to the shore as possible and approach as slowly as possible. Sometimes the destroyers will detect you and sometimes they won't.
  Reply With Quote
Old 04-08-14, 04:39 AM   #3
depthtok33l
Sparky
 
Join Date: Feb 2014
Location: Auckland, New Zealand
Posts: 156
Downloads: 61
Uploads: 0
Default

Quote:
Originally Posted by ddales View Post
I try to stay as close to the shore as possible and approach as slowly as possible. Sometimes the destroyers will detect you and sometimes they won't.
But wouldn't you be more shallower if you stay closer to the shore? or the AI would possibly think there's a high possibility that there are no subs there
depthtok33l is offline   Reply With Quote
Old 04-08-14, 06:17 AM   #4
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Are you by any chance using TMO?
BigWalleye is offline   Reply With Quote
Old 04-08-14, 06:25 AM   #5
depthtok33l
Sparky
 
Join Date: Feb 2014
Location: Auckland, New Zealand
Posts: 156
Downloads: 61
Uploads: 0
Default

Quote:
Originally Posted by BigWalleye View Post
Are you by any chance using TMO?
Yes sir. I am using TMO.
depthtok33l is offline   Reply With Quote
Old 04-09-14, 02:44 AM   #6
Warren Peace
Loader
 
Join Date: Jul 2013
Posts: 89
Downloads: 44
Uploads: 0
Default

Quote:
Originally Posted by depthtok33l View Post
Yes sir. I am using TMO.
Well, there's your problem, TMO takes the IJN's level of efficiency and cranks it up to insane.
__________________
The only sound that still scares me to this day...

The silence when the pinging stops.
Warren Peace is offline   Reply With Quote
Old 04-09-14, 03:06 AM   #7
Capt. Morgan
Commander
 
Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 462
Downloads: 391
Uploads: 0
Default

Usually, sub-chasers don't have sonar, so as long as you keep periscope use to the absolute minimum (and don't run into them) they probably won't detect you.

DD's do have sonar, but they are deaf to anything happening behind them. So observe, plot, and time the DD's patrol pattern so that you can move in when his back is turned. As he's deaf, you can use speed.

If you can't get out before he returns, keep as much distance as you can from him, and keep turning your boat so that your bow or stern is pointed directly at him. This will make you much harder to detect. Keep your RPM's below 50 until he goes away.

BTW, there is an Easier A.I. mod for TMO that returns the sub-hunters to stock sensitivity.
__________________
There are no great men, only great challenges that
ordinary men are forced by circumstances to meet.
-- Admiral William Halsey

Capt. Morgan is offline   Reply With Quote
Old 04-09-14, 03:42 AM   #8
depthtok33l
Sparky
 
Join Date: Feb 2014
Location: Auckland, New Zealand
Posts: 156
Downloads: 61
Uploads: 0
Default

Quote:
Originally Posted by Capt. Morgan View Post
Usually, sub-chasers don't have sonar, so as long as you keep periscope use to the absolute minimum (and don't run into them) they probably won't detect you.

DD's do have sonar, but they are deaf to anything happening behind them. So observe, plot, and time the DD's patrol pattern so that you can move in when his back is turned. As he's deaf, you can use speed.

If you can't get out before he returns, keep as much distance as you can from him, and keep turning your boat so that your bow or stern is pointed directly at him. This will make you much harder to detect. Keep your RPM's below 50 until he goes away.

BTW, there is an Easier A.I. mod for TMO that returns the sub-hunters to stock sensitivity.
Thanks for the input, I'll try that.
depthtok33l is offline   Reply With Quote
Old 04-09-14, 09:43 AM   #9
A Hidden Soul
Soundman
 
Join Date: Jun 2012
Posts: 146
Downloads: 49
Uploads: 0
Default

I always went in during the night at periscope depth at ahead slow. Never have been detected. Took my pictures turned around and surfaced when I was out of range then get out of there.
A Hidden Soul is offline   Reply With Quote
Old 04-09-14, 05:25 PM   #10
Capt. Morgan
Commander
 
Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 462
Downloads: 391
Uploads: 0
Default

Quote:
Originally Posted by depthtok33l View Post
Thanks for the input, I'll try that.
Good hunting: successfully pulling off any kind of harbour action under TMO is quite an accomplishment (and yes, as per Hidden Souls post, wait till night).
__________________
There are no great men, only great challenges that
ordinary men are forced by circumstances to meet.
-- Admiral William Halsey

Capt. Morgan is offline   Reply With Quote
Old 04-09-14, 07:42 PM   #11
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

The easiest way is to go in at night on the surface. Unless their visual and or radar sensors are set to see you at farther ranges like later in the war they certainly will not hear you with sonar.

Getting in close to shore is ok as long as there are no shore batteries.

I have slipped past many escorts on the surface but as soon as you submerge they can hear you if they are within their sensor range for sonar.

I have ran into convoys at night slipping past escorts and the outer merchants without being seen. I try to hit the tankers first and then flank to exit the convoy on the other side while we reload for a circle round to attack again.
__________________
Self-education is, I firmly believe, the only kind of education there is.
~Isaac Asimov~

Mercfulfate
将補
日本帝國海軍

merc4ulfate is offline   Reply With Quote
Old 04-10-14, 12:50 AM   #12
depthtok33l
Sparky
 
Join Date: Feb 2014
Location: Auckland, New Zealand
Posts: 156
Downloads: 61
Uploads: 0
Default

Quote:
Originally Posted by merc4ulfate View Post
The easiest way is to go in at night on the surface. Unless their visual and or radar sensors are set to see you at farther ranges like later in the war they certainly will not hear you with sonar.

Getting in close to shore is ok as long as there are no shore batteries.

I have slipped past many escorts on the surface but as soon as you submerge they can hear you if they are within their sensor range for sonar.

I have ran into convoys at night slipping past escorts and the outer merchants without being seen. I try to hit the tankers first and then flank to exit the convoy on the other side while we reload for a circle round to attack again.
Thanks. I just completed my most recent photo recon mission using this.
depthtok33l is offline   Reply With Quote
Old 04-13-14, 08:42 PM   #13
LCQ_SH
Lieutenant
 
Join Date: May 2012
Posts: 266
Downloads: 175
Uploads: 0
Default

in TOMI haven't had that trouble.....just one escort and that's it.

Using Traveller mod, 2.6, there are always two escorts, one DD and one tugboat.

I usually go ahead flank straightforward to his bow, go to periscope depth, fire a 3 torp spread shot (if available, electric torps are the best to this job)...... DD is out, the tugboat can be eliminated with your deck gun.

It takes some practice to do it right, but it works for me!

Good luck.

LCQ_SH is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:19 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.