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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
06-15-2012, 11:50 AM
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#16 |
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Silent Hunter
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 4,488
Downloads: 131
Uploads: 27
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06-15-2012, 12:44 PM
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#17 | |
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Black Magic
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Quote:
I see some problems with adding new playable subs to the game though. For one, the game appears to be hard-coded into which subs the player can choose from. That needs to be the first obstacle to overcome before anyone tries to add playable anything to the game. |
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06-15-2012, 12:57 PM
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#18 |
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Just A Kid At Heart
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I understand. I not only believe that all things may be possible with SH5, but I'm hoping so. When I make comparisons it's between what I can play today. If SH4 had been modded the way SH3 has I wouldn't be playing the older game at all. If SH5 gets to that point everything else will go on the shelf. It will have to have a crew management that's a cross between SH3's and SH4's, a full range of merchant types and all the graphics goodies of all the major SH3 supermods before I make that switch though.
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"Human beings are perhaps never more frightening than when they are convinced beyond doubt that they are right." – Laurens van der Post
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