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Old 12-16-11, 10:42 AM   #541
blueduck
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Originally Posted by Sittingwolf View Post
Hi guys,

I know it's not the problem of the LSH3 mod and rather stock one but would there be any chance for LSH3 to improve the night sky a little more in the future? I mean that brighter MARKS in the background of darker sky.

Cheers.
Dear Sittingwolf,

could you please explain it more detailed because I don't understand what you mean.
Maybe lets discuss via e-mail: blueduck@lsh3.com.

Regards
Blueduck
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Old 12-16-11, 10:49 AM   #542
blueduck
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Originally Posted by Hylander_1314 View Post
Man this is tough to download from my location. Out in the rural areas we don't have cable or DSL. My service is wireless from a cellphone tower a quarter mile up the road, and every file so far has stopped downloading and says it's finished at 40 to 50mbs, and 100 to 110 mbs.

I will have to see if I can visit with friends in town who might let me download these files.

Looking forward to it though! Very impressive work that was done!

Thanks for the efforts!
Dear Hylander_1314,

regrettably it is our provider who cuts downloads at every clock hour. But even if you start 2-3 minutes after a clock hour your speed seems to be too low.

If it does not work to download at your friends in town, please contact me via e-mail: blueduck@lsh3.com.

Or post your approximate location and maybe some of the forum mates will send you a DVD.

Regards
Blueduck
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Old 12-16-11, 11:22 AM   #543
blueduck
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Default Preview LSH3 V6 - Spring 2012

Dear SH3-Friends,

we want to give you a preview on some of the work we are doing.

First there is the aged GUI of SH3 which will become completely overhauled and refurbished. Have a look at the animation below!






Furthermore there will be the following improvements:
  • easier Installation
  • higher integration of SH3-Tools (esp.: SH3 Commander)
  • new GUI with a widescreen option available
  • additional ships and planes
  • improvement of the AI
  • contemporary interiors for the u-boats
  • and a little more
LSH3 V6 will still be compatible with Win XP/Vista/7 allthough we expect that the system requirements will end up with a minimum of 4GB RAM.

This all will need some time - AND WE WILL TAKE THEM!!!

Regards
Blueduck
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Old 12-16-11, 12:31 PM   #544
Hylander_1314
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Originally Posted by blueduck View Post
Dear Hylander_1314,

regrettably it is our provider who cuts downloads at every clock hour. But even if you start 2-3 minutes after a clock hour your speed seems to be too low.

If it does not work to download at your friends in town, please contact me via e-mail: blueduck@lsh3.com.

Or post your approximate location and maybe some of the forum mates will send you a DVD.

Regards
Blueduck
Oh yes, it is definitely on my end. When I lived in Denver Colorado, I had highspeed cable internet service, and would have had all the files downloaded in a few minutes. Here out in the rural area of Michigan, it's like going back to the stoneage comparatively. I think this provider has the the ability on a good day to be about 40x faster than dialup.

I am though going to check with some friends to see if I can use there internet to get the files as they have highspeed cable in the city areas.
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Old 12-16-11, 01:55 PM   #545
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Originally Posted by Hylander_1314 View Post
I am though going to check with some friends to see if I can use there internet to get the files as they have highspeed cable in the city areas.
Hello Hylander_1314,

so then I whish you you will be able to enjoy LSH3V5.1 soon.
Maybe remember to download the Frozen Harbors as well, once you are there!

Regards
Blueduck
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Old 12-16-11, 02:20 PM   #546
Hylander_1314
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Actually, that one did download, but took 2 hours and 4 attempts, so when I went to try and do the 8 part segments and 2 failures, I got discouraged, and decided to wait.

Thankyou for the what looks to be an excellent mod, and since it is compatable with GWX, it's a real win / win addition!
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Old 12-17-11, 09:29 AM   #547
blueduck
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Quote:
Originally Posted by Hylander_1314 View Post
Actually, that one did download, but took 2 hours and 4 attempts, so when I went to try and do the 8 part segments and 2 failures, I got discouraged, and decided to wait.

Thankyou for the what looks to be an excellent mod, and since it is compatable with GWX, it's a real win / win addition!
Hello Hylander_1314,

got PM!

Cheers
Blueduck
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Old 12-19-11, 06:30 AM   #548
Sittingwolf
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Contrary to what had been yet said, that you can't I mean, cause these two projects don't go together at all, I read somewhere in this thread that you can easily apply LSH3 (mods) into GWX. Isn't that so? If yes, that would be very interesting experience.

PS Maybe I don't know about something, maybe this question had been already asked and answered?

Last edited by Sittingwolf; 08-10-12 at 09:53 AM.
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Old 12-19-11, 11:02 AM   #549
blueduck
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Originally Posted by Sittingwolf View Post
Hi guys,

Contrary to what had been yet said, that you can't I mean, cause these two projects don't go together at all, I read somewhere in this thread that you can easily apply LSH3 (mods) into GWX. Isn't that so? If yes, that would be very interesting experience.

PS Maybe I don't know about something, maybe this question had been already asked and answered?

Best,
Sittingwolf
Hello Sittingwolf,

this might work with MODS which do not change important gamefiles of GWX (e.g.: just TGA-files).
Because this is the same for using GWX-MODS with LSH have a look at the "Minimanual - Section H" in the DL-section of lsh3.com.
There you can see the files which should not be changed by a external MOD when activating for LSH3. This should be the same files vice versa for GWX.

Regards
Blueduck
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Old 12-29-11, 01:19 AM   #550
Cal Dega
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So what should I use? This or GWX since they don't seem to work together.

Also, would Commander work with this?
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Old 12-29-11, 07:14 AM   #551
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Quote:
Originally Posted by Cal Dega View Post
So what should I use? This or GWX since they don't seem to work together.

Also, would Commander work with this?
Install the two mods in independent installations of SH3, using MultiSH3...

Yes, Commander works with LSH3, please see the folders in the mod, and the instructions.

Welcome aboard!

Fitzcarraldo
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Old 12-29-11, 09:26 AM   #552
blueduck
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Quote:
Originally Posted by Cal Dega View Post
So what should I use? This or GWX since they don't seem to work together.

Also, would Commander work with this?

Quote:
Originally Posted by fitzcarraldo View Post
Install the two mods in independent installations of SH3, using MultiSH3...

Yes, Commander works with LSH3, please see the folders in the mod, and the instructions.

Welcome aboard!

Fitzcarraldo
Hello Cal Dega,

as Fitzcarraldo wrote before, do a MultiSH3-Installation.
And if you want to, use two SH3-Commander-Installations for each one!!!
All necesary Files and Tools are available in the LSH-DL-Packet!
And please have a look at the given manuals before installation, especially the Installation-Manual.



But be aware not to use some of the SH3-Commander-Options in "Gameplay Settings":
  • Adjust water clarity (If you intend to use the ATM- or ENV-MODS)
  • Set wave height (NEVER!!!)
  • Model effects (NEVER TOO!!!)
Actually our testers are doing the SH3-Commander-Tests with the Frozen-Harbors and maybe there will be an update soon to fix the "Gameplay Settings".

Regards
Blueduck
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Old 12-29-11, 12:27 PM   #553
dcb
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Hi Blueduck,

In addition to your great Frozen Harbors mod, could you please also give some consideration to this issue:

http://www.subsim.com/radioroom/showthread.php?t=191001

I guess this would suit the frozen harbors very well.

Regards

Dcb
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Old 12-29-11, 02:19 PM   #554
blueduck
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Originally Posted by dcb View Post
Hi Blueduck,

In addition to your great Frozen Harbors mod, could you please also give some consideration to this issue:

http://www.subsim.com/radioroom/showthread.php?t=191001

I guess this would suit the frozen harbors very well.

Regards

Dcb
Hello Dcb,

yes, we'll have a look at this one.
If this one will work too SNOW...its possible! it would be nice too.

Regards
Blueduck
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Old 01-23-12, 07:40 AM   #555
blueduck
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Dear (L)SH3 friends,

this a preview on the revised guns- and flak-ammunition which will be included om LSH3 V6:


The management of the guns and ammunition (F10/F11) has been completely reworked!
As sophisticated as possible the different calibres have been integrated into SH3.
During this work we realized, that today it is nearly impossible to find 100% correct information about the ammo used with the different guns.

Therefore we appreciate every further information or hints in this case.

Regards
Blueduck
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