SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

View Poll Results:
0 0%
Voters: 0. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
Old 03-01-10, 06:55 PM   #1666
Elder-Pirate
Ace of the Deep
 
Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by Méo View Post
Seriously, do you really expect SH5 to be a blockbuster.

The games not even officially out yet and UBU's candy store is doing great business.

Heck even I want the game, but from what I've seen so far is the candy has been on the shelf to long and is getting sour.

I'll wait till' they add more sugar to it and poison OSP/DRM.

Wonder if I'll live that long?

Meantime heave-ho SHIV, on the other ocean, more Japanese ships to sink.
__________________
Elder-Pirate is offline  
Old 03-02-10, 03:34 AM   #1667
Lt.Harper
Swabbie
 
Join Date: May 2008
Posts: 12
Downloads: 13
Uploads: 0
Default

Here's what will happen:

1) SHV is cracked and on pirate bay about a week after release
2) Due to people boycotting the DRM, SHV does not sell very well
3) Ubisoft will blame pirating as the reason why the game did not sell well
4) SHVI will have an even more insane DRM scheme.

A viscous cycle ...
Lt.Harper is offline  
Old 03-02-10, 03:39 AM   #1668
jwilliams
Ace of the Deep
 
Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
Default

Quote:
Originally Posted by Lt.Harper View Post
Here's what will happen:

1) SHV is cracked and on pirate bay about a week after release
2) Due to people boycotting the DRM, SHV does not sell very well
3) Ubisoft will blame pirating as the reason why the game did not sell well
4) SHVI will have an even more insane DRM scheme.

A viscous cycle ...
Unless SH5 doesnt get cracked. (unlikely)

But if SH5 doesnt get crack then OSP will be here to stay.

Which would prob mean no patch to remove OSP from SH5, as this patch could open up OSP to being cracked.
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz).
Radeon HD4870 (1gb gddr5). 6gb Ram.
jwilliams is offline  
Old 03-02-10, 03:40 AM   #1669
Schunken
Medic
 
Join Date: Feb 2006
Posts: 168
Downloads: 20
Uploads: 0
Default

...I think its really not sell too well... Amazon.de show it on place 47, just make it into top 50.

Maybe it will catch up on release day, but I be in doubt.


Andreas
Schunken is offline  
Old 03-02-10, 04:16 AM   #1670
SubV
Planesman
 
Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
Default

Online DRM will kill the modding community, that's for sure.

Like many other people here I'll probably buy it later, when it hits the bargain bin...
SubV is offline  
Old 03-02-10, 04:26 AM   #1671
Herr Graf
Sailor man
 
Join Date: Mar 2005
Posts: 48
Downloads: 75
Uploads: 0
Default

Posting in a +100 DRM thread!

Herr Graf is offline  
Old 03-02-10, 05:49 AM   #1672
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default

OK...thinking hats on people!
Iv'e framed this argument in a snappy single paragraph before, but here
is the full version:

Quote:
Originally Posted by Neal Stevens View Post
Not quite, missing panel #1 where the pirates start the whole mess.
There are many, many bad things that can be blamed upon software
pirates. I do not want to appear to defend them from the things that they
are rightly to blame for.

That said, it really does not make good sense to blame pirates for poor
and increasingly invasive DRM systems.

From my understanding, your argument runs like this:

Premise 1) Piracy causes the need for more intrusive DRM systems.
Premise 2) If you cause the need for something, then you are to blame for it.
Conclusion: Therefore, piracy is to blame for more intrusive DRM systems.

On the face of it, that looks like a good argument.

Premise 1 is clearly true because if there was no piracy, there would be no DRM.
Premise 2 looks like it is true, so we will accept that.
And the conclusion defiantly follows from the premises.

However, this kind of argument can cause absurdities in more than one
way. I'm only going to look at the first way absurdity can arise, because
the second way is a little more complex and I don't want to get to bogged
down too much.

The first way is that it can be used for things like this:

Premise 1) Merchant shipping causes the need for submarine warfare
against merchant shipping.
Premise 2) If you cause the need for something, then you are to blame for it.
Conclusion: Therefore, merchant shipping is to blame for more submarine
warfare against merchant shipping.

Again, Premise 1 is clearly true because if there was no merchant shipping,
there would be no submarine warfare against merchant shipping.
Premise 2 looks like it is true, so we will accept that.
And the conclusion defiantly follows from the premises.

However, in this case the conclusion is ridiculous.

How can that be if the form of the argument is the same as in the piracy
argument and the premises both appear to be true? We must have gone
wrong somewhere, but where? To find out we will have to look at all the
aspects of the argument carefully.

Could it be that the very form the argument takes is faulty?
Well, the argument takes the form:
Quote:
Premise 1) X causes the need for Y
Premise 2) If you cause the need for something, then you are to blame for it.
Conclusion: Therefore, X is to blame for Y
I think it is clear that the form of your argument is perfectly sound.
As long as premise 1&2 are both true, the conclusion is defiantly also true.

It must be either premise 1 or 2 that are at fault.

So what about premise 1 from the piracy argument; is that true?
Quote:
Premise 1) Piracy causes the need for more intrusive DRM systems.
That's not strictly true for two reasons, but neither of these reasons are
utterly insurmountable.
The two problems are as follows:1) The first problem with premise 1 is
that it's not clear that piracy causes a need for intrusive DRM systems. It
no doubt causes a desire for DRM systems, but is that desire a "need"?
Having a "need" is when you have no other option and it's clear that
games companies have at least one other option; they could go out of
business. It could also be argued that there are other options that don't
include going out of business OR invasive DRM.

Perhaps we should change the argument to:
Quote:
Premise 1) Piracy causes the desire for more intrusive DRM systems.
Premise 2) If you cause the desire for something, then you are to blame for it.
That has a bit less of a kick to it.

That said, going out of business is not much of an option(!) and even if
there are other options, other than invasive DRM open to games
companies, that isn't certain.

So even tho I think that even if the word "need" isn't strictly true, I don't
think it's outrageous. Arguments could be made for and against it, but I'm
willing to give you the benefit of the doubt and leave it as it is.

2)
The second problem with premise 1 is that it's not clear that piracy does
cause the need for intrusive DRM systems because although all companies
suffer from piracy, not all of them have intrusive DRM systems.

Then again, maybe those companies that don't have intrusive DRM
systems are all about to go out of business because they do need it, they
just don't know it yet.

I'm sure you will agree that good arguments could be made one way and
the other. I might argue one way, your self and ubisoft might argue
another way.

Again, in this case also, I can benefit of the doubt and assume that piracy
does indeed cause the need for intrusive DRM systems.

Premise 1 from the Merchant shipping argument faces similar problems.
It could be argued that there are other options open to win a war than
submarine warfare against merchant shipping (i.e. just loose the war).
It could also be argued that you don't need to use submarine warfare
against merchant shipping to win a war.
I think it only fair that if we are giving the piracy argument the benefit of
the doubt over these issues, we should also be giving the same
allowances to similar arguments.

In conclusion, although premise 1 is, in both cases, is not problem free, the
problems are not utterly insurmountable. Good arguments can be made
both ways.


We are left with the only one other option to explain how this kind of
argument can produce ridiculous conclusions: there must be something
wrong with premise 2.

Quote:
Premise 2) If you cause the need for something, then you are to blame for it.
All arguments that use this premise can be shown to produce similar
arguments that have ridiculous conclusions. It can not be an ethical rule
because it lacks universality. We can't just say that premise 2 becomes
true when it is used in this argument, but premise 2 becomes false when it
is used in another argument. The truth of any premise can't change like
that. It must be wrong and therefore, arguments that use it must also be
unsound, even if the form of the argument is valid.
__________________
Letum is offline  
Old 03-02-10, 06:49 AM   #1673
IanC
Grey Wolf
 
Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by Letum View Post
OK...thinking hats on people!
Iv'e framed this argument in a snappy single paragraph before, but here
is the full version:



There are many, many bad things that can be blamed upon software
pirates. I do not want to appear to defend them from the things that they
are rightly to blame for.

That said, it really does not make good sense to blame pirates for poor
and increasingly invasive DRM systems.

From my understanding, your argument runs like this:

Premise 1) Piracy causes the need for more intrusive DRM systems.
Premise 2) If you cause the need for something, then you are to blame for it.
Conclusion: Therefore, piracy is to blame for more intrusive DRM systems.

On the face of it, that looks like a good argument.

Premise 1 is clearly true because if there was no piracy, there would be no DRM.
Premise 2 looks like it is true, so we will accept that.
And the conclusion defiantly follows from the premises.

However, this kind of argument can cause absurdities in more than one
way. I'm only going to look at the first way absurdity can arise, because
the second way is a little more complex and I don't want to get to bogged
down too much.

The first way is that it can be used for things like this:

Premise 1) Merchant shipping causes the need for submarine warfare
against merchant shipping.
Premise 2) If you cause the need for something, then you are to blame for it.
Conclusion: Therefore, merchant shipping is to blame for more submarine
warfare against merchant shipping.

Again, Premise 1 is clearly true because if there was no merchant shipping,
there would be no submarine warfare against merchant shipping.
Premise 2 looks like it is true, so we will accept that.
And the conclusion defiantly follows from the premises.

However, in this case the conclusion is ridiculous.

How can that be if the form of the argument is the same as in the piracy
argument and the premises both appear to be true? We must have gone
wrong somewhere, but where? To find out we will have to look at all the
aspects of the argument carefully.

Could it be that the very form the argument takes is faulty?
Well, the argument takes the form:
I think it is clear that the form of your argument is perfectly sound.
As long as premise 1&2 are both true, the conclusion is defiantly also true.

It must be either premise 1 or 2 that are at fault.

So what about premise 1 from the piracy argument; is that true?
That's not strictly true for two reasons, but neither of these reasons are
utterly insurmountable.
The two problems are as follows:1) The first problem with premise 1 is
that it's not clear that piracy causes a need for intrusive DRM systems. It
no doubt causes a desire for DRM systems, but is that desire a "need"?
Having a "need" is when you have no other option and it's clear that
games companies have at least one other option; they could go out of
business. It could also be argued that there are other options that don't
include going out of business OR invasive DRM.

Perhaps we should change the argument to:
That has a bit less of a kick to it.

That said, going out of business is not much of an option(!) and even if
there are other options, other than invasive DRM open to games
companies, that isn't certain.

So even tho I think that even if the word "need" isn't strictly true, I don't
think it's outrageous. Arguments could be made for and against it, but I'm
willing to give you the benefit of the doubt and leave it as it is.

2)
The second problem with premise 1 is that it's not clear that piracy does
cause the need for intrusive DRM systems because although all companies
suffer from piracy, not all of them have intrusive DRM systems.

Then again, maybe those companies that don't have intrusive DRM
systems are all about to go out of business because they do need it, they
just don't know it yet.

I'm sure you will agree that good arguments could be made one way and
the other. I might argue one way, your self and ubisoft might argue
another way.

Again, in this case also, I can benefit of the doubt and assume that piracy
does indeed cause the need for intrusive DRM systems.

Premise 1 from the Merchant shipping argument faces similar problems.
It could be argued that there are other options open to win a war than
submarine warfare against merchant shipping (i.e. just loose the war).
It could also be argued that you don't need to use submarine warfare
against merchant shipping to win a war.
I think it only fair that if we are giving the piracy argument the benefit of
the doubt over these issues, we should also be giving the same
allowances to similar arguments.

In conclusion, although premise 1 is, in both cases, is not problem free, the
problems are not utterly insurmountable. Good arguments can be made
both ways.


We are left with the only one other option to explain how this kind of
argument can produce ridiculous conclusions: there must be something
wrong with premise 2.

All arguments that use this premise can be shown to produce similar
arguments that have ridiculous conclusions. It can not be an ethical rule
because it lacks universality. We can't just say that premise 2 becomes
true when it is used in this argument, but premise 2 becomes false when it
is used in another argument. The truth of any premise can't change like
that. It must be wrong and therefore, arguments that use it must also be
unsound, even if the form of the argument is valid.
My cat's name is mittens!

IanC is offline  
Old 03-02-10, 07:33 AM   #1674
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default



*cough*


* Sorry Letum, you kinda lost me when you started comparing it to merchant shipping and submarine response.
__________________

Contritium praecedit superbia.
Arclight is offline  
Old 03-02-10, 07:39 AM   #1675
KL-alfman
Grey Wolf
 
Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
Default

Quote:
Originally Posted by IanC View Post
My cat's name is mittens!


there's another one:

"yes, Lisa, your daddy is gonna be a teacher ...."
__________________
Life, Liberty and Property!
KL-alfman is offline  
Old 03-02-10, 07:59 AM   #1676
theluckyone17
Captain
 
Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
Default

Galactic Civilizations 2 has no DRM. The producer, Stardock, doesn't believe in it. It does require a serial number to allow downloading of patches, however. Oddly enough, Gamasutra said it topped PC sales for a week in February of 2009: http://www.gamasutra.com/php-bin/new...hp?story=22404

Stardock also put out Sins of a Solar Empire... without DRM. It apparently did fine in its first month of sales: http://www.neoseeker.com/Articles/Ha..._solar_empire/

I don't know how much of a niche the RTS-4x genre occupies, but I'd wonder if it's comparable to that of a certain submarine simulator series...
theluckyone17 is offline  
Old 03-02-10, 09:05 AM   #1677
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 32,692
Downloads: 171
Uploads: 0
Default

Quote:
Originally Posted by theluckyone17 View Post
Galactic Civilizations 2 has no DRM. The producer, Stardock, doesn't believe in it. It does require a serial number to allow downloading of patches, however. Oddly enough, Gamasutra said it topped PC sales for a week in February of 2009: http://www.gamasutra.com/php-bin/new...hp?story=22404

Stardock also put out Sins of a Solar Empire... without DRM. It apparently did fine in its first month of sales: http://www.neoseeker.com/Articles/Ha..._solar_empire/

I don't know how much of a niche the RTS-4x genre occupies, but I'd wonder if it's comparable to that of a certain submarine simulator series...
Wonder if they would be interested in producing a good WWII submarine simulator?
__________________

Sub captains go down with their ship!
Reece is offline  
Old 03-02-10, 10:44 AM   #1678
michaelws
Seaman
 
Join Date: Mar 2005
Location: Kailua-Kona, Hawaii
Posts: 38
Downloads: 6
Uploads: 0
Default

What is OSP?
michaelws is offline  
Old 03-02-10, 10:49 AM   #1679
GDFTigerTank
Machinist's Mate
 
Join Date: Apr 2009
Posts: 121
Downloads: 44
Uploads: 0
Default

Quote:
Originally Posted by michaelws View Post
What is OSP?
Oppressive Sh** Pile

And yes I jumped right in and bought the game anyway.
GDFTigerTank is offline  
Old 03-02-10, 11:07 AM   #1680
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,725
Downloads: 393
Uploads: 12
Default

Quote:
Originally Posted by michaelws View Post
What is OSP?
Just read every post in this thread in detail. There's only 1673 before yours.

OSP is Online Services Platform. It's Ubi's little thing to "enhance" your experience.

Part of OSP is DRM. The rest of OSP doesn't seem to be much of a problem. Most people are unhappy about the DRM scheme, which requires you to be online and logged in to Ubi's server while playing. Another part of OSP that worries some people is automatic updates, which could make modding a problematic issue.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!"
razark is offline  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:17 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.