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Old 11-11-07, 05:57 PM   #211
THE_MASK
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Quote:
Originally Posted by ben cg
But I still slightly miss some of the other touches from TM, like the improved map updates and some of the HUD buttons plus a few other bits and bobs.
After patch 1.4 and mod updates I'm definitely hoping someone will work out how to piece together TM+RSRD and release it for the rest of us
You should try RFB 1.31 and RSRDC .
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Old 11-11-07, 07:46 PM   #212
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Quote:
Originally Posted by nattydread
How is this different from "Improve Campaign Layers" from I believe Tater?

If they are "fixing" different things, are they compatible?
Quote:
How is this different from "Improve Campaign Layers" from I believe Tater?

By reading the first post you will get a detailed explanation of what RSRDC does.

By reading this post

http://www.subsim.com/radioroom/show...97&postcount=1

You will get a detailed explanation of ICL


Quote:
If they are "fixing" different things, are they compatible?

NO
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Old 11-11-07, 08:03 PM   #213
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Originally Posted by ben cg
Can I find historical taskforces with this mod?
12-10-41 (0300 hours)
25 miles west of Vigan, Luzon

While enroute to San Bernadino patrol area, spotted several warships approaching Vigan from the west. Maneuvered S-36 to shooting position on zig-zagging Horai Maru (large old passenger carrier-9513 tons). Four fish fired. Three struck amidship, the fourth was a dud. Large explosion followed by a smaller secondary. Ship sank almost immediately. Aggressive escort activity. Heavy depth charging. Four inch deck gun destroyed. Minor damage to hull.

Historical Note:
On December 10, 1941 at 0300 hours, the Kanno Detachment, a Task Force consisting of 1 cruiser, 7 destroyers, and 6 transports arrived at Vigan. The transports were carrying approximately 2200 men from the First and Third Battalions of the 2nd Formosa Infantry Regiment. Their mission was to capture and maintain the Vigan airfield in support of further operations against Manila. The actual landing went unopposed. Although we had some 30 submarines operating out of Cavite, including 6 S-boats, not one of them came to the party. The weather was also a little different. During my attack the seas were moderate and it was very dark. During the actual landing there was a strong wind from the north east and rough seas. I recall counting 15 contacts on the map during the approach but I probably miscounted in all the excitement. I did try to count the transports but had to give up when the escorts arrived in ernest. I only saw two transports and one supply ship. The rest were warships.

One of the more memorable moments came when the torpedoes were fired. One of the escorts spotted them in the water, fired a warning signal, launched star shells, and began firing randomly into the water. The Maru sped up but it was too late. I was too close and the torpedoes were already on her. The depth charge attack was intense. The sound effects (ROW) are very well done and I could have sworn I heard one of the barrels bounce off the hull. The hull sway from a near miss is also great. I was finally able to creep out of the area at 2 knots. When I surfaced my batteries were down to less than 25 percent. It was midmorning and there were no ships on the horizon.

Last edited by Reno; 11-11-07 at 09:10 PM.
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Old 11-11-07, 08:12 PM   #214
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There is nothing about "NO"we don't understand !

Quote:
Originally Posted by lurker_hlb3
[quote
If they are "fixing" different things, are they compatible?

NO[/quote]Well, WE make A request to you to try. But we won the war,so maybe?
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Old 11-12-07, 12:05 AM   #215
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Quote:
Originally Posted by ben cg
Can I find historical taskforces with this mod?
12-11-41 (0011 Hours)
44 miles WNW of Appari, Luzon

After the successful encounter with the Kanno Detachment at Vigan the S-36 again set course for her assigned area of the San Bernadino Strait. While rounding the northwest corner of Luzon, several warships, with transports in tow, were spotted south of the Babuyan Islands. The S-36 was maneuvered into a shooting position on a Horai Maru travelling in column with five other transports. Four fish fired. Two struck amidship, two were duds. Maru listed to port and sank. Coordinated escort attack forced an evasive dive to port below the thermal layer. Tubes one and two reloaded and a snapshot made on a trailing Heito Maru (Medium Modern Composite Freighter) before once again being forced below the thermal layer by sharp-eyed escorts. One explosion heard, one miss. Limped from the area at two knots with hull and battery damage and a visible oil leak on the port side just below the conning tower.

Historical Note:
In the early morning hours of December 11, 1941 the Tanaka Detachment, consisting of one cruiser, seven destroyers, and six transports approached Aparri from the north. In the transports were the remaining 2000 men from the 2nd Formosa Infantry Regiment used at Vigan. Its mission was to capture and maintain the airfield at Aparri. Like the Kanno Detachment, Tanaka was designed to play a supporting role for the main forces massing to the south. There was little in the way of resistance.

I'm having a great time in the battered but not beaten S-36. Not only did she discover both TF's hours before anyone historically knew they were even around, but she also gave them a bloody nose. My thanks to all the modders who made this possible. Now if I can only sink something in my assigned area with only two Mark 10's left.:hmm:
(At the moment my mods are RSRDC/ROW/NSM Classic/NSM Hardcore Torpedo/FooBor's S-Class Black Hi-Res/Captain Cox Uniform/Hamilton Model 23 Chrono Night Attack version with different top by DMZ aka Deadbeat.)

Last edited by Reno; 11-12-07 at 01:04 AM.
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Old 11-12-07, 09:15 AM   #216
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Quote:
Originally Posted by Reno
Quote:
Originally Posted by ben cg
Can I find historical taskforces with this mod?
12-11-41 (0011 Hours)
44 miles WNW of Appari, Luzon

After the successful encounter with the Kanno Detachment at Vigan the S-36 again set course for her assigned area of the San Bernadino Strait. While rounding the northwest corner of Luzon, several warships, with transports in tow, were spotted south of the Babuyan Islands. The S-36 was maneuvered into a shooting position on a Horai Maru travelling in column with five other transports. Four fish fired. Two struck amidship, two were duds. Maru listed to port and sank. Coordinated escort attack forced an evasive dive to port below the thermal layer. Tubes one and two reloaded and a snapshot made on a trailing Heito Maru (Medium Modern Composite Freighter) before once again being forced below the thermal layer by sharp-eyed escorts. One explosion heard, one miss. Limped from the area at two knots with hull and battery damage and a visible oil leak on the port side just below the conning tower.

Historical Note:
In the early morning hours of December 11, 1941 the Tanaka Detachment, consisting of one cruiser, seven destroyers, and six transports approached Aparri from the north. In the transports were the remaining 2000 men from the 2nd Formosa Infantry Regiment used at Vigan. Its mission was to capture and maintain the airfield at Aparri. Like the Kanno Detachment, Tanaka was designed to play a supporting role for the main forces massing to the south. There was little in the way of resistance.

I'm having a great time in the battered but not beaten S-36. Not only did she discover both TF's hours before anyone historically knew they were even around, but she also gave them a bloody nose. My thanks to all the modders who made this possible. Now if I can only sink something in my assigned area with only two Mark 10's left.:hmm:
(At the moment my mods are RSRDC/ROW/NSM Classic/NSM Hardcore Torpedo/FooBor's S-Class Black Hi-Res/Captain Cox Uniform/Hamilton Model 23 Chrono Night Attack version with different top by DMZ aka Deadbeat.)
Patrols like this is what make this mod really awesome! Sometimes you find them and sometimes they pass you by. Cool patrol man!!!
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Old 11-12-07, 12:06 PM   #217
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Originally Posted by AVGWarhawk
Cool patrol man!!!
Thanks, Warhawk. Hate to see it end but looking forward to the next. Had no clue about the Kanno and Tanaka TF's before I ran into them. That prompted me to do a little research and now I'm that much richer for the experience. I think this is the beginning of a beautiful friendship.
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Old 11-12-07, 12:29 PM   #218
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so this mod takes affect up until 43. what happens then? does it revert back to vanilla convoys etc?
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Old 11-12-07, 12:43 PM   #219
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Nice patrols Reno

I think you have inspired me to start a new Manilla'41 career, time for me to go hunting history (I also want to modify the torpedo mod I am using to have the correct 420yd arming distance and iirc you have to delete the SH4 save folder to make torpedo mods work).


Playing RSRD has finally pushed me to go for 100% realism (I was holding off on the no map updates/no camera) and its been reallly worth it. Last night I lay in wait 1000yds off a roughly plotted sonar track, popped the periscope up when my victim was nearing only to peer into a thick pea soup. No problem, I quickly switch to the sonar screen and start pinging the merchant to get range/bearing etc and set up a better plot (thank-you WernerSobe video tutorials ). I judge I am about 800yds from the target course so am pretty hopeful a 4 fish spread will get a couple of hits at least.

I hit fire,fire,fire,fire and send the spread of 4 fish (all I have in my Salmon)... the tense wait... sounds like 2 hits, 1 dud, 1 miss, but only one hit is reported, so it was probably a premature detonation for the other. I go forward full flank to try and get a visual and have another go at it before it steams well away but I had left it rather late and wasn't going to get close enough. I surfaced for speed - its bound to be sinking or at least an unarmed cargo right?... I sped forward but visibility was almost zero, straining my eyes I just make out a small flicker of what must be a fire and suddenely a huge ship looms out the fog, it had turned sharply and was now heading straight for me!

Sure enough it was an armed large freighter and its first shot hit before my crew could even fire I crash dived, turned and hastily set up the TDC for a x3 stern spread. Two hits this time and I am close enough to see the hits at each end of the ship, it seems to be slightly listing to port as it dissapears into the murk (I have put 2 holes in its port and 1 in its starboard now). I spent about 1/2 hr trying to box around the bugger (it is still clipping along at a good pace) but as I am just getting ahead of it I get the sunk message. (I wonder if I will get a medal?) Ha, Fun
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Old 11-12-07, 12:48 PM   #220
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Quote:
Originally Posted by Laffertytig
so this mod takes affect up until 43. what happens then? does it revert back to vanilla convoys etc?
I'm guessing it reverts back to the old high traffic original form. Lurker is working on the next years and it takes a few months to complete.
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Old 11-12-07, 12:50 PM   #221
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Quote:
Playing RSRD has finally pushed me to go for 100% realism
I switched to 100% last week. Much more intense and enjoyable.
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Old 11-12-07, 01:02 PM   #222
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i was gonna use this along with rfb but both dont seem to go well on the mod enabler. does this mod alter the AI in regards to sensors etc making things more realistic thereby nagating a lot of what rfb does or TM for that matter?

just got SH4 today and im glad i waited as it looks awesome. cant wait to get started
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Old 11-12-07, 01:14 PM   #223
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Quote:
Originally Posted by Laffertytig
i was gonna use this along with rfb but both dont seem to go well on the mod enabler. does this mod alter the AI in regards to sensors etc making things more realistic thereby nagating a lot of what rfb does or TM for that matter?

just got SH4 today and im glad i waited as it looks awesome. cant wait to get started

Go get Refections On the Water mod also. I believe it might change the AI zig zag behavior but not the sensors. When you enable the mods see what is overwritten. If it looks like something you do not want to have changed then do not add the mods together. This mod changes the traffic, amount of, type and dates they appear.
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Old 11-12-07, 01:31 PM   #224
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Hi All

Just a quick question. Do I just install 1.03 or do I install 1,02 then 1.03 ?

Thx for all the hard work. This looks like alot of fun ahead.
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Old 11-12-07, 02:27 PM   #225
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Install just 1.3, it has two minor fixes.
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