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Old 06-23-2015, 12:22 PM   #16
Leitender
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Quote:
Originally Posted by bstanko6 View Post
I noticed the enlarged dials in the gui. Does this mod work with MAGUI F?
I´m sorry but I didn´t find yet time to create a compatible version for MaGUI F. But I should do this, I know. For the moment, you cannot use makman´s GUI with the Bordinstrumente_patch. The pictures with the enlarged 2D gauges are taken from Ahnenerbe´s mod.
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Old 06-23-2015, 12:44 PM   #17
bstanko6
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Thank you for clarifying. Beautiful work!
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Old 06-24-2015, 12:56 AM   #18
jaxa
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This mod looks really outstanding
Reading your explanations I see it's designed for use with Ahnenerbe's GUI and vanilla GWX GUI - included readme in German is black magic for me .
I hope you will create versions for another GUIs, like MaGUI F and especially for incoming MaGUI HAHD, will you? This mod is absolutely worth of it.
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Old 06-24-2015, 02:21 AM   #19
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Hi jaxa,

many thanks for your praise! My conscience is getting worse and worse not to have created a version for makman´s GUI mod, especially because he is always so broad-minded! Let´s see what I can do in the next days...
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Old 06-24-2015, 03:10 AM   #20
jaxa
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Using small paraphrase from thought of Charles-Maurice de Talleyrand or Napoleon Bonaparte (there is always a problem who really said this) - Lack of MaGUI version of your superb mod isn't a crime, it's a mistake
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Old 08-20-2018, 11:21 AM   #21
ArnoldR
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Hello. Very nice patch, I like it! May I ask you if you still have the separated pictures of the detailed dials, I mean for each dial the text and drawings separated from the background. I would like to change a bit the background color, to look like something like in this video : Respectfully.
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Old 08-23-2018, 01:39 AM   #22
Leitender
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Hi ArnoldR,


thanks a lot for your nice words. Pure luck that I have seen your posting because I´m out of the game for some time. If you download the mod you will find some graphics under \data\Textures\TNormal\tex\. Feel free and change them at your own will, e.g. with Irfanview or GIMP. Some other graphics are stored directly in the .dat-files. You will need Skwasjaers fabulous S3D-Editor to extract and change them. Good luck and have fun!



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