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Old 12-07-15, 01:20 AM   #4201
Toxic505
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Hey Sober! Love your mod pack. Quick question, is there a way to make the time compression go past 32x? I really want to do some of the campaign but I really don't feel like waiting a few days just to travel to the engagement area

Thanks!
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Old 12-07-15, 01:43 AM   #4202
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Quote:
Originally Posted by Toxic505 View Post
Hey Sober! Love your mod pack. Quick question, is there a way to make the time compression go past 32x? I really want to do some of the campaign but I really don't feel like waiting a few days just to travel to the engagement area

Thanks!

if u followed sober instruction then the time compression goes till 256.
32 TC when u are in captain view and 256 when u are on map view not the TAI Map,
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Old 12-07-15, 01:59 AM   #4203
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Quote:
Originally Posted by Sjizzle View Post
if u followed sober instruction then the time compression goes till 256.
32 TC when u are in captain view and 256 when u are on map view not the TAI Map,
Thanks mate! I guess I missed that part.
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Old 12-07-15, 07:16 PM   #4204
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Anyone know how I can skip the tutorial for new campaigns when the "Skip Tutorial" menu will not pop up?
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Old 12-08-15, 01:29 AM   #4205
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Quote:
Originally Posted by Toxic505 View Post
Anyone know how I can skip the tutorial for new campaigns when the "Skip Tutorial" menu will not pop up?
Open CareerHistory.cfg (my documents/SH5/data/cfg) and make following changes...
Code:
HasCompletedTutorial=true
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Old 12-08-15, 09:32 PM   #4206
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Thanks again!

Last edited by Toxic505; 12-08-15 at 09:46 PM.
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Old 12-13-15, 05:52 PM   #4207
Interpol
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Hi, I have a few questions.

1)
Is the 'No Tonnage Free Mode' mod suppose to still add Iron crosses when completing each mission?
I did the Baltic Operations and my captains log panel said I completed it but when exiting the game it says 'Baltic Operations: Failed'.

2)
How do I accept new missions and obtain secondary missions?

3)
Do I send contact/status reports via Captains Log or via the Radio Operator along the bottom row?

Any help is appreciated.
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Old 12-13-15, 07:23 PM   #4208
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Hi Interpol

Code:
1)Is the 'No Tonnage Free Mode' mod suppose to still add Iron crosses when completing each mission?
I did the Baltic Operations and my captains log panel said I completed  it but when exiting the game it says 'Baltic Operations: Failed'.
No.

Code:
2)How do I accept new missions and obtain secondary missions?
Missions are date controlled.
The next mission after the Baltic Operations starts on September 4th
If you end the patrol on September 3rd you will not be able to select the next mission.
Secondary missions if you mean objectives then these will appear in the Captain's Log and also by radio messages.
There is no restriction on the number of times you can select the same mission, new patrol objectives and crew bonus points can be earned.
3)
Code:
Do I send contact/status reports via Captains Log or via the Radio Operator along the bottom row?
Always by the radio operator.

Peter
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Old 12-13-15, 08:15 PM   #4209
Interpol
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Interpol

Code:
1)Is the 'No Tonnage Free Mode' mod suppose to still add Iron crosses when completing each mission?
I did the Baltic Operations and my captains log panel said I completed  it but when exiting the game it says 'Baltic Operations: Failed'.
No.

Code:
2)How do I accept new missions and obtain secondary missions?
Missions are date controlled.
The next mission after the Baltic Operations starts on September 4th
If you end the patrol on September 3rd you will not be able to select the next mission.
Secondary missions if you mean objectives then these will appear in the Captain's Log and also by radio messages.
There is no restriction on the number of times you can select the same mission, new patrol objectives and crew bonus points can be earned.
3)
Code:
Do I send contact/status reports via Captains Log or via the Radio Operator along the bottom row?
Always by the radio operator.

Peter
Thanks for the reply Peter

On question two, are the new missions meant to appear in the captains log as mine currently still shows Baltic Operations even though that has ended?

Also do the secondary objectives automatically appear in the Captains Log?
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Old 12-13-15, 09:59 PM   #4210
Kruniac
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My time compression only goes to 64 then jumps to 1 whenever my crew sees any type of smoke, friendly ship, or seagull.

How do I fix this. I only want to be interrupted when I see an enemy.
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Old 12-14-15, 01:31 AM   #4211
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Quote:
Originally Posted by Kruniac View Post
My time compression only goes to 64 then jumps to 1 whenever my crew sees any type of smoke, friendly ship, or seagull.

How do I fix this. I only want to be interrupted when I see an enemy.

read sober post 1 to 6

http://www.subsim.com/radioroom/show...77&postcount=2

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=1,256
CriticalDamage=1,256
CrewEfficiency=128
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=32
FriendDetected=1
EnemyDetected=1
RadioReport=256
Particles=32
PrayState=1
HunterState=1
3DRender=32
Maximum=256

and u can't set the time compression to drop 1 only for enemy ships
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Old 12-16-15, 01:58 PM   #4212
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Anyone give me a hand with this?

Just started playing this after a long break. Noticed that the Megamod single DL MEP is inaccurate but I changed a few things, nothing major. Game was working ok, a bit unstable but really not bad, then I upgraded hydrophone and found on next mission I could no longer see anything with it, no contacts, no sound.

Now I also find the chronometer is unattainable. First time I click 'O' it flashes up, then disappears. Subsequent 'O' clicks do nothing at all. Just tested installation and found the following conflicts-

Last edited by Mehring1917; 12-19-15 at 05:10 AM.
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Old 12-18-15, 11:57 AM   #4213
Aiis
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nice mod
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Old 12-18-15, 02:29 PM   #4214
Sjizzle
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Quote:
Originally Posted by Mehring1917 View Post
Anyone give me a hand with this?

Just started playing this after a long break. Noticed that the Megamod single DL MEP is inaccurate but I changed a few things, nothing major. Game was working ok, a bit unstable but really not bad, then I upgraded hydrophone and found on next mission I could no longer see anything with it, no contacts, no sound.

Now I also find the chronometer is unattainable. First time I click 'O' it flashes up, then disappears. Subsequent 'O' clicks do nothing at all. Just tested installation and found the following conflicts-
what is inaccurate there ???? if u look at this mod list and all in one download is a difference cos all in one was uploaded a few months ago and this one is updated almost each day / week
the mep file from all in one download work very well with that all one download don't use that mep file with this mod list .....
i didn't had time to update the all in one download but now between xmass and new year when i am home i will update it .....
if u change the mod orders in that mep file the game will be unstable and will crash .....
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Old 12-18-15, 03:05 PM   #4215
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A Warm Welcome To The Subsim Community >Aiis
New To Silent Hunter <> Need Help <> Click On My Thread Links.
Subsim <> How To Donate <> See The Benefits <> Support The Community
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