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Old 10-13-08, 02:42 PM   #1186
Pisces
Silent Hunter
 
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Nevermind what I wrote here earlier about using the AOBfinder wheel to correct for movement while doing the speed measurement. It was wrong. I have removed it. You really need to be bow/stern-on or be motionless for it to work propperly.
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Old 10-14-08, 09:06 AM   #1187
Murr44
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Quote:
Originally Posted by h.sie
Quote:
Originally Posted by Horsemann
At all perfection of the given creation, nevertheless, Moon reflexion is definitely necessary... The night ocean without it looks unreal...
hi horseman,

i missed moon reflections, too, in OLCE, and so i have added them to scene.dat of OLCE2v2.4.3 with S3D.

http://hosted.filefront.com/hennings/

h.sie
There's a Readme.JSGME file (along with the Readme.txt file) in the Documentation folder & I'm curious about what you do with it? Do you just install this mod as is over top of OLCE2 in JSGME?

Thanks.
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Old 10-14-08, 09:27 AM   #1188
h.sie
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Murr44: There's a Readme.JSGME file (along with the Readme.txt file) in the Documentation folder & I'm curious about what you do with it? Do you just install this mod as is over top of OLCE2 in JSGME? Thanks.

yes. install it on top of OLCE 2.4.3. it only contains the modified scene.dat.
sorry for that, I have already updated the readme......
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Old 10-16-08, 03:31 PM   #1189
Sledgehammer427
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@ OLC
i'm using the uber mod...the best non graphic (and graphic) (and non gwx) thing i have ever decided to download for sh3. cant live without it. now, if only to get rid of homework:hmm:
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Old 10-17-08, 04:21 AM   #1190
java`s revenge
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What a wonderful mod is this. I use it from the first version.
Yesterday evening i had one miss, the rest were
hits. Including a destroyer that was pesting me.

That`s so satisfying.

OLC once again many thanks for this great mod.
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Old 10-17-08, 12:38 PM   #1191
rik007
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Hi OLC, Great that the reflections are back again. I lost interest after they were gone. But yesterday a upgraded to 2.4.3. Just thanks!
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Old 10-19-08, 05:07 PM   #1192
Klaus_Doldinger
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Wonderful mod indeed, OLC. Thank you for OLCE2 and OLC GUI 1.2.7

Actually I´m in my second mission, november 1939, and it was so easy to slip between the columns of the convoy in the night... that for a moment I felt myself cheating. Not only the merchants were blind (I surpassed one of them at 200 meters), so were the two escorts, unable to see me at 1000-2000 meters). Even I could sink one merchant, dive, surface and slip again between the columns a few hours later to sink a big tanker and another merchant. The night was not specially dark (clear skies, full moon, good sight, heavy seas). But it was so easy... Sometimes I think that the poor escorts have really little chance until they get better trained crews and/or radar.

Thank you for your work again!
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Old 10-25-08, 01:15 PM   #1193
bybyx
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Quote:
Originally Posted by h.sie
Quote:
Originally Posted by Horsemann
At all perfection of the given creation, nevertheless, Moon reflexion is definitely necessary... The night ocean without it looks unreal...
hi horseman,

i missed moon reflections, too, in OLCE, and so i have added them to scene.dat of OLCE2v2.4.3 with S3D.

http://hosted.filefront.com/hennings/

h.sie
Can I use it only with the Ubermod or I can use it with OLCE2 and OLC GUI 1.2.7. also?
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Old 10-28-08, 08:10 AM   #1194
itman
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I'm about installing OLC Ubermod and OLC GUI special.

Regarding the GUI special part, do I have to follow the instructions given in the OLC GUI 1.2.x manual or is it just sufficient let jsgme do it's work? Say JSGME - enable OLC GUI special - and you're set. And omit the doublemasttool.exe part.

and: thank you for this mods

cheers
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Old 10-28-08, 11:57 AM   #1195
kylania
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Yup, the double mast thing is not for use with OLCGUI Special.
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Old 10-28-08, 06:29 PM   #1196
itman
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Well thank you. I browsed post 1 to 301 and then gave up reading .
cheers
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Old 10-29-08, 12:20 PM   #1197
gutted
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cool stuff.. but not being able to switch to a 1x zoom sucks major balls. why remove it?

instead.. why not just say dont use the tools when not zoomed in?
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Old 10-29-08, 12:40 PM   #1198
gutted
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also, when i zoom in on the map.. i cant see my subs position with the gui special installed.

i had to delete the contents of the /submarine/ folder to get it back (which also re-enabled the 360 degree bearing plotter.. yay!)

but doing that revealed a new issue i have with this mod... the map zoom level limit it imposes. it wont let me zoom in far enough to actually read the 360 bearing tool.

i dunno, there's alot to like.. and alot to dislike with this mod.

Last edited by gutted; 10-29-08 at 12:55 PM.
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Old 10-29-08, 05:25 PM   #1199
gutted
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tried it a few more times and decided i wont use it due to the zoom limits imposed on the scopes (both near and far). too much of an annoyance to be always zoomed in.. and even then it's not quite close enough IMO. too hard to judge which tick marks to use accurately. i would prefer to use the stock GWX scope ranges and utilize the ticks the stadimeter spits out on the notepad in conjunction with a seperate hand built 'physical wheel that doesn't cramp my views.

but..

i would really love to have those flyout GWX maps and charts in my navmap. but before i go cursing myself through cfg & data files and getting frustrated. could you happen to point me in the right direction?

also that chronomoter is really nice.
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Old 10-30-08, 03:18 AM   #1200
itman
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Default Snorkel wake

Woah, I've just realised that the snorkel on my new boat actually has a wake.

Who's responsibel for this?

Well done!

cheers
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