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Old 05-13-13, 03:10 PM   #661
Fifi
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And if ctrl+F11 isn't working, meaning you don't see any screenshot in your root folder, it's because of admins rights.
Run the SH5.exe with admins rights, and you'll see them next time...i had this exact problem with SH4.
I run JSGME too with admins rights.
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Old 05-13-13, 07:16 PM   #662
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Quote:
Originally Posted by volodya61 View Post
No.. You need OptionsFileEditorViewer..
How to - http://www.subsim.com/radioroom/showthread.php?t=202346



SH Keymapper - http://www.subsim.com/radioroom/showthread.php?t=168297



Screenshot in game - Ctrl+F11, screens in the game root folder..
Thanks
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Old 05-14-13, 06:26 PM   #663
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Quote:
Originally Posted by malkuth74 View Post
Can't End your Patrol Mission? Gone back to your base and can't dock anymore. Well you have been resigned to a new base.

Open up the nav map and look for a symbol on one of the other Naval bases that looks like a Submarine. This is now your new base... So you have to land there.

Yes it would of been nice if BDU told you this.... But you know sometimes things happen.
This is the issue I am having. Problem is, I AM at my new port (Wilhelmshaven). Whenever I attepmt to "End Patrol, I am brought back to the standard Character view inside the sub. Do I have to manually pull into the Sub Pen first, then end patrol? Additionally...well I don't know how to put this, but...the sub pen is not there...physically I mean. According to the map it is there, but not in the physical environment.

Last edited by Solidsnake2234; 05-14-13 at 06:51 PM. Reason: Additional info
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Old 05-16-13, 07:26 AM   #664
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Hello, I know what I will say here is a bit out of topic, but my curiousity killling me. What's better, killed by bullet through your head, or being crushed by water pressure?
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Old 05-16-13, 08:14 AM   #665
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Hello, I know what I will say here is a bit out of topic, but my curiousity killling me. What's better, killed by bullet through your head, or being crushed by water pressure?
Death is death, and it absolutely doesn't matter for what reason
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Old 05-16-13, 10:18 AM   #666
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Is a VIIB's "Ahead Standard" setting supposed to be 14 knots?

It was 10 knots in my VIIA, and I'm not sure whether the change in speed is due to the new boat or a mod....
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Old 05-17-13, 06:59 AM   #667
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Quote:
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Death is death, and it absolutely doesn't matter for what reason
Tell it to a samurai
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Old 05-17-13, 07:20 AM   #668
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Tell it to a samurai


It's a philosophy of life and death
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Old 05-18-13, 05:20 AM   #669
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How long a merchant ship will sunk after taking a single torpedo? 1 day?
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Old 05-18-13, 05:24 AM   #670
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How long a merchant ship will sunk after taking a single torpedo? 1 day?
It depend.. what Zones.cfg do you use?
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Old 05-23-13, 01:48 AM   #671
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My mouse doesn't have a wheel, how do I get the periscope to zoom in on a target?
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Old 06-01-13, 04:02 PM   #672
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Shut down SH5

I Have a Problem when Playing SH5.
After playing a minute or 20, maybe 30, the whole game shuts down and Uplay also.
I've re-installed the game twice, but it didn't work.
Can Someone help me?

Thanks.

Mike
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Old 06-06-13, 11:05 AM   #673
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Hello, now Im on mission "Force H", I want to ask some question, what type of battleship that I should sink? where can I find em? I've been patroling the "Force H" circle and only found some cruisers there
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Old 06-29-13, 02:18 PM   #674
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Default Opportunity knocks

This is for those (most of us) who have not perfected hitting things with the torpedoes.

That longish ride through the harbors to get out to sea have another purpose besides sight seeing. You have the chance to try things out.

For instance, you can use those friendly ships out there for practice in guessing angles on the bow, range, and course/speed. Just don't fire.

You can test the amount of time your boat lasts on battery power at the various speeds. (once you get into deeper waters)

You can check out and test the mods installed, looking for the features mentioned and how they work.

You can look around the boat and talk to crew to get the morale boosts, instead of doing later at sea or forgetting.

You can review what type of equipment you have aboard and the features, range, speed, and so on.

For instance, I learned that running at 'decks awash' depth of the default of 7 meters (TDW UIC mods) means charging the batteries. That is important! I set mine for 8 meters and it still worked, mind you the depth meter read 7 all the time. What matters is that it was tested without the enemy being around.

I also want to test the crash dive, keys, depth, teleporting inside. (again TDW UI mod) and found that it didn't teleport me and so didn't dive. Not satisfied, I am continuing to play around with it until I learn exactly how to get down there fast. I don't want to die, lose a campaign, and then blame the mods!

The crash dive plan can be 'adjusted' in the file TheDarkWraithuseroptions.py file that can be found in the data\scripts\menu folder. Just do a search for "crash" and read. He (TDW) has put in all the necessary items. My mistake was teleporting to the observation scope position. I then realized it was raised at full speed!! To avoid breakage, I lowered it. Instantly put back on bridge as was intended. All I had to do was edit the .py file to teleport to the attack scope instead. It doesn't rise automatically.

So don't stare around and play seagull. Make it count.
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Last edited by raymond6751; 06-29-13 at 03:42 PM. Reason: oops & findings
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Old 06-29-13, 04:31 PM   #675
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Default More math and thoughts

Quote:
Originally Posted by Gunsilnger View Post
Hey guys I wanted to add my method for estimating fuel usage. Keep in mind I'm still pretty new so some of my tricks could be common knowledge for some of you.

I recently turned my realism up with fuel being one of the aspects. I spent the whole game so far planning to up the realism so I'm already in the habit of using the "half speed" setting to save fuel. Anyway I set course and left port and soon realized, I have no idea how far I can go regardless of speed setting.

Then I did what any good Captain would do: Keep calm and use math!

So I looked at my fuel gauge and was at 98%.
I then used the ruler to measure how far I'd traveled from port, 321 Km at half speed. Then using the formula of "321km=2% fuel", I broke down my plotted path into 321 Km sections all the way to my destination.
I came up with an estimate of 89% fuel remaining upon reaching my destination over a course of 1950 Km.

When I reached my assigned destination, I had 89% fuel remaining right on the money.
Fuel usage will of course change and be harder to estimate if you need to put the boat through maneuvers, or have to change speeds.

Hope this is helpful! Happy hunting!
Good stuff, Gunslinger
The question is whether sea state (high waves & wind) would play in that long range calculation. I bet it does! You also want to check if your speed is in nautical miles or km because the map is in km.

Roughly there are two nm per km.

I would never expect my math to be dead on after a long distance run, since weather should never be the same that long.

Time for trials, huh? This is the stuff I do when going out and returning home. No sense testing things under fire!!!
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