SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Fleet Boat Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-21-2017, 07:52 PM   #5206
propbeanie
CTD Überbringer
 
propbeanie's Avatar
 
Join Date: May 2016
Location: The Crossroads of Mid-America
Posts: 2,361
Downloads: 173
Uploads: 0


Default

Quote:
Originally Posted by mark bonamer View Post
this one is great!!! i cannot stop laughing.
patrolling in the east china sea, approx 128-15e 29-36n, 9/15/44 0956 local
group of 4 euro liners and 4 matsu DD's zigzagging. current heading 219.

i am approaching from east. range approx 30k yds.
all of a sudden, every ship starts spawning new ships. a very alien experience, man. i expected to be shot at with green-****. am attaching the best screen shot i can capture.

i think this happened one other time on this patrol with a group of unescorted euro liners. what started out as a handful ended up with about 20. they just kept spawning.

anyway, i thought i would share it with you.


P.S. i was presented with another occurrence..this time it was just euro liners. east china sea 128-50e 29 20n 9/15/44 2035 local
So the old triple-spawn-cloak-of-deception did not work in this case... most interesting... you are indeed a most formidable foe, mark bonamer

We'll have to look at that. Were you observing the spawning on the radar? I'm almost positive we can point our fingers at the same TC_102 that has previously been implicated by others... thank you for the excellent report!
__________________

propbeanie is offline   Reply With Quote
Old 08-22-2017, 02:58 PM   #5207
mark bonamer
Son of a hellava Sailor
 
mark bonamer's Avatar
 
Join Date: Sep 2007
Location: Chicagoarea
Posts: 115
Downloads: 164
Uploads: 1
Default

Quote:
Originally Posted by propbeanie View Post
So the old triple-spawn-cloak-of-deception did not work in this case... most interesting... you are indeed a most formidable foe, mark bonamer

We'll have to look at that. Were you observing the spawning on the radar? I'm almost positive we can point our fingers at the same TC_102 that has previously been implicated by others... thank you for the excellent report!
yes, the spawn happened in the middle of our surface attack. alien-weird, man. normally, i would have included some of the hilariously funny Jacques Clouseau euphemisms directed towards Kato but i do not wish to offend.

i can say that fortunately i have a veteran crew whose only response was: we have the enemy surrounded.

not long after this battle, i was approaching a TF when the game up and CTD'd on me. i intend to restart to see if it is repeated.
__________________
there are only two things in the world: submarines and targets.
mark bonamer is offline   Reply With Quote
Old 08-22-2017, 03:42 PM   #5208
propbeanie
CTD Überbringer
 
propbeanie's Avatar
 
Join Date: May 2016
Location: The Crossroads of Mid-America
Posts: 2,361
Downloads: 173
Uploads: 0


Default

It's kind of important, but did you happen to pay attention to the range to target when they were spawning? You didn't actually visually "see" them, but they were showing on the radar screen? correct? I wish I could see better, but what is the distance from your boat to the closest vessel in your 2nd picture? Did they continue to spawn? Did you sink all of those vessels marked in the 2nd picture? Did you get credit for all that you sank?

Do you have any other mods installed? When you did the v0.63 update, did you do it on top of the v0.62? Were you continuing the campaign from v0.62? If such is the case, it might be a contributing factor. I'm hoping to get time to do some "testing" of my own in that area in the next couple of hours. Last thing, you are North and West of Okinawa, North and East of Formosa? Nowhere near the coast of China, but still in the East China Sea, correct?...
__________________

propbeanie is offline   Reply With Quote
Old 08-22-2017, 05:08 PM   #5209
mark bonamer
Son of a hellava Sailor
 
mark bonamer's Avatar
 
Join Date: Sep 2007
Location: Chicagoarea
Posts: 115
Downloads: 164
Uploads: 1
Default

Quote:
Originally Posted by propbeanie View Post
It's kind of important, but did you happen to pay attention to the range to target when they were spawning? You didn't actually visually "see" them, but they were showing on the radar screen? correct? I wish I could see better, but what is the distance from your boat to the closest vessel in your 2nd picture? Did they continue to spawn? Did you sink all of those vessels marked in the 2nd picture? Did you get credit for all that you sank?

Do you have any other mods installed? When you did the v0.63 update, did you do it on top of the v0.62? Were you continuing the campaign from v0.62? If such is the case, it might be a contributing factor. I'm hoping to get time to do some "testing" of my own in that area in the next couple of hours. Last thing, you are North and West of Okinawa, North and East of Formosa? Nowhere near the coast of China, but still in the East China Sea, correct?...
questions...questions...questions....
let me answer in order:

It's kind of important, but did you happen to pay attention to the range to target when they were spawning? You didn't actually visually "see" them, but they were showing on the radar screen? correct?
Yes, this is correct. my SWAG would be that the range was >30k yds

I wish I could see better, but what is the distance from your boat to the closest vessel in your 2nd picture? Did they continue to spawn?
I think there was only one spawn but i may be wrong about that.

Did you sink all of those vessels marked in the 2nd picture?
Yes. Gun fire. Took a while too.

Did you get credit for all that you sank?
Yes.

Do you have any other mods installed? When you did the v0.63 update, did you do it on top of the v0.62? Were you continuing the campaign from v0.62?

No other mods were applied and i would never stack releases. never ever ever.

Last thing, you are North and West of Okinawa, North and East of Formosa? Nowhere near the coast of China, but still in the East China Sea, correct?
yes, probably. i may have even been into the west end of the philippine sea and nowhere near a coastline or island or port. i prefer rum, actually.
__________________
there are only two things in the world: submarines and targets.
mark bonamer is offline   Reply With Quote
Old 08-22-2017, 06:42 PM   #5210
propbeanie
CTD Überbringer
 
propbeanie's Avatar
 
Join Date: May 2016
Location: The Crossroads of Mid-America
Posts: 2,361
Downloads: 173
Uploads: 0


Default

I hate to keep pestering you with questions mark bonamer, but since you are right at the edge for the spawning limit, I want to make sure what we have here. Can you look at your captain's report, and see what the ships that you sank are identified as? I cannot find a TaskForce group with 4 troop transports and 4 Matsu DD. Were there any oilers (tankers) with the grouping?

As an example, TC 112 has 2 modern, 2 big modern, 2 small, for 6 transports, and 1 Fubuki, 1 Yugomu, 2 Matsu DD. TC 111 has 3 Large Old, with 2 modern fleet tankers, and 4 Matsu. TC 102 has 2 Large Old, 2 Big Modern, 1 European (Conte Verde), 1 Yugomu, 1 Momi II, 2 Matsu. TC 100 has 1 European (Conte Verde) and 3 Matsu.

I say all of that because of this:


Here's our general area. Note the scale.



Closer in, to be able to see FIVE groups close by...



And the root of the problem...

This is another reason Lurker did his RSRDC. It's nice to be able to find a Troop Convoy most times you go out, but by September 1944, I'm inclined to think that there were NOT this many... - That's like 28 to 30 groups out there... Anyway, you can see that the distinct possibility exists that you encountered two or more groups that had merged themselves together at the time of your encounter. Radar at 30k isn't very accurate at reporting the number of vessels, so since I can't find anything after some rather extensive (but fun) "testing", that is my current diagnosis, unless you can find something relevant to this to show otherwise. Notice in my "close-up" shot the "scale" lower left, and also the date stamp toward the upper right. Notice also the group Properties window, and this particular DD is set to Novice, hence your ability to knock off quite a few with your deck gun. As a heads-up, them dudes will be cranked back up later, for when the AI tweaks come in for the player to be able to dial things up or down... The DD with the Troop Transports and the Task Forces have been dialed back for current playability, but it does look like we have to turn the dial back on the frequency also... You might notice that there are 21 RGG in that file, yet there are at least 28 groups out and running. You might also notice the possibility of having upwards of 12 RGG traversing that stretch of the ocean... too much...
__________________

propbeanie is offline   Reply With Quote
Old 08-22-2017, 08:50 PM   #5211
Admiral Lutjens
Loader
 
Join Date: Jan 2014
Location: Michigan
Posts: 85
Downloads: 34
Uploads: 0
Default

Is this best as standalone?

If applicable, what are other good mods to stack on along with this?
__________________
Please follow my patrol log!

http://www.subsim.com/radioroom/show...107786&page=46

Admiral Lutjens is offline   Reply With Quote
Old 08-22-2017, 09:16 PM   #5212
propbeanie
CTD Überbringer
 
propbeanie's Avatar
 
Join Date: May 2016
Location: The Crossroads of Mid-America
Posts: 2,361
Downloads: 173
Uploads: 0


Default

Fall of the Rising Sun Ultimate is a "stand-alone" mod. You start with an unmodified "Stock" install. Nothing else should be put in at this time, and then it be expected to perform correctly. As documented above, there are still lots of places that could stand some tweaking, and there are more parts being developed as we speak for future inclusion. As it stands, we are not in a position to say what will or will not work with the mod even tomorrow, since it might all change with the next release. There are a few mods known to work just fine with FotRSU, such as the Bigger Better Protractors, and that is expected to continue to work with it, but ya never know - major point: FotRSU is "beta"...

If you are familiar with modding, make another copy of your SH4 directory and files, use MultiSH4 and JSGME, and go to town with FotRSU. If you don't like it, delete the directory... If you like it (warning: you will like it), then keep it in there, and keep following along here for the impending first non-beta release coming (we hope) soon...
__________________

propbeanie is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:20 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © 1997- 2017 Subsim