SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-10-15, 10:28 PM   #166
diesel97
Sailor man
 
Join Date: Apr 2005
Posts: 44
Downloads: 327
Uploads: 0
Default

Amazing work Alex.
__________________
diesel97 is offline   Reply With Quote
Old 06-11-15, 11:35 AM   #167
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
Default

Quote:
Originally Posted by diesel97 View Post
Amazing work Alex.
Anvar1061 is offline   Reply With Quote
Old 06-11-15, 02:22 PM   #168
Fubar2Niner
Silent Hunter
 
Fubar2Niner's Avatar
 
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 275
Uploads: 0
Default

Stunning work yet again Alex, your talents have no bounds it seems

Best regards.

Fubar2Niner
Fubar2Niner is offline   Reply With Quote
Old 06-14-15, 06:54 AM   #169
Wise
Engineer
 
Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
Default

Thanks for kind words, guys.



I need help. This later pillar UZO. I need a drawing, scheme or a detailed the photo. Thanks in advance for any useful information. One moment: the pillar UZO U-995 from Laboe not suitable.
Wise is offline   Reply With Quote
Old 06-14-15, 11:15 AM   #170
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
Default

http://www.historicacollectibles.com...ine-circa-1943
http://www.historicacollectibles.com...ine-circa-1943
http://www.historicacollectibles.com...ine-con-mirino
http://www.historicacollectibles.com...t-kriegsmarine
Anvar1061 is offline   Reply With Quote
Old 06-14-15, 04:25 PM   #171
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Here is a photo of the UZO mount - just the pillar, no binoculars.
http://www.uboatarchive.net/U-570/U-570Photo5.htm
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 06-18-15, 12:19 PM   #173
Wise
Engineer
 
Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
Default

Misters, I thank you. I found that is necessary for me. The question is closed. Thanks.
Wise is offline   Reply With Quote
Old 07-18-15, 09:55 AM   #174
Red Heat
Ace of the Deep
 
Join Date: Dec 2007
Location: Portugal
Posts: 1,079
Downloads: 243
Uploads: 0
Default

Outstanding project my friend, its a long time i dont sail in this waters and im finding beutifull surprises everywhere i go, thank you for your work...
__________________

´´There is three kinds of man: the living, the death,
and those who are at Sea.´´

Plato
Red Heat is offline   Reply With Quote
Old 07-18-15, 10:46 AM   #175
jaxa
The Old Man
 
Join Date: Mar 2005
Location: Poland
Posts: 1,485
Downloads: 413
Uploads: 0
Default

Outstanding work, U-boats never looked better

Unfortunately, I have problem with enabling this pack, using jsgme I see this info :

"Commands_en.cfg" has already been altered by the "MaGui F" mod.
"Materials.dat" has already been altered by the "Rbs1_SH4_Effects_GWX_30_71" mod.
"Sensors.dat" has already been altered by the "UboatReflections_v2.0_cablefix" mod.
"Turm7b_1_hd.dat" has already been altered by the "UboatReflections_v2.0_cablefix" mod.
"Turm7b_2_hd.dat" has already been altered by the "UboatReflections_v2.0_cablefix" mod.
"Turm7c_1_hd.dat" has already been altered by the "UboatReflections_v2.0_cablefix" mod.
"NSS_Uboat7b.dat" has already been altered by the "Waterstream+Exhaust Combi V2.3 for GWX3" mod.
"NSS_Uboat7c.dat" has already been altered by the "Waterstream+Exhaust Combi V2.3 for GWX3" mod.

How to avoid it? The simplest way is enable all these mods before yours, but is it correct solution?

PS. OK, I disabled "UboatReflections_v2.0_cablefix" mod and "Waterstream+Exhaust Combi V2.3 for GWX3" mod using jsgme, deleted materials.dat and enabled this mod. Looks beautiful.

But what about your previous mod - New version of IXB&IXC Type? When I try to enable this I have conflict with VIIB&VIIC 1939-1941 mod:
"DFA_All.anm" has already been altered by the "VIIB-VIIC[1939-1941]-transit" mod.
"Commands_en.cfg" has already been altered by the "VIIB-VIIC[1939-1941]-transit" mod.
"GUNS_SUB.dat" has already been altered by the "VIIB-VIIC[1939-1941]-transit" mod.
"Sensors.dat" has already been altered by the "VIIB-VIIC[1939-1941]-transit" mod.
What is proper installation for these both mods? Which one should be enabled first?
__________________
SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander
SHIV + OM + OMEGU
SHV + WoS

Last edited by jaxa; 07-20-15 at 03:10 AM.
jaxa is offline   Reply With Quote
Old 07-21-15, 08:39 AM   #176
RushTheBus
Engineer
 
Join Date: Feb 2014
Posts: 206
Downloads: 211
Uploads: 0
Default

Does anyone know if this works with LSH 2015?
RushTheBus is offline   Reply With Quote
Old 07-22-15, 05:08 AM   #177
Wise
Engineer
 
Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
Default

@jaxa
OK, all on points:
1. 'Commands_en.cfg'. Absolutely no matter, from what mod is connected the file. It is important, that in this file, was specified the command "F"(a flag raising).
2. "Materials.dat". Similarly, do not worry. In my file there is a water stream from Rubini. You can choose this file on the discretion.
3. "Sensors.dat"
"Turm7b_1_hd.dat"
"Turm7b_2_hd.dat"
"Turm7c_1_hd.dat"
"NSS_Uboat7b.dat"
"NSS_Uboat7c.dat" These files can't be changed . As a last resort (if you have an experience), they can be adapted (to unite) together with files of another mod.
4. "DFA_All.anm"
"Commands_en.cfg"
"GUNS_SUB.dat" These files are identical in both mods. Earlier I already said that I introduced these files in mod of 'VII' only for those who doesn't use mod of 'IX'. If you use both mods at the same time, it is possible to leave the listed files only in one mod.
Wise is offline   Reply With Quote
Old 07-22-15, 06:42 AM   #178
jaxa
The Old Man
 
Join Date: Mar 2005
Location: Poland
Posts: 1,485
Downloads: 413
Uploads: 0
Default

Bolshe cpacibo Wise
I'm testing your mod intensively and have some observations and questions, but write it after returning home.
__________________
SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander
SHIV + OM + OMEGU
SHV + WoS
jaxa is offline   Reply With Quote
Old 07-22-15, 07:34 AM   #179
Wise
Engineer
 
Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by jaxa View Post
I'm testing your mod intensively and have some observations and questions, but write it after returning home.
It is good that you have remarks. I will be glad to take them into account (also, it is desirable screens for full understanding of a problem if it is possible).
Wise is offline   Reply With Quote
Old 07-22-15, 11:17 AM   #180
jaxa
The Old Man
 
Join Date: Mar 2005
Location: Poland
Posts: 1,485
Downloads: 413
Uploads: 0
Default

OK, let me say something about your work.
Specificity of your models is superb - no comparison to stock one and any other models using earlier by me.
I've noticed two graphic glitches - KDB has different colour than rest of the boat and 2cm Flak mounted on early version of VIIB behind Turm has no reflections on the water.
I see that generally you use dark colour skins. During IIWW Germans use two colours painting their U-boots - Dunkelgrau 31 (Dark Grey) and Hellgrau 31 (Light Grey). Light Grey was used more often than Dark Grey - could you create proper skin for your models?
Don't know why, but 7b krieg 39, 7b vorkrieg and stock one have the same skin with two emblems - 7th flotilla and skull with hat and umbrella. Is it possible to make clean skin without them?
Last thing - it would be better looking and more real to create rusty and "fatigued" skins. Now they look like directly from shipyard

But these are only details - for me your models are absolutely "must have" to play.
__________________
SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander
SHIV + OM + OMEGU
SHV + WoS
jaxa is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:21 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.