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Old 06-24-08, 03:30 AM   #91
geosub1978
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Which version of 7z did you use?

I am d/lding again from File Front
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Old 06-24-08, 03:59 AM   #92
HanSolo78
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Quote:
Originally Posted by geosub1978
Which version of 7z did you use?

I am d/lding again from File Front
The newest one, I think.
How did you extract the file? best method is right click on mous over archive 1 and then open with 7z extract to ... (all archives on desktop)
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Old 06-24-08, 05:25 AM   #93
HanSolo78
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Quote:
Originally Posted by Tanyrhiew
Looks absolutely gorgeous, excellent work chaps. That ocean is the best yet.

Have come across one small bug -

Started a career with the 7th Flotilla in 1943, U-boat starts in the Bay of Guinea!

I first tried it starting the career in January using sh3 commander 3.13 which I believe is the latest version. I removed commander and re-installed the mod, same thing happens when starting with the default April start.

This was on a clean install of the game & 1.4b patch.
thx.
I experienced this problem too... there will surely be a hotfix for this in a few days.. until then please start from brest, la rochelle or lorient

greetings


EDIT: Hotfix for start in St. Nazaire: http://files.filefront.com/WAC+30+Ho.../fileinfo.html
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Old 06-24-08, 06:46 AM   #94
Hitman
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Just curious, but how do loading times compare to GWX and NYGM? Does WAC load faster or also takes as much as GWX?

Nice looking stuff, will download as soon as there is a version with hotfix included
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Old 06-24-08, 07:15 AM   #95
geosub1978
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It worked, it worked!

I will be back with feedback!

Thank you HanSolo and your team!
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Old 06-24-08, 07:16 AM   #96
HanSolo78
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Quote:
Originally Posted by Hitman
Just curious, but how do loading times compare to GWX and NYGM? Does WAC load faster or also takes as much as GWX?

Nice looking stuff, will download as soon as there is a version with hotfix included
I don´t know.. becaus eI never played GWx or NYGM. But campaign files are bigger than in any other mod, I think. So the loading time should be a bit longer. But yo have to test yourself!

-> hotfix fullversion: we don't know if we upload complete 1,2Gb beause of a small fix
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Old 06-24-08, 07:22 AM   #97
HanSolo78
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Quote:
Originally Posted by geosub1978
It worked, it worked!

I will be back with feedback!

Thank you HanSolo and your team!

Great! I hoped so

Do you play with Sh3 Commander?
If so, please make a few comments if its working with WAC 3.0.
thx
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Old 06-24-08, 08:34 AM   #98
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lol..... now its really about time to replace my aging 6600 with a 8800gtx. The 5200+ 64x2 duo should be still fine though i better add RAM to the 2gigs running vista.

I managed to enable OLC special (the v1.2.6 bombed out) and some of my favourite mods with it. SH3com seems to works as well. Cant do any serious check outs with it til i get the new stuff delivered. It's like playing flight sim 2 on a c64...thank god there is a the multish3 utility.
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Old 06-24-08, 08:48 AM   #99
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Quote:
-> hotfix fullversion: we don't know if we upload complete 1,2Gb beause of a small fix
I just saw on the WAC web that the fix is really small and available already, downloading now the whole thing, looking forward to try that impressive sea

About loading times: I fear that they will be longer than GWX then

But anyway if the main amount of events is in the scripted layer, I might disable it for the periods I'm not able to see historic events :hmm:

P.S. One suggestion (I already started doing something similar with the GWX campaign): Why not split the campaign in years to help loading times? i.e. a JSGME enablable separated set of files for 1939-40-41-42-43-44-45, so you would just enable the ones of the year you are in.

Cheers
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Old 06-24-08, 09:14 AM   #100
danurve
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WAC 3.0 messages_en fixed

Greetings. I have taken the liberty to correct 51 errors in the English radio messages file.
The German radio messages file is in order.

No messages were deleted.
No messages were added.
There were a few timers out of 'wac', and incorrect tab spacing on many messages were cutting off whole or partial messages. I don't know if that was from the 7-z compression or compressing after a translation, but that doesn't matter.

This is not a MOD critical file or critical fix but simply repairs the messages_en file.

D/L here; http://hosted.filefront.com/danurve
or here; file front d/l link (I think)

HanSolo78; I hope this was ok to do and helps out with WAC 3.0, if not let me know and I'll delete the file.
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Old 06-24-08, 09:24 AM   #101
Jaeger
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Hi Hans,

i checked your homepage and i am very impressed! two questions: are there any changes for the AI (sensors)? i didnt read about this... (so, it wouldnt be as hard as gwx) and second: is there a 16 km atmosphere or is it the stock 8 km atmosphere?

and third, to the others: what about the loading times? longer as gwx or shorter?

thanks, Jaeger
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Old 06-24-08, 10:40 AM   #102
HanSolo78
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@jaeger
we did smal changes to the ai sensors, but not that tight like gwx.
the default atmosphere is 8km in wac3.0 because 16km would most likely result in a dia show

@nirwana

graphics is not all abou sh3 and wac 3.0! you also need a very strong CPU!

@hitman
surely possible but we´ll take an outtake after this long and hard work.. so its your turn!

@danurve
thx

@
all danurves radio log should be enabled after the hotfix
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Old 06-24-08, 12:05 PM   #103
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Oh I forgot: The megaupload links from your website don't seem to work for me :hmm: I'm downloading from Filefront, but it is sadly very slow
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Old 06-24-08, 01:00 PM   #104
geosub1978
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Hi!
A hole new atmosphere isn't it?.
Nice to see HMS WARSPITE scripted also.
I believe after the hotfixes and the messages matter, there is nothing better that can be done in SH3!

Everything till now seems to work very smoothly (2GB are MUST!).
Nevertheless, for me, loading time is a little bit less than GWX!

Yeap, SH3com (2.7 my version) appears to work also! I will try the newest the next days.

Only one thing for now: As before, when you cyrcle the torpedo tubes the previous one closes. I personally prefer to keep every tube I want open untill I select to close that's why I use Q open Y cyrcle and W close, but this is personal.

Well done, it is what I expected to see!
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Old 06-24-08, 01:09 PM   #105
HanSolo78
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Quote:
Originally Posted by geosub1978
Hi!
A hole new atmosphere isn't it?.
Nice to see HMS WARSPITE scripted also.
I believe after the hotfixes and the messages matter, there is nothing better that can be done in SH3!

Everything till now seems to work very smoothly (2GB are MUST!).
Nevertheless, for me, loading time is a little bit less than GWX!

Yeap, SH3com (2.7 my version) appears to work also! I will try the newest the next days.

Only one thing for now: As before, when you cyrcle the torpedo tubes the previous one closes. I personally prefer to keep every tube I want open untill I select to close that's why I use Q open Y cyrcle and W close, but this is personal.

Well done, it is what I expected to see!
Could you please tell me your system specs? because some people have low FPS but the mod ran smoothly in our tests..

the issue with the torp doors.. I usually open all dooors in the tower.. then all doors keep open!

EDIT: thx for the atmosphere kudos thats what we tried to achieve! now.. keep making screens an spread them
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