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Old 08-16-15, 03:40 AM   #46
areo16
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Quote:
Originally Posted by HanSolo78 View Post
@aero16

Sorry, never knew of this first attempt porting the engine room already in the thread you posted. I have not been very active the last months.

With SH5 stuff porting to SH3 I have not tried yet. Maybe some day...

You did try that? And also got the model to work except the textures? That is a beginng!
It is a beginning. I just have issue with .uv2 mapping is all. If I can import that into S3D, then everything else should be within my sphere of knowledge. I'd love a complete VII interior!
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Old 08-21-15, 07:57 AM   #47
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Hey, HanSolo !

I know this is a minor improvement, but I have replaced correctly all the Type VII-C zones, using some authentic german plans. Thus, there are much more realistic damage depending on the position of the depth charges' explosions.

If you are interested, i may share my work with you.

Regards

F.

Last edited by Fahnenbohn; 08-21-15 at 10:55 AM.
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Old 08-21-15, 08:58 AM   #48
HanSolo78
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Sounds interesting but I may not gave enough resources to complete everything myself. Want you make these changes for other uboats also?
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Old 08-21-15, 09:11 AM   #49
Fahnenbohn
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Originally Posted by HanSolo78 View Post
Want you make these changes for other uboats also?
Mmmhh... that was not my first intention for the near future. That was just a (successful) test. But if I have enough time, I'll inform you.
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Old 08-22-15, 02:13 AM   #50
Myxale
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Could you include the Seabed Repair mod http://www.subsim.com/radioroom/downloads.php?do=file&id=957.

It adds the Keel-Zone to the Zonefile. And it worked really well with GWX.
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Old 08-22-15, 02:51 AM   #51
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I have to look but should be no problem, I think.
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Old 08-24-15, 03:19 PM   #52
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