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Old 05-01-12, 05:19 PM   #181
volodya61
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Quote:
Originally Posted by Mikemike47 View Post
Use Winmerge.
It's impossible.
These mods are mutually exclusive features...

Thanks anyway
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Old 05-02-12, 04:07 AM   #182
JerryRousso
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First let me say thanks to sober for his mods and mod list, also thanks to all the others on this forum for their mods. Now my question, why are there more mod download links then there are activated mods? Thank you all for your hard work.
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Old 05-07-12, 08:44 PM   #183
THE_MASK
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added Capthelm's Audio mod with SV's touch ups 1145 08052012
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Old 05-08-12, 09:03 AM   #184
SAMiV
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Thanks for your mods and your mod list. Sending thanks to other mod makers as well who are improving SH5.

Any chance to make Sub Flags for SH5 by TheDarkWraith version 0.0.8 to work with this mod soup? I did read somewhere i think, that it's not compatible with one of the mods in your mod list. Is it so?

Anyways. Thanks again.
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Old 05-08-12, 05:05 PM   #185
quink99
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Quote:
Originally Posted by SAMiV View Post
Thanks for your mods and your mod list. Sending thanks to other mod makers as well who are improving SH5.

Any chance to make Sub Flags for SH5 by TheDarkWraith version 0.0.8 to work with this mod soup? I did read somewhere i think, that it's not compatible with one of the mods in your mod list. Is it so?

Anyways. Thanks again.
The current version of this MOD, I believe, is version 0.0.9.
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Old 05-09-12, 11:53 AM   #186
Burstar
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Quote:
added Capthelm's Audio mod with SV's touch ups 1145 08052012
is it just me or is the link for this mod directing to something else (Steelvikings' interior mod)?
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Old 05-09-12, 12:29 PM   #187
gap
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Quote:
Originally Posted by Burstar View Post
is it just me or is the link for this mod directing to something else (Steelvikings' interior mod)?
look closely at the bottom of the first post:

Quote:
Originally Posted by SteelViking View Post
Link to Capthelm's Audio mod with SV's touch ups: http://www.mediafire.com/?1tb3itkaxh0b3ad
IMPORTANT: If you are using this, you do not need to use any other Caphelm's audio downloads, this is the whole mod with my touchups right in it.
I've just tested the link, and it leads to the correct mod
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Old 05-16-12, 05:04 PM   #188
THE_MASK
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The crew are not skilled when you start the game . Enable the special abilities and get the crew trained . The more the crew does the more skill points they earn and there efficiency goes up .

Using my mod sobers green crew training shows you where the crew are at with there training . Just place the curser over the crew member to show you what % they are trained at . Benno the hydrophone operator will get better as he is trained . Help Benno out at the start by getting him to listening to friendly contacts when cleaning up the baltic . Submerge often and get the most training you can for the hydrophone operator in the first patrol . When starting off a campaign it is important to start at the beginning of the war so you can get the crew trained before patrolling in dangerous waters . You have to decide do i need to spend more time in the Baltic to get my crew trained more before heading off to british waters .
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Old 06-03-12, 08:18 AM   #189
u-boatluc
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the link is not working
sobers dredging project scapa flow SH5
http://www.subsim.com/radioroom/downloads.php?do=file&id=3494
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Old 06-03-12, 03:58 PM   #190
kbs88kbs
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The link isn't working for me either.

sobersdredgingprojectscapaflowSH5
http://www.subsim.com/radioroom/downloads.php?do=file&id=3494

Is there another location?
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Old 06-03-12, 04:40 PM   #191
THE_MASK
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Quote:
Originally Posted by kbs88kbs View Post
The link isn't working for me either.

sobersdredgingprojectscapaflowSH5
http://www.subsim.com/radioroom/downloads.php?do=file&id=3494

Is there another location?
I forgot i deleted that file . I have taken it off the list .
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Old 06-03-12, 04:53 PM   #192
mobucks
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I know this took a lot of work, thanks sober. I'll give her a try next time I find the urge to load up SH5!
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Old 06-06-12, 07:35 AM   #193
u-boatluc
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rig for silent running not working xo saying "cannot comply" and F8 not working to
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Old 06-06-12, 04:57 PM   #194
THE_MASK
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Quote:
Originally Posted by u-boatluc View Post
rig for silent running not working xo saying "cannot comply" and F8 not working to
This mod compilation is based on the work of TDW so i dont use keys . I always use the Officers and Orders Bars . They work fine I just tried the F8 key , it works fine . You have to be submerged for it to work .
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Old 06-06-12, 11:55 PM   #195
jason8888
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Default many thanks

First of all thanks so much Sober you made this game beautiful and very fun to play now. One question is the IRai set to hard for a new player ? ill be working on the manual torpedo tdc tutorial for a while before I play so should I adjust the settings to easier in the IRAI file ?
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