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Old 02-21-17, 12:18 PM   #91
Kendras
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I know it's possible to make the ships' textures change automatically with SH3 Commander, but I don't use it. I would like to make the camo on the deck appear only at the time it was used.

Can anyone explain to me how to do this ?

Thx.
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Old 02-21-17, 01:40 PM   #92
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Originally Posted by Kendras View Post
All finished !

I'm waiting until Monday, in case someone wants to provide me a 3D model of a platform for the octuple pom-poms and quadruple Bofors guns of both battleships.

 
Fantastic mate Does this include a non camo deck version also Kendras ?

Best regards.

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Old 02-21-17, 02:35 PM   #93
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Originally Posted by Fubar2Niner View Post
Does this include a non camo deck version also Kendras ?
Yes :

 
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Old 02-21-17, 03:01 PM   #94
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Yes :

 
Looking good mate, can't wait till Monday

Best regards.

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Old 02-21-17, 04:02 PM   #95
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From my last tests, it appears that there is a bug in SH3 code.

The weapons of Nelson and Rodney evolve all along the war, and I took this into account. So, for example, the 4.7 inch guns have no shield at the beginning of the war. In 1943, a shield is added on Rodney's 4.7"guns. So, I wrote this in the .eqp file :

Code:
[Equipment 3]
NodeName=A01
LinkName=4_7InchSingleN
StartDate=19380101
EndDate=19430531

[Equipment 4]
NodeName=A01
LinkName=4_7InchSingleT
StartDate=19430601
EndDate=19451231
So, the shield should appear in June 1943, right ? Well, in game, it appears only .... in October 1943 !

Anyone has an idea ?

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Old 02-21-17, 05:48 PM   #96
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"From my last tests, it appears that there is a bug in SH3 code."
Nope. Bug with your eyes.

[Equipment 3]
NodeName=A01
LinkName=4_7InchSingleN
StartDate=19380101
EndDate=19430531

[Equipment 4]
NodeName=A01
LinkName=4_7InchSingleT
StartDate=19430531
EndDate=19451231
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Old 02-21-17, 06:05 PM   #97
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Quote:
Originally Posted by Kendras View Post
I know it's possible to make the ships' textures change automatically with SH3 Commander, but I don't use it. I would like to make the camo on the deck appear only at the time it was used.

Can anyone explain to me how to do this ?

Thx.
How are the textures setup?
I'd need to know that to answer.
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Old 02-21-17, 06:18 PM   #98
Kendras
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Quote:
Originally Posted by Jeff-Groves View Post
[Equipment 3]
NodeName=A01
LinkName=4_7InchSingleN
StartDate=19380101
EndDate=19430531

[Equipment 4]
NodeName=A01
LinkName=4_7InchSingleT
StartDate=19430531
EndDate=19451231
Now, the shields appear on 1st August 1943 !



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Originally Posted by Jeff-Groves View Post
How are the textures setup?
I'd need to know that to answer.


Both textures have to be changed to add/remove the camo on the deck.
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Old 02-21-17, 06:24 PM   #99
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Originally Posted by Jeff-Groves View Post
"From my last tests, it appears that there is a bug in SH3 code."
Nope. Bug with your eyes.
Not this time !
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Old 02-21-17, 06:25 PM   #100
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I'd need the complete files to test what I'm pretty sure works.
But here's what I would do.
Remove the textures from the dat.
Then in the Roster file add this................

[Texture 1]
TextureName=data/Sea/NBB_KGeorgeV/NBB_KGeorgeV_T01.tga
LightmapTextureName=data/Sea/NBB_KGeorgeV/NBB_KGeorgeV_O01.tga
NormalmapTextureName=data/Sea/NBB_KGeorgeV/NBB_KGeorgeV_N01.tga
StartDate=19410701
EndDate=19551231
Frequency=3

[Texture 2]
TextureName=data/Sea/NBB_KGeorgeV/NBB_KGeorgeV_T01.tga
LightmapTextureName=data/Sea/NBB_KGeorgeV/NBB_KGeorgeV_O02.tga
NormalmapTextureName=data/Sea/NBB_KGeorgeV/NBB_KGeorgeV_N01.tga
StartDate=19401211
EndDate=19551231
Frequency=1

Changing the needed info of course.
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Old 02-21-17, 06:27 PM   #101
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Not this time !
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Old 02-21-17, 06:32 PM   #102
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One thing I can tell you.
Sometimes you need to reboot your system to clear memory.
SH3 has a bad habit of hanging stuff in memory if you exit and restart a lot.

Try changing 19430531 to 19430601
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Last edited by Jeff-Groves; 02-21-17 at 06:52 PM.
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Old 02-22-17, 08:20 AM   #103
Kendras
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Originally Posted by Jeff-Groves View Post
[Equipment 3]
NodeName=A01
LinkName=4_7InchSingleN
StartDate=19380101
EndDate=19430531

[Equipment 4]
NodeName=A01
LinkName=4_7InchSingleT
StartDate=19430531
EndDate=19451231
Quote:
Originally Posted by Jeff-Groves View Post
One thing I can tell you.
Sometimes you need to reboot your system to clear memory.
SH3 has a bad habit of hanging stuff in memory if you exit and restart a lot.

Try changing 19430531 to 19430601
Nope, both solutions don't work after system is reboot. It's really a script problem. And I have the same problem with airplanes' loadouts !
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Old 02-22-17, 08:54 AM   #104
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Quote:
Originally Posted by Jeff-Groves View Post
One thing I can tell you.
Sometimes you need to reboot your system to clear memory.
SH3 has a bad habit of hanging stuff in memory if you exit and restart a lot.

Try changing 19430531 to 19430601
Quote:
Originally Posted by Jeff-Groves View Post
[Equipment 3]
NodeName=A01
LinkName=4_7InchSingleN
StartDate=19380101
EndDate=19430531

[Equipment 4]
NodeName=A01
LinkName=4_7InchSingleT
StartDate=19430601
EndDate=19451231
StartDate must be one day older than the previous EndDate.
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Old 02-22-17, 09:16 AM   #105
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Quote:
Originally Posted by Anvar1061 View Post
StartDate must be one day older than the previous EndDate.
No, it doesn't work. See here : http://www.subsim.com/radioroom/show...9&postcount=98

Try yourself with whatever ship you want.
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