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Old 06-01-11, 07:30 PM   #31
Yamato_NF
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step by step to firing torps/ze mizzles!

Quote:
Originally Posted by Brewster View Post
I still cant fire my torpedoes or missiles.

Step for step guide please ?
you have to acquire one (1) target, open tube (or tubes) 7-14 for missiles,
and 1-6 for torpedoes. and FIRE AWAY!
(and watch the fireworks! )
or: if you prefer manual TDC, dont use the periscope and use the hydrophone/attack map for a nuke boat feel!
i will release a new file that will allow you to fire missiles at 100 meters down!
Note: the torpedoes the sub gets HAVE NOT been implemented into the US campaign yet... ill work on that later... atleast you get nuke reloads though!
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Old 06-01-11, 09:09 PM   #32
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Yeah,the best way to use those nukes it to launch em at Hydro contacts.I save torpedos for single contacts since a nuke vs single merchant is more unfair than it already is!

I really need to find a Taskforce full of Carriers or Battleships,That would really be a kill blow to the Japs!I mean,it's bad enough I'm nuking their convys!

I kinda feel bad for the fish though,And I think I might have created Godzilla,but it was worth it!

EDIT:I just Realized that "German Campaign" got changed to "Soviet Campaign"
****ING AWESOME!Also If ya need any help with play testing let me know,I'm glad to help!

Last edited by Char; 06-01-11 at 09:35 PM.
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Old 06-01-11, 09:33 PM   #33
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Quote:
Originally Posted by Yamato_NF View Post
you have to acquire one (1) target, open tube (or tubes) 7-14 for missiles,
and 1-6 for torpedoes. and FIRE AWAY!
(and watch the fireworks! )
or: if you prefer manual TDC, dont use the periscope and use the hydrophone/attack map for a nuke boat feel!
i will release a new file that will allow you to fire missiles at 100 meters down!
Note: the torpedoes the sub gets HAVE NOT been implemented into the US campaign yet... ill work on that later... atleast you get nuke reloads though!
What am i doing wrong ?

i go to my periscope, lock on a target with that "s" button. en hit the big red button. no response at all. same if i use the attack map or the observation scope.
I' m using it on the quick mission battle for midway. in campaign it wont fire to...
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Old 06-01-11, 09:36 PM   #34
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Brester go to Campaign and Check your Crew,I remember that when I started a new carreer,I HAD NO FOWARD TORPEDO OR SENSOR STATION CREW!

Can't fire torps if you have noone to fire them!
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Old 06-01-11, 09:38 PM   #35
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Quote:
Originally Posted by Char View Post
Brester go to Campaign and Check your Crew,I remember that when I started a new carreer,I HAD NO FOWARD TORPEDO OR SENSOR STATION CREW!

Can't fire torps if you have noone to fire them!
I'm going to do that, then i'll get back here.

Lol here in the Netherlands it's 04:37..
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Old 06-01-11, 09:47 PM   #36
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Quote:
Originally Posted by Char View Post
Brester go to Campaign and Check your Crew,I remember that when I started a new carreer,I HAD NO FOWARD TORPEDO OR SENSOR STATION CREW!

Can't fire torps if you have noone to fire them!

Stil no go. al stations fillt but no rockets or torpedoes..
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Old 06-01-11, 09:50 PM   #37
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wait no weapons?Do you have 1.4 or 1.5/U-boat Missions?

you need 1.5/U-Boat Missions to play this Mod as the weapons are covered under the German Torpedo data.That's also why I think it changed "German Campaign" to "Soviet Campaign"

God that looks so good in the main menu!
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Old 06-01-11, 09:59 PM   #38
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Quote:
Originally Posted by Char View Post
wait no weapons?Do you have 1.4 or 1.5/U-boat Missions?

you need 1.5/U-Boat Missions to play this Mod as the weapons are covered under the German Torpedo data.That's also why I think it changed "German Campaign" to "Soviet Campaign"

God that looks so good in the main menu!

1.5v u-boat missions did 2 re- installs today..

ps: tubes are all armed. but the just wont fire.
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Old 06-01-11, 10:03 PM   #39
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Alright Well I'm all out of ideas.Good luck man.
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Old 06-01-11, 10:05 PM   #40
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Alright Well I'm all out of ideas.Good luck man.
Thanks..

How do you did it?
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Old 06-02-11, 09:19 AM   #41
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Quote:
Originally Posted by jhapprich View Post
nothing to get since he got it from me...but it seems to work now.
'Seems?'
jokes.

Alright. ill be on bug report duty as normal

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Old 06-02-11, 11:31 AM   #42
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LOL!

Quote:
Originally Posted by Char View Post
Yeah,the best way to use those nukes it to launch em at Hydro contacts.I save torpedos for single contacts since a nuke vs single merchant is more unfair than it already is!

I really need to find a Taskforce full of Carriers or Battleships,That would really be a kill blow to the Japs!I mean,it's bad enough I'm nuking their convys!

I kinda feel bad for the fish though,And I think I might have created Godzilla,but it was worth it!

EDIT:I just Realized that "German Campaign" got changed to "Soviet Campaign"
****ING AWESOME!Also If ya need any help with play testing let me know,I'm glad to help!
i know, its "kind of" unfair, but fun
i might also rename the Typhoon to "Red October" for the Tom Clancy fans out there.
i might also increase the Nuke blast power to "real" levels... once i find the value....
P.S. any play testers are appreciated.
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Old 06-02-11, 11:36 AM   #43
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Default Not firing nukes

Brewster,

I had the same problem last night, you have to hit button "Q" on US keyboards to open missile and torpedo bay doors to fire. Some pretty dramatic animations if i do say so! Many thanks to the people who created this monster!
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Old 06-02-11, 11:43 AM   #44
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Quote:
Originally Posted by G_Ruark View Post
Brewster,

I had the same problem last night, you have to hit button "Q" on US keyboards to open missile and torpedo bay doors to fire. Some pretty dramatic animations if i do say so! Many thanks to the people who created this monster!
thank Jhapprich for the mod, i only coverted it to standalone,
hats off JH!
P.S. yes, ze mizziles need the doors OPEN to fire!

I am also debating releasing an Ultra Quiet, Super stealthly version for the evil ones out there! (more nuke reloads, sonar that can detect a DD at Ahead Flank @ 60 NM, more torp reloads, 50 RPM engines, making you virtually undetectible, and a bunch of other things.)
Red October on steriods if i do say so!
so stay tuned!
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Old 06-02-11, 11:47 AM   #45
Char
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Quote:
Originally Posted by G_Ruark View Post
Brewster,

I had the same problem last night, you have to hit button "Q" on US keyboards to open missile and torpedo bay doors to fire. Some pretty dramatic animations if i do say so! Many thanks to the people who created this monster!
I never thought of that.Seeing as most of the people who have played this and SH3 for a long time,wouldn't run into this probelm.

I'll test that right now. Await for an Edit soon.
EDIT: Damn Yamato beat me to it! But yeah,then doors will not automatically open when you hit the fire button.no need to strenthen the Nukes,I just One Shot a Yamato with one!Mabye increase the blast radius from 3,000 to 5,000 meters?

On the Super Red October: Just make it Fly and turn invisible when you Rig it for Silent Running!

Last edited by Char; 06-02-11 at 12:12 PM.
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