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Old 12-20-2013, 07:57 AM   #691
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If you finish your patrol too early select, "End Patrol" go to the officer and start the new patrol even though it will still be your old one. When on the bridge go to the "Anchor icon" and select "End Patrol" Go back to the officer and repeat until you have made up enough days to start your new mission.
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Old 12-20-2013, 11:17 AM   #692
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If you are using TDW new UI, by making changes in TDW's "Generic File Patcher" you also change the patch "Decks Awash" from false to true in TDW's "Options File Editor" you will then be able to select from one of the sub icons on the left side "Decks Awash" This will then reduce your silhouette on the surface while still running your diesel engines and with your crew on deck.
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Old 12-28-2013, 04:34 PM   #693
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Hi Guys,

I'm pretty new to this sim, and to SH in general, I've played SHII several years ago, but only just for fun, not too much realism.
Now it's a ton of fun to learn the sim again, one thing that would help me a lot if I could see the torpedo on the tactical map to see if I'm miscalculating my torp resolution with manual TDC.

Is there a way to enable torpedo visibility on the tactical map for Sober's megamod list?

Thanks
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Old 12-30-2013, 12:23 PM   #694
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And welcome here as well Gugu85remember rule one here at :ask away! a gifted tech savant will respond...eventually if not in amazingly short time! Good luck and good hunting.
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Old 01-08-2014, 06:37 PM   #695
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Default Shooting in front

Hi folks. Been playing about two weeks. I've gotten manual TDC down well. I can't seem to hit anything with Auto TDC. I consistently shoot ahead of the moving target at ranges of 3000 meters and above.

I've focused on getting all parameters correct and adjusting AoB as the target moves. Despite several days of trying I am still shooting consistently in front of the target.

My last attempt was to plot a point along the target path that is 3k meters and adjusting AoB just before (game paused) and then firing as target hits my marker. I still shoot in front of target. These are mostly warships moving at about 17 knots.

Can't figure out how to hit at that range with auto. Any advice appreciated.
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Old 01-08-2014, 07:03 PM   #696
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Do not give any points to the torpedo man that affects the torpedo speeds etc as this will corrupt your firing
You need the torpedo patches enabled in TDW,s Generic File Patcher
If you are using FX Update 0_0_22 you also need to select the additional patch that comes with the mod. there is a stock patch and a modified patch for TDW,s Patcher as well as others but you only select one depending on you game play.
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Old 01-08-2014, 08:28 PM   #697
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Quote:
Originally Posted by THEBERBSTER View Post
Do not give any points to the torpedo man that affects the torpedo speeds etc as this will corrupt your firing
You need the torpedo patches enabled in TDW,s Generic File Patcher
If you are using FX Update 0_0_22 you also need to select the additional patch that comes with the mod. there is a stock patch and a modified patch for TDW,s Patcher as well as others but you only select one depending on you game play.
Thanks for the reply. I will explore these.
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Old 01-08-2014, 09:31 PM   #698
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Welcome aboard Couthon
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Old 01-18-2014, 07:11 PM   #699
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Hello all! I'd like to introduce myself as I'm new here and I'm starting
my adventure with Silent Hunter. I'm rather keen on with flight simulators. However, I remember SH3 as a game of my childhood after many many years I decided to come back to SH sims with serious purposes.

However, my first problem is an fluency in SH5. It works really poor with my computer:
- i7 3612QM (4x 2,1 GHz)
- Nvidia GeForce 740M
- 4 GB RAM memory
I have to add I'm using Windows 8.1 Pro N

Is there any optimisation patch for SH5? Any mods?
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Old 01-18-2014, 08:29 PM   #700
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Welcome aboard ASHILL2141The 4 GB is a little light, virtual memory can be increased however to offset that as well as installing additional RAM. Start with Fifi's or Sober's mod list and precise order to start; using JSGME to unzip from. read c-a-r-e-f-u-l-l-y! good hunting! ask away here on any game issue.
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Old 01-19-2014, 06:32 AM   #701
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Do firing angles and torpedo speed settings affect dud chance?
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Old 01-19-2014, 06:42 AM   #702
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Quote:
Originally Posted by Sich Rifleman View Post
..firing angles..
if you mean impact angels, then yes..

Quote:
Originally Posted by Sich Rifleman View Post
..torpedo speed settings..
no..
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Old 01-19-2014, 08:12 AM   #703
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Thank you Aktungbby. Increasing RAM memory in my notebook is quite problematic. However, nothing is impossible. And of course I will try to use mod list which you mentioned. Thanks!
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Old 01-19-2014, 11:30 AM   #704
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A warm welcome Ashill2141 to the Subsim family. Whether you are playing III-IV or V you will always find someone here to help you.
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Old 01-19-2014, 12:35 PM   #705
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A warm welcome Ashill2141 to the Subsim family. Whether you are playing III-IV or V you will always find someone here to help you.
Thank you very much Captain THEBERBSTER
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