SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS > Mods Workshop for Cold Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-19-17, 06:46 PM   #16
SaltmineMinion
Swabbie
 
Join Date: Aug 2017
Posts: 5
Downloads: 7
Uploads: 0
Default

Just for fun I started tinkering with the mod, making superweapons

Got a modified UK Spearfish mounted onto a SUBROC:

Torpedo Code:
 
// Superweaponized
WeaponObjectReference=nl_sf_air
WeaponSprite=hud/default/uk_sf_sprite.png
WeaponType=TORPEDO
Warhead=660
SurfaceLaunched=FALSE
SwimOut=FALSE <- This line was needed to make the weapon enable at drop
WireGuided=FALSE
//WireBreakOnLaunchProbability=0.001
//WireBreakSpeedThreshold=61
RangeInYards=80000
RunSpeed=80
ActiveRunSpeed=120
TurnRate=30
SensorAngles=80,25
SensorRange=4000
WeaponNoiseValues=160,230
MaxPitchAngle=30
HomeSettings=PASSIVE,ACTIVE
AttackSettings=STRAIGHT,SNAKE,LEFT,RIGHT
DepthSettings=LEVEL,SHALLOW,DEEP
MinCameraDistance=0.5
ResupplyTime=0.1
//Mk50 Model
[Model]
ModelFile=weapons/assets/wp_umgt-1
Material=weapons/assets/wp_umgt-1_mat
MaterialTextures=weapons/assets/wp_umgt-1_tx
MeshPosition=0,0,0
MeshWeapon=UMGT-1
MeshWeaponPropRotation=700
MeshWeaponProp=UMGT-1_prop
MeshPosition=0,0,-0.0354
CavitationParticle=weapons/assets/torpedo_cavitation_particle
MeshPosition=0,0,-0.0236
ParachuteParticle=weapons/assets/parachute
AudioSource=TorpedoEngine
AudioClip=audio/weapons/torpedo_in_water_loop
AudioRollOff=LOGARITHMIC
AudioDistance=1,25
AudioPitch=1
AudioLoop=TRUE
AudioSource=TorpedoSonarPing
AudioClip=audio/environment/sonar_ping_short
AudioRollOff=LOGARITHMIC
AudioDistance=1,25
AudioPitch=1.2
AudioLoop=FALSE;
[/Model]


SUBROC Code:
 
// Superweaponized
WeaponObjectReference=nl_SUBROCii
WeaponSprite=hud/default/wp_ss-n-16_sprite.png
WeaponType=MISSILE
MissilePayload=nl_sf_air
Warhead=0
SurfaceLaunched=FALSE
MaxLaunchDepth=3000
WireGuided=FALSE
RangeInYards=80000
RunSpeed=40
CruiseAltitude=150
ActiveRunSpeed=1600
TurnRate=10
SensorAngles=60,15
SensorRange=1500
WeaponNoiseValues=190,190
MissileFiringRange=6000,40000
MaxPitchAngle=90
BoosterReleasedAfterSeconds=-1
HomeSettings=FALSE
AttackSettings=FALSE
DepthSettings=SKIM
MinCameraDistance=0.5
ResupplyTime=0.1
[Model]
ModelFile=weapons/assets/wp_ss-n-16
Material=weapons/assets/wp_ss-n-16_mat
MaterialTextures=weapons/assets/wp_ss-n-16_tx
MeshPosition=0,0,0
MeshWeapon=wp_ss-n-16
MeshWeaponCanister=wp_ss-n-16
MeshPosition=0,0,-0.0594
MissileTrailParticle=weapons/assets/usn_ugm84_missiletrail
MeshPosition=0,0,0
BoosterParticle=weapons/assets/wp_ss-n-16_boosterrelease
AudioSource=MissileLaunch
AudioClip=audio/weapons/missile_launch
AudioRollOff=LOGARITHMIC
AudioDistance=1,25
AudioPitch=1
AudioLoop=FALSE
AudioSource=MissileEngine
AudioClip=audio/weapons/jet_loop
AudioRollOff=LOGARITHMIC
AudioDistance=1,25
AudioPitch=1.1
AudioLoop=TRUE
[/Model]



I might start tinkering with a Nuclear Depthcharge later
SaltmineMinion is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:40 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.