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08-08-15, 07:04 AM | #31 |
Chief of the Boat
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Cool heads everyone....you are both better than that.
Besides, England regained The Ashes today and I'm trying to savour the moment
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Wise men speak because they have something to say; Fools because they have to say something.
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08-08-15, 08:48 AM | #32 | |
Argentinian Skipper
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Wreford Brown scripted ships. Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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08-08-15, 09:44 AM | #33 |
Seasoned Skipper
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
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http://www.subsim.com/radioroom/showthread.php?t=206493
WB's USAM mod. also can you include a widescreen mod? idk which one would be compatible. |
08-08-15, 03:33 PM | #34 | ||
Sonar Guy
Join Date: Oct 2013
Posts: 377
Downloads: 64
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What the hell's your problem privateer? No one really gives a damn if you'll suggest his work, or not. And, conspiracy theories are bad for the soul! EDIT: Oh, and please don't suggest or support my work either. I don't want your name associated with my projects in any way shape or form. I don't like the bad press. Thanks! -------------------------------------------------------------------------------------------------- I've already appealed for calm and civilty. Use the correct christian name in future without attempting to use another in an insulting context. Jimbuna Last edited by Jimbuna; 08-09-15 at 09:07 AM. Reason: Final appeal for calm and civility. |
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08-13-15, 06:19 AM | #35 |
Sea Lord
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Updated the possible features:
-FM interior for type VII -FM interior for type IX (ported from type VII) -Tommy_99 interior Type II -NEW Tommy_99 Type II engine room -FrontEnd included and matched to WAC -Frozen harbours from veers -Wide Screen Mod -Enigma machine (usable) -Commando Radio messages encrypted with enigma Codes -Improved museum -Wolfpack matched campaign -New units -extended challenge Mod (more armed merchants) -atlantic gap -more big convoys -aces superturms -aces improved wac pens -aces crew on deck -wise new 3d sub models -volumetric clouds -improved waterstreams in storm -Airtorpedo mod - new sub skins Changes possible! Last edited by HanSolo78; 08-13-15 at 07:02 AM. |
08-13-15, 07:13 AM | #36 | |
Ace of the Deep
Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
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I'm especially thinking at wise new 3d sub models, which are huge files to download, and maybe not everyone would like to have (although it's a great addition, sure). Add only real NEW things ! F. |
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08-13-15, 07:19 AM | #37 | |
Sea Lord
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Also some WAC features might be lost if some of these mods are activated, this I don´t want to happen. Many people don't have the knowledge to make these changes. So I will include these mods, sorry. Last edited by HanSolo78; 08-13-15 at 07:46 AM. |
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08-13-15, 07:35 AM | #38 | |
Ace of the Deep
Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
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08-13-15, 02:33 PM | #39 |
Sonar Guy
Join Date: Oct 2013
Posts: 377
Downloads: 64
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Is Tommy_99 still working on the Type II engine room?
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08-13-15, 03:38 PM | #40 |
Sea Lord
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No, he just gave me his work, which was made for SH4.. I converted the file to SH3 and added some small things.
Why? Last edited by HanSolo78; 08-14-15 at 04:56 AM. |
08-14-15, 04:15 PM | #41 | |
Silent Hunter
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08-15-15, 04:00 AM | #42 | |
Sonar Guy
Join Date: Oct 2013
Posts: 377
Downloads: 64
Uploads: 0
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Did you look at the Type II engine room partly done by a novice a few years back? http://www.subsim.com/radioroom/showthread.php?t=201398 Also: I tried to export the models and textures from SH5 for the type 7 using a GR2 extractor for aft torpedo an electric engines. I'm not a modeller, but a programmer, so I didn't get to far, except being able to get the models in SH3. The textures and (shading or lighting "AO") textures that accompany the regular textures I couldn't get to work right. I'm sure you've tried this already. Have you had any luck extracting the GR2 aft torpedo room and electric engine room for the type 7 from sH5? If you know how to do this, it would be awesome to share some info. Get some community help here. A tutorial would be awesome. |
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08-15-15, 04:31 AM | #43 |
Sea Lord
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@aero16
Sorry, never knew of this first attempt porting the engine room already in the thread you posted. I have not been very active the last months. With SH5 stuff porting to SH3 I have not tried yet. Maybe some day... You did try that? And also got the model to work except the textures? That is a beginng! |
08-15-15, 06:23 PM | #44 | |
Village Idiot
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The only other tool that can extract both the standard texture mapping and the AO mapping is kind of a black bag thing. (RAD Games was not happy about it) It extracts ALL the meshes in a GR2 file in one shot.
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I don't do Stupid. So don't ask. |
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08-16-15, 03:27 AM | #45 | |
Sonar Guy
Join Date: Oct 2013
Posts: 377
Downloads: 64
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I posted here my problem with getting uv2 mapping into S3D with SH5 models: http://www.subsim.com/radioroom/show...&postcount=348 Last edited by areo16; 08-16-15 at 04:30 AM. |
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