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Old 08-08-15, 07:04 AM   #31
Jimbuna
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Cool heads everyone....you are both better than that.

Besides, England regained The Ashes today and I'm trying to savour the moment
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Old 08-08-15, 08:48 AM   #32
fitzcarraldo
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Quote:
Originally Posted by HanSolo78 View Post
Do you have a link?


@Jeff &Blitzkrieg

PLZ no further private stuff here.
It disturbs this topic and... we are no women here who struggle and keep trash talking. Solve your problems like men!!
http://www.subsim.com/radioroom/show...+ships&page=30

Wreford Brown scripted ships.

Best regards.

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Old 08-08-15, 09:44 AM   #33
avers
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http://www.subsim.com/radioroom/showthread.php?t=206493

WB's USAM mod.

also can you include a widescreen mod? idk which one would be compatible.
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Old 08-08-15, 03:33 PM   #34
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Quote:
Originally Posted by Jeff-Groves View Post
Waiting for BL!TZKR!EG in 5, 4, 3, 2,
Quote:
Originally Posted by Jeff-Groves View Post
No. But you opened the door to another "S3F already does this" post.
Quote:
Originally Posted by Jeff-Groves View Post
And I plug your work with a little of my humor and your panties go in a bind?

Don't worry. I'll never suggest your work again.


Maybe I'll check to be sure it's not TO Intrusive?
Seeing as you do search ones drives.
You may also want to check the rules.
"Private Messages are private."
Stating I did not answer could be considered violating that rule if the rule is applied properly.
You've gotten away with a lot of stuff in the last year or so.
Maybe someone will finally put the hammer to you if things go evenly.
If they decide I get hammered? Can't really say I care much.
It would only prove what I'm seeing is correct.

What the hell's your problem privateer?

No one really gives a damn if you'll suggest his work, or not.

And, conspiracy theories are bad for the soul!

EDIT:

Oh, and please don't suggest or support my work either. I don't want your name associated with my projects in any way shape or form. I don't like the bad press.

Thanks!

--------------------------------------------------------------------------------------------------
I've already appealed for calm and civilty. Use the correct christian name in future without attempting to use another in an insulting context.
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Last edited by Jimbuna; 08-09-15 at 09:07 AM. Reason: Final appeal for calm and civility.
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Old 08-13-15, 06:19 AM   #35
HanSolo78
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Updated the possible features:

-FM interior for type VII
-FM interior for type IX (ported from type VII)
-Tommy_99 interior Type II
-NEW Tommy_99 Type II engine room
-FrontEnd included and matched to WAC
-Frozen harbours from veers
-Wide Screen Mod
-Enigma machine (usable)
-Commando Radio messages encrypted with enigma Codes
-Improved museum
-Wolfpack matched campaign
-New units
-extended challenge Mod (more armed merchants)
-atlantic gap
-more big convoys
-aces superturms
-aces improved wac pens
-aces crew on deck
-wise new 3d sub models
-volumetric clouds
-improved waterstreams in storm
-Airtorpedo mod
- new sub skins

Changes possible!
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Old 08-13-15, 07:13 AM   #36
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Quote:
Originally Posted by HanSolo78 View Post
Updated the possible features:

-FM interior for type VII
-FM interior for type IX (ported from type VII)
-Tommy_99 interior Type II
-NEW Tommy_99 Type II engine room
-FrontEnd included and matched to WAC
-Frozen harbours from veers
-Wide Screen Mod
-Enigma machine (usable)
-Commando Radio messages encrypted with enigma Codes
-Improved museum
-Wolfpack matched campaign
-New units
-extended challenge Mod (more armed merchants)
-atlantic gap
-more big convoys
-aces superturms
-aces improved wac pens
-aces crew on deck
-wise new 3d sub models
-volumetric clouds
-improved waterstreams in storm
-Airtorpedo mod
- new sub skins

Changes possible!
Could I suggest you something HanSolo ? I think you shouldn't add mods which have already been released by other people, unless it's necessary, for compatibility problems with WAC 5.0. And even for compatibility problems, you may just explain how to edit the concerned files, and not join them in WAC 5.0.

I'm especially thinking at wise new 3d sub models, which are huge files to download, and maybe not everyone would like to have (although it's a great addition, sure).

Add only real NEW things !

F.
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Old 08-13-15, 07:19 AM   #37
HanSolo78
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Quote:
Originally Posted by Fahnenbohn View Post
Could I suggest you something HanSolo ? I think you shouldn't add mods which have already been released by other people, unless it's necessary, for compatibility problems with WAC 5.0. And even for compatibility problems, you may just explain how to edit the concerned files, and not join them in WAC 5.0.

I'm especially thinking at wise new 3d sub models, which are huge files to download, and maybe not everyone would like to have (although it's a great addition, sure).

Add only real NEW things !

F.
Many of these great "old" mods which are not included in WAC do need necessary changes which I have to make so that they "run" with WAC.
Also some WAC features might be lost if some of these mods are activated, this I don´t want to happen.
Many people don't have the knowledge to make these changes.
So I will include these mods, sorry.
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Old 08-13-15, 07:35 AM   #38
Fahnenbohn
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Quote:
Originally Posted by HanSolo78 View Post
Many of these great "old" mods which are not included in WAC do need necessary changes which I have to made so that they "run" with WAC.
Also some WAC features might be lost if some of these mods are activated, this I don´t want to happen.
Many people don't have the knowledge to make these changes.
OK, I understand.
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Old 08-13-15, 02:33 PM   #39
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Is Tommy_99 still working on the Type II engine room?
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Old 08-13-15, 03:38 PM   #40
HanSolo78
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Quote:
Originally Posted by areo16 View Post
Is Tommy_99 still working on the Type II engine room?
No, he just gave me his work, which was made for SH4.. I converted the file to SH3 and added some small things.

Why?
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Old 08-14-15, 04:15 PM   #41
Magic1111
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Quote:
Originally Posted by HanSolo78 View Post
Updated the possible features:

-FM interior for type VII
-FM interior for type IX (ported from type VII)
-Tommy_99 interior Type II
-NEW Tommy_99 Type II engine room
-FrontEnd included and matched to WAC
-Frozen harbours from veers
-Wide Screen Mod
-Enigma machine (usable)
-Commando Radio messages encrypted with enigma Codes
-Improved museum
-Wolfpack matched campaign
-New units
-extended challenge Mod (more armed merchants)
-atlantic gap
-more big convoys
-aces superturms
-aces improved wac pens
-aces crew on deck
-wise new 3d sub models
-volumetric clouds
-improved waterstreams in storm
-Airtorpedo mod
- new sub skins

Changes possible!
Wonderful Han, MANY MANY thx in forward!!!
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Old 08-15-15, 04:00 AM   #42
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Quote:
Originally Posted by HanSolo78 View Post
No, he just gave me his work, which was made for SH4.. I converted the file to SH3 and added some small things.

Why?
Good to hear. I thought it was abandoned.

Did you look at the Type II engine room partly done by a novice a few years back?

http://www.subsim.com/radioroom/showthread.php?t=201398

Also:
I tried to export the models and textures from SH5 for the type 7 using a GR2 extractor for aft torpedo an electric engines. I'm not a modeller, but a programmer, so I didn't get to far, except being able to get the models in SH3. The textures and (shading or lighting "AO") textures that accompany the regular textures I couldn't get to work right. I'm sure you've tried this already.

Have you had any luck extracting the GR2 aft torpedo room and electric engine room for the type 7 from sH5?

If you know how to do this, it would be awesome to share some info. Get some community help here. A tutorial would be awesome.
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Old 08-15-15, 04:31 AM   #43
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@aero16

Sorry, never knew of this first attempt porting the engine room already in the thread you posted. I have not been very active the last months.

With SH5 stuff porting to SH3 I have not tried yet. Maybe some day...

You did try that? And also got the model to work except the textures? That is a beginng!
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Old 08-15-15, 06:23 PM   #44
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Quote:
Originally Posted by areo16 View Post
Good to hear. I thought it was abandoned.

I tried to export the models and textures from SH5 for the type 7 using a GR2 extractor for aft torpedo an electric engines. I'm not a modeller, but a programmer, so I didn't get to far, except being able to get the models in SH3. The textures and (shading or lighting "AO") textures that accompany the regular textures I couldn't get to work right. I'm sure you've tried this already.

Have you had any luck extracting the GR2 aft torpedo room and electric engine room for the type 7 from sH5?

If you know how to do this, it would be awesome to share some info. Get some community help here. A tutorial would be awesome.
TDW has a tool that may work. It's in the SH5 threads. It only exports 1 mesh at a time last I looked at it.
The only other tool that can extract both the standard texture mapping and the AO mapping is kind of a black bag thing. (RAD Games was not happy about it)
It extracts ALL the meshes in a GR2 file in one shot.
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Old 08-16-15, 03:27 AM   #45
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Quote:
Originally Posted by Jeff-Groves View Post
TDW has a tool that may work. It's in the SH5 threads. It only exports 1 mesh at a time last I looked at it.
The only other tool that can extract both the standard texture mapping and the AO mapping is kind of a black bag thing. (RAD Games was not happy about it)
It extracts ALL the meshes in a GR2 file in one shot.
I'm familiar with the black bag thing, but from my experience it doesn't export the texture files along with the obj file. GR2 editor does. Am I missing something? But exporting 1 mesh at a time (1 .obj file) isn't necessarily a bad thing. Keep the .obj smaller and easier to structure and control. How do you extract the uv2 files from the black bag exports if they don't have an AO uv2 .obj file? they just export 1 object file.

I posted here my problem with getting uv2 mapping into S3D with SH5 models:

http://www.subsim.com/radioroom/show...&postcount=348

Last edited by areo16; 08-16-15 at 04:30 AM.
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