SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-06-10, 10:53 AM   #1
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default [WIP] The Modern Subs Project

Karle94 and I have teamed up to bring you more playable modern subs. He will be working on the 3D modeling while I work with the game files. So far the list is Akula, Oscar II, Victor III, Virginia, Seawolf, and Nautilus. More details as they become available.
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 02-06-10, 11:33 AM   #2
difool2
Commander
 
Join Date: Apr 2005
Posts: 459
Downloads: 30
Uploads: 0
Default

That is awesome, but I do have one question: is it at all possible to mod a waterfall display? [I know the answer will likely be somewhere between "probably not" and "no chance in hell", but had to ask] I dislike driving a modern sub around while still having to use WW2 sonar equipment (and a sound guy who can't hear a DD going flank 4,000 yards away).
difool2 is offline   Reply With Quote
Old 02-06-10, 11:36 AM   #3
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

Believe me I hate it too, but Already guessed the answer. Besides staring at a waterfall display has been proven to suck the life out of you through your eye balls.
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 02-06-10, 01:24 PM   #4
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
Default

I already have a Nautilus (SSN-571) and a Triton (SS(R)N-586) Works in progress. I got them into the game but they both aren't textured and they don't have the torpedo tubes cut out. I could send them both your way, since I am a little busy doing the Surface Warfare stuff.
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 02-06-10, 01:29 PM   #5
Karle94
The Old Man
 
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
Default

That would be great.
Karle94 is offline   Reply With Quote
Old 02-06-10, 03:52 PM   #6
tonibamestre
中国水兵
 
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
Default

Hey guys,what do you think about modelling modern 3D control rooms for that vessels? I think it would really worth it.



Good job indeed.
tonibamestre is offline   Reply With Quote
Old 02-06-10, 04:06 PM   #7
tonibamestre
中国水兵
 
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
Default

Oh,a special request for you.When you have advanced the big SSNs,would be possible to build the Agosta class? Nowadays is the diesel-electric submarine used in Spain meanwhile the new S80 Scorpene class is on the shipyards.

I would appreciate it so much.

Thanks.
tonibamestre is offline   Reply With Quote
Old 02-06-10, 04:28 PM   #8
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Quote:
Originally Posted by ETR3(SS) View Post
Karle94 and I have teamed up to bring you more playable modern subs. He will be working on the 3D modeling while I work with the game files. So far the list is Akula, Oscar II, Victor III, Virginia, Seawolf, and Nautilus. More details as they become available.
keep in mind that I am working on the IJN campaign first and foremost.

I will help with one sub at a time in the free time that is available to me outside of the IJN mod.

regards

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 02-06-10, 04:37 PM   #9
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

Thanks for the offer Keltos, we'll keep that in mind.
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 02-06-10, 05:25 PM   #10
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
Default

I'll help where I can too, just let me know.
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 02-07-10, 06:17 AM   #11
tonibamestre
中国水兵
 
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
Default

My question is,do you think will be possible on a realistical way to launch torps sub vs sub and harpoon missiles or tomahawk for land attack?
If there was a way to find out this,imagine the great expectations for a future modern surface mod.
tonibamestre is offline   Reply With Quote
Old 02-07-10, 07:10 AM   #12
Karle94
The Old Man
 
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
Default

Got the Virginia in to the game

Karle94 is offline   Reply With Quote
Old 02-07-10, 10:28 AM   #13
Marka Ragnos
Weps
 
Join Date: Apr 2007
Posts: 364
Downloads: 184
Uploads: 0
Default

Quote:
Originally Posted by tonibamestre View Post
My question is,do you think will be possible on a realistical way to launch torps sub vs sub and harpoon missiles or tomahawk for land attack?
If there was a way to find out this,imagine the great expectations for a future modern surface mod.
Well in the ohio mod you can launch missiles and they work, they go in a direction and don't change course this is difficult for moving targets but for land based targets it should work.

Only someone has to mod it so that it appears as a contact.

Nice idea

@Karle94

Could you post a few more screenshots please please please?
__________________
Marka Ragnos is offline   Reply With Quote
Old 02-07-10, 10:31 AM   #14
Karle94
The Old Man
 
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
Default

Sure thing.
Karle94 is offline   Reply With Quote
Old 02-07-10, 10:53 AM   #15
Karle94
The Old Man
 
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
Default

Almost finished with the Virginia







Karle94 is offline   Reply With Quote
Reply

Tags
modern, submarine

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:02 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.