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Old 03-21-09, 09:10 PM   #61
gdc3man
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Hey, all

Kriller and W_Clear, Fantastic job on this mod....you guys have really hit the mark......this time.....I have a couple of questions, I am using ship reflections from enviroment 5.0 after real enviroment and WOW, it works great for the ship reflections on the water....the one thing that is not working so well is the caustics on the sides of ships....some are working and other ships are not, I really like that effect....so I looked in the environment ship file with silent hunter editor, and noticed that most of all the ship caustic effects are off, or at zero....I am wondering, were they mostly turned off or zeroed out for a reason, as they did not work very well in enviroment 5.0 as well....do I have to set parameters for every ship and if so what are the typical parameters/numbers that need to be set under unified render controller? Here are current ship settings

Causticts

Enabled=True
MaxAltitude=0.0
MinAltitude=0.0
strength=0.0
Scale=0.0
Speed=0.0

most of the ships in #4 ship Reflect file are set up like above, I would think Strength would need to be higher than zero correct to see the effects, and what are the best standard settings for all ships, I guess I will need to set and save every ship file, that will take time

thanks very much for your help....
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Old 03-21-09, 10:26 PM   #62
gdc3man
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Default Real Enviroments with #4 ship Reflect

Kriller and W_Clear

Here are some screen shots of the caustic effects, the sub effect are working fine, the ship reflections are great, but there is no caustic effects on the sides of many ships.....


http://img16.imageshack.us/img16/291...2119304742.png

http://img11.imageshack.us/img11/329...2119290239.png

http://img24.imageshack.us/img24/961...2119260423.png

http://img14.imageshack.us/img14/768...2119245965.png

Thanks again for the help.....
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Old 03-21-09, 10:47 PM   #63
Task Force
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(what hud mod are you useing.)
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Old 03-21-09, 11:16 PM   #64
gdc3man
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Default Custom HUD MOD

Hello,

Its a combination of RSRD_410 for TMO163,Scaf_for 410 and Captain America's TMO163 hud mod / High res dark hud dials, I had to Configure the INI 1024_768 menu file to make it all work, I need to ask permission from the other modders to release the new menu file....there is another thread on the front of this sight that says need help ! engine telegraph bell sound, there I have more pictures and a little more info, It is a work in progress, took me 8 hours to reconfigure the new file to make everything work the way I like....I like detail, and the old radio and phono....for me is what I like..with ops monsun it rearranged things in away I did not like, so I made it all work again+ extras
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Old 03-21-09, 11:26 PM   #65
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Yea. nice job. I like the way the buttons look. (like they have a light behind them.)
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Old 03-22-09, 12:15 AM   #66
W_clear
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Quote:
Originally Posted by gdc3man View Post
Kriller and W_Clear

Here are some screen shots of the caustic effects, the sub effect are working fine, the ship reflections are great, but there is no caustic effects on the sides of many ships.....


http://img16.imageshack.us/img16/291...2119304742.png

http://img11.imageshack.us/img11/329...2119290239.png

http://img24.imageshack.us/img24/961...2119260423.png

http://img14.imageshack.us/img14/768...2119245965.png

Thanks again for the help.....
Well.
Kriller recently very busy, there is no time to put some documents in RE1.0. Please waite RE_Addon.
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Old 03-22-09, 02:11 AM   #67
gdc3man
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Default Got Some Numbers

Hello, W_Clear

Thanks for the reply, I was wondering if you could give me some numbers, since I dont have a reference to play with that works...

Causticts

Enabled=True
MaxAltitude=0.0
MinAltitude=0.0
strength=0.0
Scale=0.0
Speed=0.0

I like to experiment while we wait for your guys add on to RE, I am new at this and not quite sure what numbers to plug in above

Thanks....
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Old 03-22-09, 03:33 AM   #68
kriller2
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Quote:
Originally Posted by W_clear View Post
Well.
Kriller recently very busy, there is no time to put some documents in RE1.0. Please waite RE_Addon.
are we making an addon? I thought we would take a break now !

To get the caustics working with W_clears reflection mod is not easy, because the numbers for defining the caustics needs to be different from each other, because the ships are different in size.

BTW just to be clear the RE mod does not change the caustics, because there is no data ship files included.
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Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 03-22-09 at 04:23 AM.
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Old 03-22-09, 03:36 AM   #69
602Sqn_Puff
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Could I ask what the Noise files do in game??..I have spent a good few hours testing as to why my FPS drops and even with no AF enabled the FPS was dropping by 30 when I looked at the sky, short side of the tale is , the problem stems from the noise01.dds and tga files, so I have removed tham from the install, but I was wondering what I have actually switched off in the mod? Look forward to your reply.

Puff
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Old 03-22-09, 03:40 AM   #70
kriller2
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Quote:
Originally Posted by 602Sqn_Puff View Post
Could I ask what the Noise files do in game??..I have spent a good few hours testing as to why my FPS drops and even with no AF enabled the FPS was dropping by 30 when I looked at the sky, short side of the tale is , the problem stems from the noise01.dds and tga files, so I have removed tham from the install, but I was wondering what I have actually switched off in the mod? Look forward to your reply.

Puff
HI Puff, those are the new high resolution clouds which takes care of the new sky above the submarine. You can try installing one of the other clouds mods on top of RE from this forum. 30 FPS ? that sounds okay to me
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Old 03-22-09, 04:45 AM   #71
MikiBzh
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I would just say THANK YOU...
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Old 03-22-09, 04:57 AM   #72
kriller2
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Quote:
Originally Posted by gdc3man View Post
Hello, W_Clear

Thanks for the reply, I was wondering if you could give me some numbers, since I dont have a reference to play with that works...

Causticts

Enabled=True
MaxAltitude=0.0
MinAltitude=0.0
strength=0.0
Scale=0.0
Speed=0.0

I like to experiment while we wait for your guys add on to RE, I am new at this and not quite sure what numbers to plug in above

Thanks....
Hi gdc3man, im glad you like the newest edition of our work, here is the numbers from the Fuso (stock sh4 1.5)


To make this work you will need the old datafiles and compare them with W_clears changes then slowly add the missing numbers in. I don't know why he put those numbers out and would think there must be a reason?
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Old 03-22-09, 05:20 AM   #73
thyro
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@W_clear/Killer2

Is there foam on top of waves on this mod?

Thanks
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Last edited by thyro; 03-22-09 at 05:49 AM.
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Old 03-22-09, 05:39 AM   #74
gdc3man
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Default Just What I needed....Got Rope

Thanks a bunch kriller.... you have given me just enough numbers to hang myself with.....and or make your great mod explode into thousands of tiny non working pieces so I will work with one ship at a time and see what happens.... its just what i needed....just out of curiosity why did you not include the caustics in you new mod like PE3...environmental 5.0 has the ship reflect folder, with all the seprate ships...thats why I like it...so I can play with the settings one at a time....but I can't quiet figure out why the settings were all left at zero, what did I get into ??!!
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Old 03-22-09, 11:39 AM   #75
Task Force
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Runs great here. (36+ never below 30 in pearl harbor.) 40-50 at sea. Everything on high.
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