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Old 05-27-07, 12:59 PM   #31
GakunGak
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If they like 100% realism, why they come to this thread anyway...
Wicked...:hmm:
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Old 05-27-07, 01:13 PM   #32
Beery
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Quote:
Originally Posted by GakunGak
If they like 100% realism, why they come to this thread anyway...
Wicked...:hmm:
For the same reason the anti-realism folks come to realism threads.

Actually I'm more inclined to think that the original post was meant to be a joke.
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Old 05-27-07, 01:19 PM   #33
GakunGak
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Quote:
Originally Posted by Beery
Quote:
Originally Posted by GakunGak
If they like 100% realism, why they come to this thread anyway...
Wicked...:hmm:
For the same reason the anti-realism folks come to realism threads.

Actually I'm more inclined to think that the original post was meant to be a joke.
Still, This is anti-realism mod, DON'T download it is kinda selfish, IMHO.
I don't want any conflicts, it's just let everybody have their own "fetish"..
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Old 05-27-07, 01:39 PM   #34
Beery
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Quote:
Originally Posted by GakunGak
Quote:
Originally Posted by Beery
Quote:
Originally Posted by GakunGak
If they like 100% realism, why they come to this thread anyway...
Wicked...:hmm:
For the same reason the anti-realism folks come to realism threads.

Actually I'm more inclined to think that the original post was meant to be a joke.
Still, This is anti-realism mod, DON'T download it is kinda selfish, IMHO.
I don't want any conflicts, it's just let everybody have their own "fetish"..
The funny thing is, I'm a big time realism fan and I make the Real Fleet Boat mod, but a couple of weeks ago I proposed making a mod that was 100% focused on humour. Some of the responses were amusing - some folks seem to think that wanting to make two mods with completely different focuses makes me a hypocrite. They accused me of not really being committed to realism, saying that my desire to make a fun mod meant that my realism mod was not 'serious'. Ridiculous! The fact that I love realism doesn't mean that I can't also like fun or pure fantasy. Some people are just incredibly narrow-minded.
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Old 05-27-07, 01:43 PM   #35
GakunGak
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And those mods open new opportunities such as Seaman Parker....
No word from Comsublant on him yet?:hmm:
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Old 05-27-07, 02:35 PM   #36
MaxT.dk
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Quote:
Originally Posted by Beery
Quote:
Originally Posted by GakunGak
If they like 100% realism, why they come to this thread anyway...
Wicked...:hmm:
For the same reason the anti-realism folks come to realism threads.

Actually I'm more inclined to think that the original post was meant to be a joke.
It wasn't. I can assure you of that Just have a look at that guy's posts (and what he posts, and how often he does it) and you'll get the picture
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Old 05-28-07, 12:20 AM   #37
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Quote:
Originally Posted by Lagger123987
This is an ANTI-REALSIM mod! Don't download it!
DUH, NO 5HIT SHERLOCK! HENCE THE NAME "KILLERSUB"!!!!
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Old 05-28-07, 02:04 AM   #38
GakunGak
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Quote:
Originally Posted by BladeVampireSlayer
Quote:
Originally Posted by Lagger123987
This is an ANTI-REALSIM mod! Don't download it!
DUH, NO 5HIT SHERLOCK! HENCE THE NAME "KILLERSUB"!!!!
:rotfl: :rotfl: :rotfl:
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Old 05-28-07, 08:18 AM   #39
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Beery - do any mod you want! After playing RFB (and thanks again BTW for it) - I would give your work a try based solely on the quality of previous work.

As for realism - sometimes I load Super Guns just to go and load a mission to see something go boom. I am a WW2 history buff, and a stickler for realism in many ways - but I realize that realism doesn't equate to fun for everyone. After all - I remember the folks that did a patrol in SH3 at 1x all in the name of realism. More powe to them, but to me that ruins the FUN - and FUN is why I play. Its why I made released the 2 mods as well, because while I wont be using them, others may enjoy them. Thats what Mods are about - to make the game BETTER - and BETTER depends on the definition of the person. Its why KS is a good mod - not because it is or is not realisitic - its because people enjoy it. That is the definition of a good mod - and why good ones can be of either "flavor".
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Old 05-28-07, 08:20 AM   #40
GakunGak
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Quote:
Originally Posted by CaptainHaplo
Beery - do any mod you want! After playing RFB (and thanks again BTW for it) - I would give your work a try based solely on the quality of previous work.

As for realism - sometimes I load Super Guns just to go and load a mission to see something go boom. I am a WW2 history buff, and a stickler for realism in many ways - but I realize that realism doesn't equate to fun for everyone. After all - I remember the folks that did a patrol in SH3 at 1x all in the name of realism. More powe to them, but to me that ruins the FUN - and FUN is why I play. Its why I made released the 2 mods as well, because while I wont be using them, others may enjoy them. Thats what Mods are about - to make the game BETTER - and BETTER depends on the definition of the person. Its why KS is a good mod - not because it is or is not realisitic - its because people enjoy it. That is the definition of a good mod - and why good ones can be of either "flavor".
What mods do you have?:hmm:
Short description what they do, please?
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Old 05-28-07, 08:33 AM   #41
CaptainHaplo
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Gakun - released em last evening. Details are at http://www.subsim.com/radioroom/showthread.php?t=115565

I wont go into detail - this thread is for KS and the modder put hard work into it. I respect that.
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Old 05-28-07, 08:36 AM   #42
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Quote:
Originally Posted by CaptainHaplo
Gakun - released em last evening. Details are at http://www.subsim.com/radioroom/showthread.php?t=115565

I wont go into detail - this thread is for KS and the modder put hard work into it. I respect that.
THANK YOU, MAN, DOWNLOADING NOW!!!!!!!
Any future projects, like for the rest of the subs?
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Old 05-28-07, 01:18 PM   #43
Captain Deckwash
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HELP!

Say TDK I can't get the mod to work ???? I wonder if it has installed correctly should the load menu look like this please?


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Old 05-28-07, 03:22 PM   #44
MaxT.dk
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Don't drag DATA folder in your MOD folder, but drag KillerSub_0.1 there instead That'll work (remember to deactivate the Data "mod" first" )

Have fun
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Old 05-28-07, 03:42 PM   #45
GakunGak
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Still with the activation mods?
Ha, I just drag them in SH4 DATA folder and simply replace them all....
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