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Old 12-14-09, 10:15 AM   #796
goldorak
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Quote:
Originally Posted by dyshman View Post
Good news, everyone! (c)
new 3d-modell of victor 3 wiil be included in DWX 1.1
http://www.redrodgers.com/forums/sho...2&postcount=69
and Victor-s 1 and 2 will be playable!!!!
more news at redrodgers.com )))



Any chance of extending playable units to the French Le Triomphant SSBN class ? There is already a very nice 3d model in the database.
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Old 12-14-09, 10:33 AM   #797
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any proposals about new units, missions and etc. please post at redrodgers.com
its main base of DWX-team, respect it)
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Old 12-14-09, 10:50 AM   #798
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Sure thing, I'll ask on the redrodgers forum.
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Old 12-15-09, 01:11 AM   #799
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Quote:
Originally Posted by dyshman View Post
Good news, everyone! (c)
new 3d-modell of victor 3 wiil be included in DWX 1.1
http://www.redrodgers.com/forums/sho...2&postcount=69
and Victor-s 1 and 2 will be playable!!!!
more news at redrodgers.com )))
They are absolutely gorgeous!
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Old 12-17-09, 05:42 PM   #800
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Originally Posted by Pumpkin View Post
Here's hoping this will be in DWX 1.2?
On a side note. Are we sure the database is passworded? I know that's what someone had mentioned on the thread, but looks to me that its just a matter of the database being altered enough that DWEdit is out of date and unable to read the revised database. I may be wrong, can anyone confirm? Where's Ludger or JSteed gone off to....
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Old 12-18-09, 01:25 AM   #801
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Originally Posted by LoBlo View Post
On a side note. Are we sure the database is passworded? I know that's what someone had mentioned on the thread, but looks to me that its just a matter of the database being altered enough that DWEdit is out of date and unable to read the revised database. I may be wrong, can anyone confirm? Where's Ludger or JSteed gone off to....
Hi LoBlo, I confirm. The RA database is not password protected, just few little updates to personalise few files in the database set, to let DWedit not able to manage the new files format. Obviously there are some methods to get the data overtaking the blocks but it will be not necessary in few weeks, at the releasing of the new RA update due to the declaration by russian modders to remove the protections and open the database at all.

BTW, someone knows any rumor on possible updates on doctrines related to torpedo search and efficiency in the new RA 1.1 (I mainly mean SUBROC, but even other foretaste will be appreciated)?
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Old 12-20-09, 01:15 AM   #802
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Originally Posted by sertore View Post
Hi LoBlo, I confirm.
Thanks for the reply. I felt as much. If I knew hex I would probably make the changes myself, but alas, I never got to the course in college. Guess we will just have to wait. Otherwise, if anyone has a corrected version of DWEdit, send me a PM.

Quote:
BTW, someone knows any rumor on possible updates on doctrines related to torpedo search and efficiency in the new RA 1.1 (I mainly mean SUBROC, but even other foretaste will be appreciated)?
I was hoping the subrocs will be fixed as well. The parachutes are opening way too early. Its probably a doctrine related issue, but its hard to trace the doctrines exactly without the database.
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Old 12-20-09, 05:38 AM   #803
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New Model looks great !
How about the Special Operates Team deploying form new subs. Any chance to make it working ?
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Old 12-20-09, 06:32 AM   #804
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Quote:
Originally Posted by sertore View Post
Hi LoBlo, I confirm. The RA database is not password protected, just few little updates to personalise few files in the database set, to let DWedit not able to manage the new files format. Obviously there are some methods to get the data overtaking the blocks but it will be not necessary in few weeks, at the releasing of the new RA update due to the declaration by russian modders to remove the protections and open the database at all.

BTW, someone knows any rumor on possible updates on doctrines related to torpedo search and efficiency in the new RA 1.1 (I mainly mean SUBROC, but even other foretaste will be appreciated)?
Victor I and II mine weapons:

PMR-2 & PMT-1 Mine complex
PMT-1 Mine Complex with Torpedo payload.
ASW/ASuW Capability
Length: 7.8 m (25.6 ft)
Diameter: 533 mm. (21 in)
Weight: 1.7 tons
Effective Depths: 200 - 400 m (656 - 1312 ft)
Range: 3 nmi after leaving the tube (For game purpose)
Payload: MGT-1 torpedo. 28 kts/6000 m (6562 yd); depth 400 m (1312ft); 80 kg TNT.
Passive Acoustic channel fuze for both device. 1500 m.Max detectable Capability.

PMR-2 Mine Complex with rocket-mine payload.
ASW Capability
Length: 6 (19.68 ft)
Diameter: 533 mm. (21 in)
Weight: 1.7 tons
Effective Depths: 50 - 600 m (164 - 1968 ft)
Range: 4 nmi after leaving the tube (For game purpose)
Passive Acoustic channel fuze.
Payload:Rocket-mine.
Speed: - 156 kts (288 km/h);
Range: 600 m (656 yd);
Warhead: 350 kg "Sea Mix" Explosive.
Fuze: Contact Detonator

NOTE : In the 1960s, basically new active mine systems, i.e. wide-band rocket-assisted mines and mine-torpedoes were developed. Mines not only retain advantages over other underwater weapons, but have acquired a new capability to attack remote targets within a relatively short time and with all elements of surprise.
The first active mine systems came into service with the Navy in the early 1970s. They were represented by the PMR-2 antisubmarine rocket-assisted mine, which is unrivaled in the world, and the PMK-1 mine system (the export version of the PMR-2 system), which was basically a combination of a moored mine and a fast underwater automatically targeted rocket, as well as the PMT-1 antisubmarine mine-torpedo (the export version of the PMK-2 system) - a combination of a moored mine and a small antisubmarine homing torpedo. The caliber of the PMK-2 weapon is 533 mm and its length is not more than 6 m. The distinguishing feature of these systems is that though they are basically active mines, they attack targets themselves. The equipment of these mine systems detects and classifies an underwater target, determines its course and running depth, optimizes the target intercept trajectory and generates a command to launch either a rocket, which runs at a speed of about 80 m/s, or torpedo.
The warheads (rockets or torpedoes) are accommodated in sealed launchers planted at great depths. There are no effective countermeasures against them today. Operation of the target detection, classification and dynamic parameter determination systems is based on acoustic principles.
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Old 12-23-09, 12:32 AM   #805
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I'm reporting possible bug in DWX. I found this when playing online.

1. ASCM sub launched surface missiles tend to veer off course off the target thus missing their prey altogether. Range to target was alittle more than 5nmi.

2. Some ASCM missile and torpedoes seemed to launch at the wrong direction altogether even when they are assigned the correct target track.

That's it
Wishing Merry Christmas to all DWX modders
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Old 12-28-09, 04:35 PM   #806
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see redrodgers forum. new scrennes added. we present to you attention new 3d-model of french submsrines: Rubis and Amethyste. all driveable.
http://www.redrodgers.com/forums/sho...596#post107596
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Old 12-31-09, 06:33 PM   #807
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I think TLAMS fired from AI surface units doesn't work at all. It's the big bug. They just avoid any land target like a barrier. Funny think is that TLAMS fired by AI subs works
(I'm talking about US units)

Any chance to fix it in the following version of RA mod ?
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Old 12-31-09, 08:44 PM   #808
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Quote:
Originally Posted by dyshman View Post
see redrodgers forum. new scrennes added. we present to you attention new 3d-model of french submsrines: Rubis and Amethyste. all driveable.
http://www.redrodgers.com/forums/sho...596#post107596

Impressive model!

When can we get our hands on the new RA?
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Old 01-01-10, 01:44 PM   #809
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Quote:
Originally Posted by Castout View Post
Impressive model!

When can we get our hands on the new RA?
1-2 weeks for further testing of the new drivable units.
But as always take that estimate with a huge grain of salt.
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Old 01-01-10, 02:33 PM   #810
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Any reason why my opening movie has no sound?
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