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Old 08-25-15, 10:48 AM   #196
Ahnenerbe
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Alex, waiting for an answer on skins .........

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Old 08-30-15, 07:27 AM   #197
JCWolf
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It conflicts with Aces super turm files ??!!!


GWX - Merged Campaign
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V6
GWX - Axis Mediterranean Aircraft Skins
Aces' Super Pens v4 GWX3 Version
Hunt_I_to_III_mod
Konrad_Krumm_VIIc_U201
VIIB-VIIC[1939-1941]-transit
GWX - Late War Sensors Snorkel Antennas
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior v2.1D
DD_OH_V3.09_20091209162038
DD_OH_V3.09_Fix_for_Anvart_FM30_UpDown
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Materials file for Aces' multi-mod v1.3
Aces_Multimod_compatability_fix_release_v1.3
Aces' Super Turms v6 for GWX
b25_SF_Grass_Full_V2
SH-5 Water for SH-3 20 Km V84 Optional Fog take
Sh3_volumetric_clouds&fog_V2.2
Merchant_Fleet_Mod_3.2
MFM-v3-Neutral-Skins-1940
MFM-v3-US+UK_Skins19390901
MFM-v3-US+UK_Skins19400601
MFM-v3-US+UK_Skins19401101
MFM3.2 displacement correction mod
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) 2x MG-34 version for GWX
CCoM_8.x_Bug_Hecktorpedoraum_V1.0
Rapt0r's Uniforms V2.0 [Grey]
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
Rubini´s Underwater dust&plancton v1_no blur
Wolfehunter_VIIB_Final
Aces' Torpedo Rooms Camera Fix v2.2 for CCom Mod
From Aces Try This
Ahnenerbe WideGui 1920 x 1080 Final
JCW Up-date
U-Boat III Alpha Version
Rbs1_SH4_Effects_GWX_30_71
Foam 512x512
VIIB-VIIC[1939-1941]-transit test
7b-1940-Weiss




OK apparently it works now at the bottom of the load order however some in game shortcuts stooped working like Message screen and commander log screen , they work with keyboard shortcuts but not with the left in game shortcuts stations....


Just wondering if there is a install load order for this to work ?



I find this meshes to be a must have cause they are the best I've seen around so far...TY
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Old 09-02-15, 10:13 PM   #198
Beqanyc
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Phenomenal! can you play in the campaign with this models?
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Old 09-02-15, 10:37 PM   #199
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Quote:
Originally Posted by Beqanyc View Post
Phenomenal! can you play in the campaign with this models?
Yes ..at least this one the VII I am using it ..The IX its a no go for now for me..have to figure out the install order ...
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Old 09-03-15, 12:36 AM   #200
Beqanyc
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Quote:
Originally Posted by JCWolf View Post
Yes ..at least this one the VII I am using it ..The IX its a no go for now for me..have to figure out the install order ...
I looked at IX model , it is truly awesome ! cant wait to see how this beauties will look in the campaign! Type II and XXI is missing and we will have a full compliment of new 3D subs!
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Old 09-13-15, 12:44 PM   #201
Wise
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New (late) Pillar UZO






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Old 09-13-15, 02:25 PM   #202
Magic1111
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Quote:
Originally Posted by Wise View Post
New (late) Pillar UZO
...
Looks fantastic!!!

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Old 09-13-15, 04:42 PM   #203
padi
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Quote:
Originally Posted by Wise View Post
New (late) Pillar UZO







Dismountable via StateMachine?
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Old 09-13-15, 06:27 PM   #204
makman94
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what a piece of art to look at !!!
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Old 09-13-15, 06:57 PM   #205
JCWolf
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I just love this Model and work...great addition to the game..This is by far the most fantastic Mod I have seen since New interiors came out !
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Old 09-14-15, 08:21 AM   #206
jaxa
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I can't believe that is possible to use this in SH3
Fantastic work
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Old 09-14-15, 01:47 PM   #207
Wise
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@makman94
Leonardo DiCaprio: "You sir are a genius"- amusing picture. Manos, my friend, don't make laugh me.
@padi
No, non-dismountable
@jaxa
Why not believe? This is a conventional 3D-model (only 10,000 polygons) and conventional TGA-textures. Thanks for a pleasant response.

All thanks for kind words. I too like that I made(the question is, for how long I'm going to love).
By the way, I wanted to repeat long ago.. For those who have occur conflicts files my mod VII (or IX): guys, I do not use any one mega-mod. I do not use any other mod. I do not know what features of files are in other mods and mega-mods. You will forgive me and understand me: I have little free time even for modeling, so I have no desire to spend yet time to study the structures of other mega-mods and mods and check what files are there conflicts. Help each other on their opportunities. Ask authors that they helped to adapt my models and textures for the their mods, mega-mods. I have no time, sorry.
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Old 09-14-15, 03:28 PM   #208
HanSolo78
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I will for sure add your great work to the update of my mod...problems I got sorted out...

Btw. do you also work on the other conning towers of sub VIIc or is it delayed?
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Old 09-14-15, 03:48 PM   #209
JCWolf
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Quote:
Originally Posted by HanSolo78 View Post
I will for sure add your great work to the update of my mod...problems I got sorted out...

Btw. do you also work on the other conning towers of sub VIIc or is it delayed?
Now this is great news...Love the merging of this Beauties to WAC....waiting Han...Waiting !
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Old 09-14-15, 06:23 PM   #210
Ahnenerbe
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Лёха, чего тут говорить, нужно это обмыть в виртуальной водичке и в прочих прелестях жизни......, но не увлекаясь)) Ну ты понял))
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