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Old 07-16-15, 06:08 PM   #1516
HanSolo78
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Ok... just one small picture because I still have to deal with some small troubles...
Otherwise it is working 99%

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Old 07-17-15, 06:11 PM   #1517
makman94
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Quote:
Originally Posted by HanSolo78 View Post
Ok... just one small picture because I still have to deal with some small troubles...
Otherwise it is working 99%

thats really Fantastic news Hansolo
at last , the epic work in engine room by Tomi will see the light of day
many thanks to both of you

ps: does Tomi have made any engine room for type IX ?
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Old 07-17-15, 08:36 PM   #1518
Sailor Steve
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Very nice!
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Old 07-18-15, 04:11 AM   #1519
Anvar1061
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Very nice!
SSS
+1
Very nice!
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Old 07-18-15, 08:57 AM   #1520
Fahnenbohn
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Hello, i have a few comments :



See the picture for the numbers :

1 --> Why are there any curtains here ? What is behind them ? Where is the torpedo room ?

2 --> Is that dial working ? Or is it just a picture ?

3 --> What's this ? Holes in the paper ??


+ Is there already such a work for other U-Boots ?? If yes, where ?

+ In the game, is there a less direct lighting, with much more shadows ?

+ Are the engines animated ?


Thx for your answers.

F.
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Old 07-18-15, 09:54 AM   #1521
HanSolo78
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@Fahnenbohn

1. There is a stern quarter for men
2. They are just pictures, maybe possible to get them working
3. Only 3D meshes from the control room, already deleted them

-I only ported type VII interior mod from FM to type IX
-These are ingame shots
-Engines are not animated

Btw: The type II does not have an stern torpedo room
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Old 07-19-15, 07:28 AM   #1522
HanSolo78
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The next 14 days I am on vacation... so no work here..
but I have a small gift here, have a look to that small trailer.

Just click my signature!

Ran an den Feind...
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Old 07-19-15, 08:49 AM   #1523
ReallyDedPoet
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Nice
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Old 07-21-15, 11:53 AM   #1524
Fahnenbohn
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I've downloaded the War Ace Campaign 4.1 supermod yesterday, and i'm trying it for the first time. Although i didn't manage to start a new campaign (because of an unexpected bug), i've succeeded in playing a short mission written by myself. My very first impressions are :

- much better immersive atmosphere with all the sounds from the film "Das Boot", although some of them are not so clean (you hear the music of the film)

- harbours are more realistic (better location and aspect), but i think a lot of improvement could be done on harbours' visual aspect in general

- a little surprise : a new Kaleun with a brown beard

- and the U-Boots are so much more beautiful !!!

And i think I still have many things to discover, when i read the manual (very well done, with a lot of pictures and maps). But first, i have to discover what is wrong with the campaign !

F.
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Old 07-21-15, 12:42 PM   #1525
RushTheBus
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The upcoming update seems very promising (i couldn't find the trailer on your website)! Does this mod have widescreen support natively or is that something that is planned in the future?
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Old 07-21-15, 02:05 PM   #1526
Roger
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Here is my modlist:

WAC campaign 4.1 final full XP
WAC 4.1 fix
WAC 4.1 hotfix
Rubinis underwater dust&plankton v1
Widescreen MaGui v3.4-SA
Widescreen MaGui v3.4-SA fix for WAC 4.1
WAC 4.1 Rafael-stockrepair-NoFatigue
MEP v5
MEP v5 VisualSensors for WAC 4.1
Optional - FSF for MEP v5
WAC 4.1 SubPen animated 18.02.2010 (For Kiel, Lorient, St:Nazaire)

In my opinion is WAC 4.1 the best supermod for SH3. It´s very funny.

Cheers/Roger

Last edited by Roger; 07-21-15 at 02:29 PM.
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Old 07-22-15, 06:30 AM   #1527
torpille
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it's not new !
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Old 07-22-15, 08:56 AM   #1528
HanSolo78
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Soo..got internet now finally working gere abroad

@ Fahnenbohn

What so you mean with better visual aspect of harbours?

@Rushthebus

Just scroll down the wac honepage. Unfortunately the yt preview picture is missing. Wide screens support will come in the next WAC Version.

Regards
Han
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Old 07-22-15, 12:00 PM   #1529
Fahnenbohn
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Quote:
Originally Posted by HanSolo78 View Post
What so you mean with better visual aspect of harbours?
- Nicer and more diverse light houses, and one with a red light, and another with a green light (no flashing) in the harbour, as in RL.

- Lower docks for small vessels and U-Boots.

- More historical buildings (castles, fortifications, town halls, hotels, shops, etc.)

- Real lights during the night (and not only light halos).
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Old 07-24-15, 11:31 AM   #1530
makman94
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Quote:
Originally Posted by makman94 View Post
....

ps: does Tomi have made any engine room for type IX ?
bump

does Tomi have made any engine room for type IX or type VII ?
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