SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 05-30-14, 05:32 AM   #736
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by UnderWaterDude View Post
x12 zoom is historical correct ? best gui for sh3 but this zoom...it's crazy
hello UnderWaterDude,

no x12 is not historical correct and some time ago i posted here:http://www.subsim.com/radioroom/show...&postcount=472
what someone can do and bring the historical magnifications to attack scope too.
ps: the post is describing how to work on Widescreen MaGui files but you can follow the same steps on MaGui F's files too.

Quote:
Originally Posted by banryu79 View Post
If I remember correctly x12 zoom is not historically correct, as a value but it was choosen because visually it is more rapresentable of the real(historical) capabilities of the attack periscope at high magnification
no no Banryu , the x12 was just a magnification i used while playing sh3 and i just shared it. it has nothing to do with history or anything else
everyone who wants to have the historical magnifications can follow the above steps and make them so.

btw, i am wondering, was that hard that days for Carl Zeiss to go higher than x6 ?
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline  
Old 05-30-14, 05:35 AM   #737
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by FiveStarz View Post
Hallo fellow Kaleuns!

Pardon me for my following question as I'm just a beginner to silent hunter (in fact this is my first time posting in subsim)... If I just may ask, why does the Magui UI has no AOB 'control' in the TDC(the one with red and green sections like the bearing 'control'), unlike in vanilla UI? How then does the TDC updates itself of the target's position, in the lead up to me firing the torpedos?

I mean, the aob does help the TDC to determine the direction the target is going doesn't it?
i am sure that you mean something else FiveStarz becuase ,as the guys allready posted, the AoB dial is there (in fact the fuctionality of TDC is exactly as the stock does)
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline  
Old 05-30-14, 07:51 AM   #738
banryu79
Samurai Navy
 
Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
Default

Quote:
Originally Posted by makman94 View Post
no no Banryu , the x12 was just a magnification i used while playing sh3 and i just shared it. it has nothing to do with history or anything else
Sorry for the disinformative post then
But I am pretty sure I red somewhere the things I have posted here about x12 magnification, I can't belive I imagined it
banryu79 is offline  
Old 05-31-14, 03:04 AM   #739
FiveStarz
Nub
 
Join Date: Jun 2013
Posts: 3
Downloads: 42
Uploads: 0
Default

Thanks for all your prompt replies! Guess I must be confusing myself..

Can someone share with me exactly if I infer the lower dials in the TDC of Magui F correctly as follows:

(from left to right)
- gyro? - bearing - range - speed

It seems to me that the first dial (the furthest left one) looks similar to the gyro dial and hence it's not the aob dial, or is it?

I recognise the second, third and fourth dial being similar to the vanilla dials of bearing, range and speed respectively though.
FiveStarz is offline  
Old 05-31-14, 03:19 AM   #740
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by FiveStarz View Post
Thanks for all your prompt replies! Guess I must be confusing myself..

Can someone share with me exactly if I infer the lower dials in the TDC of Magui F correctly as follows:

(from left to right)
- gyro? - bearing - range - speed

It seems to me that the first dial (the furthest left one) looks similar to the gyro dial and hence it's not the aob dial, or is it?

I recognise the second, third and fourth dial being similar to the vanilla dials of bearing, range and speed respectively though.
the devs , thanks to Hitman's attention, have made an error and designed the Bearing dial like the AoB's dial . It was the AoB's dial the one that had this 'cut' showing the 10ths of degrees and not the bearing dial. ( the bearing dial in the real thing had two different dials one for the 360 degrees and one more for the 10ths.the mini TDC panel of MaGui F is showing only the 360 degrees dial for the bearing---mostly becuase luck of space and i didn't bother very much with it as you can easily see the 10ths of bearing directly from your scope).

so the answer to your question is : Bearing - AoB - Range - Speed

(you can easily see that the top left dial is the bearing one by checking your bearing from scope and compare it with the needle of the spoken dial)
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline  
Old 05-31-14, 03:30 AM   #741
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by banryu79 View Post
Sorry for the disinformative post then
But I am pretty sure I red somewhere the things I have posted here about x12 magnification, I can't belive I imagined it
it is very much possible to have read it somewhere
from times to times , i have read the most extreme things that someone can imagine
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline  
Old 05-31-14, 03:51 AM   #742
FiveStarz
Nub
 
Join Date: Jun 2013
Posts: 3
Downloads: 42
Uploads: 0
Default

Quote:
Originally Posted by makman94 View Post
the devs , thanks to Hitman's attention, have made an error and designed the Bearing dial like the AoB's dial . It was the AoB's dial the one that had this 'cut' showing the 10ths of degrees and not the bearing dial. ( the bearing dial in the real thing had two different dials one for the 360 degrees and one more for the 10ths.the mini TDC panel of MaGui F is showing only the 360 degrees dial for the bearing---mostly becuase luck of space and i didn't bother very much with it as you can easily see the 10ths of bearing directly from your scope).

so the answer to your question is : Bearing - AoB - Range - Speed

(you can easily see that the top left dial is the bearing one by checking your bearing from scope and compare it with the needle of the spoken dial)
Aha! I see! Alright, thank you for your explaination. Back to sinking those merchants now that this Kaleun knows his sub controls

Thanks Makman!
FiveStarz is offline  
Old 07-19-14, 03:10 PM   #743
Nukesub
Torpedoman
 
Join Date: Mar 2014
Posts: 116
Downloads: 56
Uploads: 0
Default

Really wanted to give this GUI a spin. However when I enable it JSGME, nothing changes in the game. The GUI stays the same (i.e. doesn't match the screenshots in this thread).

Also, in case it is relevant, I have tried MaGUI Final as well as MagGUI v3.4 WS and neither have any observable effect on the GUI


My current mod list (GWX3 Gold included) is:

Thomsen's Sound Pack V3.2cg
b25_Louder_Diesels
compass_on_all_navmaptools
Rapt0r's Uniforms V2.0
WB's Renown Replacement
Waterstream+Exhaust Combi V2.3 for GWX3
Torpedo_HAHD_1024_GWX
Torpedo damage Final ver2.0
RB_SH4_Effects_for_SH3_2_03
Ice Age
LifeBoats&Debris_v4
Wooden_Lifeboats_Mod_1.1
Flakmonkey's Twisty Periscope for Type VII
Radio Deutschland
Radio England
New Uboat Guns 1.2
OLC's Modified Searchlight Beams for GWX3
Pascal_Port_People
Rubini´s Underwater dust&plancton v1
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Hitman U-505 Compass Graphics v1.0
Flags_enlighten
GWX - 16km Atmosphere
GWX - Captain America's Officer Icons
GWX - Late War Sensors Snorkel Antennas
GWX - Main movie - 'Das Boot'
GWX - No Medals on Crew
ManosEnvironmentPro v4.2
New_clearsky_clouds
Charts addon 1.4
Ricks_GWX_Rec_Man_Final
Sh3_volumetric_clouds&fog_V2.2
b25_SF_Grass_Full_V2
OLC_DasBoot_Green
Q Ship mod GWX3.0
Ultimate Aircraft Soundmod
SurfaceEngineStartUp
Reworked GWX SH.sdl file for Ultimate Aircraft Soundmod
Evan82's Uniforms II
Depthcharge Shake v2.01

Last edited by Nukesub; 07-19-14 at 06:40 PM.
Nukesub is offline  
Old 07-19-14, 05:07 PM   #744
banryu79
Samurai Navy
 
Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
Default

Quote:
Originally Posted by makman94 View Post
it is very much possible to have read it somewhere
from times to times , i have read the most extreme things that someone can imagine
I remember now where did I read what I reported before on the higher maginification of the attack scope: in the GWX manual, when it explains that the attack scope has got 3 zoom levels: x1.5, x6 and x10. The last one, the manual says, is not historical but was added to better reflect (in-game) the better capabilities of the high magnification of the attack scope. Or something along that line.
banryu79 is offline  
Old 07-22-14, 06:21 AM   #745
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by Nukesub View Post
Really wanted to give this GUI a spin. However when I enable it JSGME, nothing changes in the game. The GUI stays the same (i.e. doesn't match the screenshots in this thread).

Also, in case it is relevant, I have tried MaGUI Final as well as MagGUI v3.4 WS and neither have any observable effect on the GUI

......
hello Nukesub,
you haven't put the correct files in your jsgme folder

read and follow the installation notes


Quote:
Originally Posted by banryu79 View Post
I remember now where did I read what I reported before on the higher maginification of the attack scope: in the GWX manual, when it explains that the attack scope has got 3 zoom levels: x1.5, x6 and x10. The last one, the manual says, is not historical but was added to better reflect (in-game) the better capabilities of the high magnification of the attack scope. Or something along that line.
...whatever, i don't agree with all these but ,as i said,the x12 was just a magnification i used while playing sh3 and i just shared it. it has nothing to do with history or anything else
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline  
Old 07-22-14, 07:19 AM   #746
banryu79
Samurai Navy
 
Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
Default

Quote:
Originally Posted by makman94 View Post
...whatever, i don't agree with all these but ,as i said,the x12 was just a magnification i used while playing sh3 and i just shared it. it has nothing to do with history or anything else
Ok, understood sir and btw I like a lot the x12 magnification
banryu79 is offline  
Old 09-05-14, 10:37 AM   #747
andycts
Seaman
 
Join Date: Jun 2010
Location: South Yorkshire,UK
Posts: 32
Downloads: 232
Uploads: 0
Default Attack disc

Hi fellow captains
Firstly to Makman94,thanks for all the hard work you must have put into this.I have been using this great gui for some time-adds so much and makes manual targeting worth getting into.
Now for my question about the attack disc.Is it possible to add the vorhalt to this disc and if so how would i go about it-I can live without it just interested to know if it can be done.

thanks to anybody who may have an answer
__________________
TMO 2.5
OTC for TMO 2.5
OTC realistic scopes
ISE v3 TMO&RFB
LST TMO v2
TDW ship plane fire damage
Websters real lifeboat fix
TMO different smoke
andycts is offline  
Old 09-16-14, 05:03 PM   #748
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by andycts View Post
Hi fellow captains
Firstly to Makman94,thanks for all the hard work you must have put into this.I have been using this great gui for some time-adds so much and makes manual targeting worth getting into.
Now for my question about the attack disc.Is it possible to add the vorhalt to this disc and if so how would i go about it-I can live without it just interested to know if it can be done.

thanks to anybody who may have an answer
hello Andycts,

yes,it can be done

search in the forum to find the U-jagd tools (a mod called ''U-jagd1.3.1_GWX'' that made by Joegrudman). in there you will find instructions of DIY for these tools

good moding
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline  
Old 09-17-14, 05:36 AM   #749
andycts
Seaman
 
Join Date: Jun 2010
Location: South Yorkshire,UK
Posts: 32
Downloads: 232
Uploads: 0
Default Vorhalt

Thanks for the reply Mackman i will have a go at this at weekend.

good hunting my friend

Ac
__________________
TMO 2.5
OTC for TMO 2.5
OTC realistic scopes
ISE v3 TMO&RFB
LST TMO v2
TDW ship plane fire damage
Websters real lifeboat fix
TMO different smoke
andycts is offline  
Old 09-17-14, 05:49 AM   #750
banryu79
Samurai Navy
 
Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
Default

Quote:
Originally Posted by andycts View Post
Thanks for the reply Mackman i will have a go at this at weekend.

good hunting my friend

Ac
Hey andycts!
What you are looking for it's here:

ftp://hartmuthaas.no-ip.org/public/S...OE%20GRUNDMAN/

Have fun!
banryu79 is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.