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Old 01-08-13, 08:52 AM   #121
Kritische Tiefe
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Default M.E.P. v3 Questions

Hello,

after years i unpacked my SH3CD and decited to go hunting again (last version i played was gwx 2.0).

I just saw the MEPv3 mod and installed it with gwx3.0 like this:

------------
1. M.E.P v3
2. M.E.P v3-Patch

if you have the 'flat sun' issue then install with this order:
1. M.E.P v3
2. M.E.P v3-Patch
3. FSF for M.E.P v3-Patch

then install the Sensors pack that matches with the supermod you are using

So i installed the sensorpack last, like instructed.
Does that still appy? Because i read another order in another thread.

Secondly my Hydrophone seems to be too sensitive, cause the notepad shows ships in directions without getting the slightest sound of the engines, cause they are soo far away. is this like it is supposed to be?

thanks for your help

KT
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Old 04-23-13, 12:46 AM   #122
Alpha Von Burg
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Quote:
Originally Posted by Torres84 View Post
I miss that uncertainty that came with not knowing if you were going to be crushed by a destroyer who detected you with its radar while you were surfaced.
This actually happened to me, using the same mods.

It was dark one night. Heavy rain and fog, no star-light. Next thing you know I am blinded by the sudden burst of light from an enemy destroyer's search light. Suddenly, a second one came out of nowhere behind us.

I thought to myself, Ambushed, by a task force?
only one thing to do here, CRASH DIVE!

anyway I did manage to survive, scariest thing to happen thought. Being ambushed by a small task-force like that in the dark.

Just thought I'd share this.
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Old 04-25-13, 07:43 PM   #123
Father Goose
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First page states:
"settings to cameras.dat for better visuallity of the horizon 'effect' (highly recommended)
-----------------------------------------------------------------------------------
use the s3d and at binoculars---> optical set minzoom=1,maxzoom=10,zoomlevels=8
and at binoculars--->cameraparams set angularangle=75 , fardistance=10000"


This mod looks great. Where is the binocular file?
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Old 04-25-13, 08:32 PM   #124
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data/Library/Cameras.dat open with S3D and find binoculars in the list.


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Old 04-25-13, 09:46 PM   #125
Father Goose
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Quote:
Originally Posted by HW3 View Post
data/Library/Cameras.dat open with S3D and find binoculars in the list.


Copy. Thank you.
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Old 04-25-13, 10:27 PM   #126
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Your welcome!
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Old 04-26-13, 02:20 PM   #127
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Will this mod conflict with RBS SH4 effects GWX? I've looked at the RBS readme and it seems to only effect sound, etc. and MEP is just environment.

Thanks.

Mike
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Old 04-28-13, 12:19 PM   #128
Father Goose
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Quote:
Originally Posted by HW3 View Post
data/Library/Cameras.dat open with S3D and find binoculars in the list.
Does the following quote from the first page indicate all the necessary changes have been incorporated in the fix pack+Sensors?
Do I need to make any manual adjustments cause I can't find the parameters in the file you pointed me to.
I'm using GWX3 and have added the Visual Sensor for it.

settings to cameras.dat for better visuallity of the horizon 'effect' (highly recommended)
-----------------------------------------------------------------------------------
use the s3d and at binoculars---> optical set minzoom=1,maxzoom=10,zoomlevels=8
and at binoculars--->cameraparams set angularangle=75 , fardistance=10000

------------------------------------------------------------------------------------------

the visual sensors are now readjusted to 'fit' at the 20km environment
choose the file for the sensors that is matching with the supermod you are using(changes have been made ONLY at visual sensors.all other sensors are as was setted by the supermod)

EDIT:UPDATE 27/1/2010: At my ff page you can find the ''M.E.P v3-fix pack+Sensors''.it is correcting the issues at detection ranges and also containes the Sensors packs for each supermod. instruction and details at its readme
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Old 04-28-13, 06:16 PM   #129
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Quote:
Originally Posted by Captain Wreckless View Post
Will this mod conflict with RBS SH4 effects GWX? I've looked at the RBS readme and it seems to only effect sound, etc. and MEP is just environment.

Thanks.

Mike
Did a test install. Did not get any messages, so looks like they can co-exist.

Mike
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NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
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Old 07-22-14, 09:34 AM   #130
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good mod!
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Old 07-22-14, 09:00 PM   #131
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Quote:
Originally Posted by Dalon View Post
good mod!
Hello Dalon,

Makman's latest version is M.E.P 4.3:

http://www.subsim.com/radioroom/show...204929&page=13
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