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View Poll Results: Which feature should be prioritized next? | |||
Make the crew sensible to distress and discontent | 9 | 60.00% | |
Introduce damage by human factor | 2 | 13.33% | |
Pre-heating of G7x torpedos | 4 | 26.67% | |
Voters: 15. You may not vote on this poll |
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01-20-11, 02:11 PM | #28 |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
I think the posted equation for crew efficiency is wrong. At least, if you set 'fCoefMorale_per_grad' equal to zero the crew efficiency should be zero according to the formula. But that's not what you see in game. I'm not sure whether it's correct, but I found the following equation for crew efficiency: http://174.123.69.202/~subsimc/radio...d.php?t=172432 If someone could confirm or correct this equation I would be happy. Also if someone could fill the missing gaps in the crew efficiency issue. Cheers, LGN1 PS: Fader_Berg, how do you plan to model the pre-heating of the G7e torpedoes? The way that the player has to give a command and then the speed and range of the G7e increases over a specified time? Do you know how long the pre-heating took in real-life? And how the crew dealt with a situation in which the torpedo was only partially heated (i.e., exact torp. speed unknown)? |
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