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View Poll Results: Which feature should be prioritized next?
Make the crew sensible to distress and discontent 9 60.00%
Introduce damage by human factor 2 13.33%
Pre-heating of G7x torpedos 4 26.67%
Voters: 15. You may not vote on this poll

 
 
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Old 01-20-11, 02:11 PM   #28
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,

I think the posted equation for crew efficiency is wrong. At least, if you set 'fCoefMorale_per_grad' equal to zero the crew efficiency should be zero according to the formula. But that's not what you see in game.

I'm not sure whether it's correct, but I found the following equation for crew efficiency:

http://174.123.69.202/~subsimc/radio...d.php?t=172432

If someone could confirm or correct this equation I would be happy. Also if someone could fill the missing gaps in the crew efficiency issue.

Cheers, LGN1

PS: Fader_Berg, how do you plan to model the pre-heating of the G7e torpedoes? The way that the player has to give a command and then the speed and range of the G7e increases over a specified time? Do you know how long the pre-heating took in real-life? And how the crew dealt with a situation in which the torpedo was only partially heated (i.e., exact torp. speed unknown)?
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